CoverD&D WebinarsD&D Webinars 2022LXD Webinar Series - Agile Project Management for Instructional DesignersLXD Webinar Series - Learning Environment Visual MappingLXD Webinar Series - Think-Aloud Methods: Just-in-Time & Systematic Methods to Improve Course DesignLXD Webinar Series - LXD Challenges for Novice DesignersLXD Webinar Series - Two Certificates in LXD at the University of MichiganLXD Webinar Series - European Perspectives on Learning Experience DesignLXD Webinar Series - Learner Experience Design in Professional EnvironmentsD&D Awards 2022D&D Showcase 2022D&D Showcase 2021D&D Showcase 2020D&D Showcase 2019Huang (2019). A Game Module Within a Game-based Second-language Learning EnvironmentD&D Design Competition 2021D&D Design Competition 2020

Huang (2019). A Game Module Within a Game-based Second-language Learning Environment

Keywords: Game-based Learning, Second Language Acquisition

This showcase is one part of a game-based second-language (L2) learning environment. The design is based on game-based learning (GBL) and task-based language teaching (TBLT) approaches.

Based on the prior games in that learners identify numbers and prices, this showcase helps learners to acquire the skills to express units and prices. It is a first-person role-playing game (RPG) designed in a life-like scenario. Multi-modes within the game help learners progressively develop targeted communication skills.

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CC BY: This work is released under a CC BY license, which means that you are free to do with it as you please as long as you properly attribute it.