Foundations of Learning and Instructional Design Technology
Foundations of Learning and Instructional Design Technology
Cover
Acknowledgements
Introduction
List of Authors
Author Index
I. Definitions and History
What Is This Thing We Call Instructional Design?
The Proper Way to Become an Instructional Technologist
History of LIDT
A Short History of the Learning Sciences
LIDT Timeline
Programmed Instruction
Edgar Dale and the Cone of Experience
Twenty Years of EdTech
Cluster Analysis of Ed Tech
Learning Engineering
II. Learning and Instruction
Philosophy
Memory
Intelligence
Behaviorism, Cognitivism, Constructivism
Sociocultural Perspectives on Learning
Learning Communities
Informal Learning
Motivation Theories on Learning
PBL/PjBL/CBL
Connectivism
SECTION? Constructionism
Using the First Principles of Instruction to Make Instruction Effective, Efficient, and Engaging
Bloom's Taxonomy
SECTION? Fostering Creativity and Play
III. Design
Instructional Design Models
ISD and Functional Design Layering
Design Thinking and Agile Design
Educational Change Models
HPT
UXD and LXD
DBR
Learner-Centered Design
Designing Learning Through Games
Assessment and Feedback
Designing for Creative Learning Environments
IV. Educational Technology
How Do We Solve a Problem Like Media and Methods?
Technology Integration in Schools
US Ed Tech Plan
Technology Integration Frameworks
Distance Learning
OER
Alternative Credentials
Computer Science and Instructional Design
Data Mining and Learning Analytics
Learning Experience Design
Computer-Supported Collaborative Learning
The Future of the Field is Not Design
Final Reading Assignment
Index of Topics
Style Guide [DO NOT PUBLISH THIS PAGE]
Call for Chapters
Prototype: Behaviorism, Cognitivism, Constructivism
Gossary References [DO NOT PUBLISH]
Images
References
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