9

Blended and Bichronous Facilitation Contexts

backwards design framework

9.0 Introduction

In Chapter 2, we discussed the 3Ms (medium, modality, method), specifically talking about how modality can affect the methods designed into a course. In this chapter, we will go into more detail about how four different dimensions of modality can shape course dynamics and inform the facilitation methods that are used. We’ll also discuss bichronous and blended modalities and connect the content between each. Recognizing and understanding the modalities you will use in your course are essential to identifying the areas where your learners will need support as you facilitate your course.

Learning Outcome: I can explore strategies for facilitating activities in different modalities using different dimensions of interaction. 


✏️ Chapter 9 Facilitation Challenge

You will use the skills presented in this chapter to facilitate a blended/bichronous activity.

Open the Blended/Bichronous Lesson Plan Template and save a copy. Label the copy Your Name Blended Lesson Plan (Example: Hyun Joo Blended Lesson Plan.) You can work on this as you read the chapter or wait until you have finished the reading.

You will plan, facilitate, and evaluate your blended teaching at the end of this chapter.


9.1 Dimensions of Interaction Affecting Blended Learning Facilitation

Learning Outcome: I can articulate how time, place, fidelity, and humanness in interactions affect my facilitation.

There are four dimensions of interaction that affect activities within your course and how you facilitate those activities. These dimensions include time, place, fidelity, and humanness (see Figure 9-1). We’ll go more in depth for each in the following sections. 

Figure 9-1. Dimensions of Interaction

dimensions of interaction

Created by Alison McMurry, 2023, CC-BY.


9.1.1. Time

In blended teaching, the time dimension plays a crucial role in shaping the dynamics of interactions. Understanding the distinctions between synchronous, asynchronous, and bichronous activities is essential for effective facilitation.

Time dimension

The two ends of the time dimension are synchronous (live synchronous) and asynchronous. Synchronous interactions have a short lag time between interactions, often just a few seconds. On the other hand, asynchronous interactions have longer lag times between interactions, ranging from minutes to days. Bichronous activities combine both synchronous and asynchronous components.

Facilitation practices differ based on the lag time between interactions. See Table 9-1 for a comparison of facilitation strategies for a synchronous discussion and an asynchronous discussion. 

Table 9-1. Synchronous and Asynchronous Discussion Characteristics and Facilitation Strategies


Synchronous DiscussionAsynchronous Discussion

Only one person can speak at a time.

  • The facilitator should be aware of this and facilitate the discussion by indicating who can talk at a given time.
  • The facilitator may want to call on different people so the discussion is not dominated by one or two learners.

Everybody has the opportunity to participate.

  • If the class has a lot of students, there will likely be a lot of responses. It would be beneficial to split them up into smaller groups so it is easier for them to read (or watch) each others’ responses.

The facilitator and the learners have a limited amount of time to craft a response and participate in the discussion.

  • The facilitator must determine how long the class or group will spend discussing each topic or question before moving on to the next.
  • To prepare learners for the discussion, before class, the facilitator may share the topics or questions they plan on addressing.

The facilitator and the learners have a longer amount of time to craft a response and participate in the discussion.

  • If a discussion is open for a long period of time, the facilitator may need to remind learners that the discussion is ongoing, especially if they are required to respond to peers.
  • The facilitator may want to suggest a maximum amount of time that learners should spend crafting their response before moving on to other content.

Everybody is present for discussion at the same time. 

  • The facilitator may be spontaneous and pivot the discussion to address misconceptions or explore new ideas.
  • While discussing, the facilitator can take a quick poll of students’ opinions or understanding (by raising of hands or other indicators) to see where everybody is at in the discussion.

Everybody is available for discussion at different times.

  • The facilitator cannot monitor responses at all times, so they establish community guidelines to help maintain respectful communication.
  • Responses may be slow between interactions, so the facilitator may suggest that students allow notifications for the discussion board (if possible) so they can see when others have replied to their post.

You should be intentional in the activities that you do facilitate synchronously, asynchronously, and bichronously. You may want consider some of the following questions as you create your facilitation plan:

In the upcoming chapters, we will dive deeper into specific examples, tips, and platforms for synchronous and asynchronous activity facilitation. 

9.1.2 Place

Place dimension

“Co-located and distributed” are the two ends of the place dimension. Co-located means that learners are interacting from the same physical space, such as the classroom. Distributed means that people are engaging virtually with the content in different physical locations, such as one learner interacting from the library while another is working at home. Blended lies between the two, combining elements of both online and in-person modalities. So one class session may be in-person while another class session may be taught online using video-conferencing software. Or perhaps one class session is in-person and then the learners go through the rest of their materials asynchronously. See Table 9-2 for a comparison of co-located and distributed facilitation strategies for group discussions. 

Table 9-2. Co-Located and Distributed Group Discussion Characteristics and Facilitation Strategies

Co-LocatedDistributed
Creating Discussion GroupsLearners can be grouped together by where they are sitting in a classroom or lecture hall (e.g. “this table will work together”) or the order in which they are sitting (e.g. putting students into groups by “numbering them off”).Since learners aren’t organized in a physical space, students might be grouped together by alphabetical order, randomizing groups, or having students self-select their groups. 
Monitoring Group InteractionsThe facilitator(s) can walk around and listen in on conversations casually. They can also see and hear other discussion groups, in case other groups have a problem or question. Synchronous: Using a video-conferencing platform, the facilitator can move between breakout rooms and monitor conversations, or they can stay in the main meeting room so they are available to answer students’ questions. 
Asynchronous: If students are interacting in something like a discussion board, the facilitator can read and respond to students’ responses to create instructor presence. 
Learning Tools or ResourcesFacilitators may provide physical tools or resources (whiteboards, markers, butcher paper, manipulatives, etc.) for student use to support their discussion. If students have access to technology during class (laptops, tablets, cell phones), they can also utilize digital tools or resources.Learners cannot easily share physical tools or resources when distributed, so they are limited to digital tools and resources. The facilitator may create a list of tools and resources that may be helpful during the discussion.


9.1.3 Fidelity

fidelity dimension

Fidelity describes the richness of communication cues in interactions. High fidelity interactions would allow participants to use all their senses, such as is found in an in-person environment. Further on the continuum is medium fidelity, which can include audio and video. This includes communication cues such as tone and facial expressions, while also losing cues such as body language. With low fidelity, interactions are typically text based, requiring only the ability to see text in a document (or sound for those using document readers). 

Different levels of fidelity convey varying levels of information, both for learners and for the facilitator. The higher the fidelity, the easier it is to receive or convey affective information through body language, facial expressions, tone of voice, and intonation. Body language cues may include crossing arms, using hand gestures, nodding, tapping feet, or looking around the room. Facial expressions such as smiling, frowning, yawning, raising eyebrows, and using eye contact can provide insights into how the information is being received. When the facilitator and learners can hear tone of voice they can hear whether someone is being serious, cheerful, respectful, sarcastic, or assertive. Lastly, with intonation, listeners can understand where the speaker is placing emphasis within the sentence. The facilitator can use these cues to intuit learners’ sentiments regarding a topic, assess their confusion, evaluate group dynamics, and adapt their facilitation approach to address specific needs or challenges. Additionally, the facilitator can give encouragement and show passion or excitement for the topic through their own body language and tone of voice.

However, sometimes it may be more efficient to give and receive written (low fidelity) feedback. Facilitators can use programs that comment directly on learners’ work, edit their comments before they send it, and have a record of what feedback they have given to each learner. Also, learners can access the feedback when they are ready and can refer back to the feedback for future assignments. 

No fidelity level is necessarily “better” than the others. Each has benefits and drawbacks that should be considered when designing and facilitating course activities. Table 9-3 describes some strengths and weaknesses of discussions at varying levels of fidelity.

Table 9-3. Strengths and Weaknesses of Group Discussions at Varying Levels of Fidelity


StrengthsWeaknesses
High Fidelity, Multi-Sensory: In-person
  • Participants can see/hear:
    • body language
    • facial expressions
    • tone of voice
    • intonation
  • Participants can observe others’ reactions to the speaker’s comments and see what is happening in the broader classroom context.
  • Participants do not typically have a record of exactly what was said during the discussion.
  • Participants may have limited time to formulate their thoughts for the discussion and may use body language, facial expressions, tone of voice, or intonation that does not support what they were intending in their message. 

Medium Fidelity:  Video 

(synchronous video conferencing or asynchronous video)

  • Similar to in-person but with visual cues typically limited to head/face only.
  • Participants can look at others’ reactions to the speaker’s comments.
  • It is easy to record a synchronous session for reviewing if needed.
  • Asynchronous video can be re-recorded before posting to be more intentional with body language etc.
  • Similar limitations to in-person.
  • Some students may become distracted by sights or sounds in the background environment they are participating from.
  • Some students may choose to turn off their video reducing fidelity to audio only.

Medium Fidelity: Audio

(synchronous audio conferencing or phone, asynchronous audio messaging)

  • Participants can hear:
    • tone of voice
    • intonation
  • Participants have a record of exactly what was said during the discussion.
  • Participants cannot see:
    • body language
    • facial expressions
Low Fidelity: Text
  • Participants have a record of exactly what was said during the discussion.
  • Often more time efficient to communicate and review interactions.
  • Often more accessible than other discussions for those who are hard of hearing. 
  • Participants cannot see/hear:
    • body language
    • facial expressions
    • tone of voice
    • intonation
  • Participants cannot hear tone of voice.
  • May be more prone to misinterpretation. 


9.1.4 Humanness

humanness dimension

The humanness dimension looks at who facilitates interactions: human actors or machine/AI actors. For example, consider a free response mathematics quiz in a learning management system. An instructor or TA (the human actor) could provide feedback on the learners’ responses, indicating if each answer is correct, identifying areas in which they could improve, etc. Or instead, a software or AI actor could go through the same process, comparing learner responses to the correct answers. In most cases, a machine/AI actor would have feedback for the learner almost instantaneously, while learners would have to wait days or weeks for feedback from their instructor. However, human actors can typically provide more personalized feedback than a machine or AI. See Table 9-4 for a comparison of strengths and weaknesses of human and machine/AI driven interaction. 

Table 9-4. Strengths and Weaknesses of Interaction from Human and Machine/AI Actors


Human ActorMachine/AI Actor
Strengths
  • They can provide personalized feedback for each learner, small group, or class.
  • They can provide genuine encouragement and empathetic feedback.
  • They can respond to individual needs and challenges. 
  • They can build trust and rapport with the learner. 
  • It can provide immediate feedback and support.
  • Feedback and support is consistent and unbiased for each learner.
  • It can easily provide support for a large group of learners, even at the same time. 

Weaknesses
  • They typically cannot provide immediate feedback. 
  • Facilitation takes up the facilitator’s time, and doesn’t scale well with large classes.
  • Facilitation may be subject to biases of the facilitator.
  • Limited emotional expressiveness
  • Does not adapt as well to individual needs and challenges. 
  • For some content domains, it may have difficulty providing nuanced or content-specific feedback.

Note: Right now, many learners can tell when they are interacting with a real person and when they are interacting with an AI or machine. As technology continues to evolve, these differences may become less obvious. 

Referencing these strengths and weaknesses, you can choose whether human or machine actors will best fit the needs of your learners for each activity in your course. See the example below.


Example of Human/AI Facilitation - Computer Science

Learning Objectives:

  • Learners will collaborate effectively in pair programming activities.
  • Learners will design and implement a two-player Tic Tac Toe game using Python.

Project Instructions:
In this collaborative pair programming project, you will create a Tic Tac Toe game in Python. You will create functions for displaying the game board, handling player moves, determining the winner, and handling invalid inputs. You will have two days in class to work on this project, and the rest will be done outside of class time. Each of you should submit the Tic Tac Toe game file and a 1 page (double spaced) reflection of your pair programming experience.


Human FacilitatorMachine/AI Facilitator
  • They will organize students into pairs.
  • During the two in-class sessions, the facilitator will go around the room and see how each group is doing and provide encouragement or suggestions. 
  • The facilitator can provide tips for collaboration, such as using one computer, one person touching the keyboard at a time, writing pseudo code to explain thought processes, etc.
  • They will answer student questions about assignment expectations or instructions. 
  • AI can redefine coding terms or principles if learners need another explanation.
  • If the instructor is not available, the learner can insert project instructions into an AI and have it simplify or restate the instructions.
  • An AI can provide guidance on Python syntax, debugging, and coding best practices.  

9.1.5 Putting the Dimensions of Interaction Together

Now that we’ve learned about the four dimensions of interaction individually, let’s look at a few examples of course activities and determine where they align along the dimensions. 

In a traditional in-person class, activities such as discussions are typically done synchronously, in the same high fidelity environment with human to human interactions. In Figure 9-2, you can see how this aligns all dimensions along the left.

Figure 9-2. Dimensions of Interaction for a Typical In-Person Discussion

Dimensions of interaction with synchronous, co-located, high fidelity, and human interactions highlighted

Created by Breanna Slaugh and Alison McMurry, 2023, CC-BY.

Now consider an online synchronous discussion over a video conferencing software. Participants can interact with each other synchronously though they are physically located in different environments. Since the discussion is done over video, the platform is of medium fidelity. And lastly, there is still human to human interaction, so there is high humanness. In Figure 9-3, you can see this aligns time and humanness along the left, but place and fidelity are in different places. 

Figure 9-3. Dimensions of Interaction for an Online Synchronous Discussion

Dimensions of interaction with synchronous, distributed, medium fidelity, and human interactions highlighted

Created by Breanna Slaugh and Alison McMurry, 2023, CC-BY.

Many courses use text-based online discussions to foster student interaction. These activities are typically done asynchronously in distributed environments. Since they are text-based, they are low fidelity. As for humanness, students may have the opportunity to use AI, but for now, discussions mainly involve human-to-human interactions. Figure 9-4 shows time, place, and fidelity aligned to the right, with humanness aligned on the left.

Figure 9-4. Dimensions of Interaction for a Text-Based Discussion

Dimensions of interaction with asynchronous, distributed, low fidelity, and human interactions highlighted

Created by Breanna Slaugh and Alison McMurry, 2023, CC-BY.

Lastly, let’s now consider a discussion where some people participate online over video conferencing software and some participate in-person. In this scenario, students are participating synchronously. However, some are co-located and some are distributed, making it blended. The fidelity is high for those participating in the class together, but medium for those participating online. And students are still interacting with each other, so there is high humanness. Notice how Figure 9-5 looks like both Figure 9-2 and 9-3, since this scenario includes both in-person and online participants. 

Figure 9-5. Dimensions of Interaction for a Blended Synchronous Discussion

Dimensions of interaction with synchronous, blended, high and medium fidelity, and human interactions highlighted

Created by Breanna Slaugh and Alison McMurry, 2023, CC-BY.

By recognizing the dimensions of interactions involved with your course’s activities, you can be more intentional with the facilitation strategies you use to support your learners.



9.2 Connecting Bichronous and Blended Activities

It is important to recognize and understand the modalities that you will use in your course. Just as the design of your course is influenced by the modalities you’ll be using, the facilitation strategies you will use throughout your course and your course activities are affected as well. See Figure 9-6 for a breakdown of online and blended learning modalities looking at the time and place dimensions of interaction. 

Figure 9-6. Online/Blended Learning Modalities

online and blended learning modalities

Blended and bichronous modalities are becoming more and more common in higher education. With these combinations of synchronous and asynchronous (bichronous) and/or in-person and online (blended) courses, it is important to have continuity when moving between modalities. Activities in different modalities should connect to each other and those connections should be communicated to learners. 

9.2.1 Bichronous

Learning Outcome: I can help students see the connection between synchronous and asynchronous activities.

A bichronous course includes both synchronous and asynchronous elements for instruction. As shown in figure 9-2, bichronous modalities include bichronous online and traditional blends. 

In a bichronous online modality, both synchronous and asynchronous instruction happen online with no in-person components. For example, a synchronous lecture using a conferencing tool and asynchronous group discussions in a learning management system. 

In a traditional blend, synchronous instruction occurs in-person while asynchronous instruction is online. Asynchronous readings from an online resource and synchronous labs using shared tools and resources would be a traditional blend. 

In either modality, there can also be synchronous and asynchronous elements of the same activity, such as a discussion that starts in class and then continues asynchronously online. 

Course activities should not be isolated or disconnected from other activities. If activities are disconnected, students may feel like they are doing “busy work.” Instead, activities in each modality should complement and support one another. 

Here are some examples of facilitators connecting synchronous and asynchronous activities in a bichronous online or traditional blend context:

To help students see connections between synchronous and asynchronous activities, you may want to explicitly talk about what you will do in each modality and how they will impact each other. For example, “For your online activity due Thursday, you will submit a reflection on what you learned from our presenter today. So make sure to take good notes!” 

You could also remind students of activities. While synchronous, you may remind students about upcoming asynchronous activities. And while working asynchronously, you may send out an announcement of what you will be working on in the next synchronous meeting. 

9.2.2 Blended

Learning Outcome: I can help students see the connection between in-person and online activities.

Similar to synchronous and asynchronous activities in a bichronous context, effective facilitators can help learners transition between in-person and online activities in a blended course. As shown in figure 9-2, blended modalities may include concurrent blends, consecutive blends, and traditional blends. 

In a concurrent blend, all instruction is synchronous, but some learners are participating online while others are in-person. Often, facilitators focus on the participants that are in-person and are not aware of any questions or comments from the online group. To address this, a facilitator may have a TA or another student log into the conferencing platform and act as an advocate for the online participants. They might read aloud any questions or comments that are in the platform’s chat feature or help direct the camera to point the audience toward those that are speaking. If you plan on having learners work together in groups, make sure you have a plan for how the groups can work together. Will you put those online into their own groups? Will those online be mixed in with those in-person? If so, how will the in-person groups interact with those online?

In a consecutive blend, all instruction is synchronous, but online and in-person modalities occur at different times. For example, an online session on Tuesdays and an in-person session on Thursdays. As a facilitator, make sure it is clear to your learners which days will be in-person and which days will be online.


Conclusion

Knowing your course’s modalities and where activities lie on the dimensions of interaction can greatly influence how you facilitate your course. You should recognize the affordances of each modality and adjust your facilitation to support your learners. Effective facilitators should also be able to help learners transition between synchronous and asynchronous activities or in-person and online activities. In the upcoming chapters, we will discuss specific tips and facilitation strategies you may consider for synchronous and asynchronous activities.  

👷‍♀️ Course Checklist Part 2: Facilitation

Course Checklist Step 3 Blended/Bichronous Facilitation Plan

Open your course checklist  to Step 3 in the facilitation unit. Read and respond to the prompt in Reflection 2. Consider a course that you have designed and/or will be teaching. 

  • Describe an interactive online activity you would use in your course. Where might learners need extra support? Using terminology from the frameworks in this chapter, explain how you will be intentional with your facilitation.

Check the completion box when you are done.

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