Though the competencies needed to become an instructional designer are as vast and complex as those needed to become a librarian, there are several key instructional design skills covered in this chapter in which all developing instructional librarians should become familiar. These are foundational skills to information literacy instruction and are used in the process of planning and developing student learning. These skills include:
All of these skills are integral to designing and developing student-centered learning because they place the learner at the forefront of all instructional decision making. Who are your learners? What do your learners need to know? What do they already know? What tasks and activities will help them successfully achieve the learning objectives?
To get started, here are three essential questions (Wiggins & McTighe, 2013) we ask you to consider while reading this chapter:
EQ1. What makes instruction effective?
EQ2. How do librarians benefit from instructional design knowledge?
EQ3. What does it mean to be an instructional design librarian?
This section was adapted from Chapter 40 of Maverick Learning and Educational Applied Research Nexus Copyright © 2021 by Minnesota State University, Mankato is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License, except where otherwise noted.
Learning objectives are clear, concise statements that describe what students will know or be able to do by the end of the course or lesson. Learning objectives usually begin with an action verb and they define something that is measurable (something that can be assessed). Learning objectives are often used interchangeably with the terms outcomes or learning goals.
Effective learning outcomes are beneficial because they:
Effective learning outcomes create the foundation for alignment in your course or lesson. Alignment is the idea that all components of a instruction work together to help the student master the concepts and skills of the course. A well-written learning objective will define exactly what you expect the audience to learn within parameters (such as length of course/unit/lesson) and how you will measure this.
An effective learning objective is:
Audience: Who will be doing the behavior/skill?
Behavior: What will the audience be doing?
Condition: Under what constraints will the audience be doing it?
Degree: What is the level of acceptable performance?
Word selection is essential in writing effective learning objectives. Choose language that is objectively measurable and specific.
Example: Learners will be able to articulate at least three key differences between magazine articles and scholarly journal articles.
Example: Learners will understand the difference between magazine articles and scholarly journal articles.
When writing learning objectives or outcomes, you should also consider the appropriate level of cognition for the scope of your lesson and audience. Bloom’s Taxonomy is a useful tool for selecting the appropriate level of cognition when writing learning objectives.
See this visual representation of Bloom’s Revised Taxonomy that illustrates six levels of cognitive function with correlating verbs, activities, and assessments. Use this chart to help you write effective, measurable learning objectives at the appropriate levels of cognition for your course.
Even more resources that may be helpful to you in writing measurable learning objectives.
This section was adapted from Chapter 39 of Maverick Learning and Educational Applied Research Nexus Copyright © 2021 by Minnesota State University, Mankato is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License, except where otherwise noted.
Backward design is a process that educators and librarians may use to design learning experiences and instructional techniques to achieve specific learning goals.
Backward design can be used for designing a course, a module/unit/section, or even a single class period.
Figure 1
5.2.1 Applying Backward Design
Backward Design can be thought of as task analysis, similar to the process an architect, engineer, or graphic arts designer might use for a new project. The analysis begins by identifying the desired outcome of the task, followed by determining how you will measure success, and finally planning the steps needed to reach that result. As you begin developing a course, unit, or lesson plan for a single class session, you might use the following steps and questions to help guide the backward design process:
Because there is a vast amount of content and skills that could be addressed in any area of study, an instructor must identify the learning priorities for each course, unit/module, or lesson. The following process may be used for narrowing and selecting outcomes (See Figure 2):
You might consider using the following filter questions to help you determine what topics might fall into the “enduring understanding” category:
Take Action
Review this Writing Measurable Learning Outcomes document. Apply Stage 1 of Backward Design: identify instructional priorities, ask filter questions to determine enduring understanding topics, and write measurable outcomes for a course, unit, or lesson.
The next step in backward design is to determine what evidence to collect that will allow you to know what your students have accomplished. Evidence refers to the range of formal and informal assessments throughout a lesson, unit, or course. A common misconception is that evidence is only end-of-semester tests or projects. This is not the case. You might consider using assessments methods from across the following continuum in your instructional design:
Figure 3
Assessment Method Continuum
5.2.1.1 Quiz/Test
The final step in Backward Design is to plan the activities and practices that students need that will help them be successful in the informal and formal assessment tasks you’ve selected. Alignment of the entire design from outcomes to assessments and activities should also be addressed at this stage as well.
Take Action
Review this Mapping Your Course document. Apply Stage 2 and 3 of Backward Design: Determine how you will measure achievement of the outcomes using the assessment continuum, select learning activities that align with those assessments, and complete a map of your course/unit/lesson.
This section outlines some additional resources you might begin to think about using to adopt this teaching strategy:
You are now familiar with writing learning objectives using Bloom’s Taxonomy and planning instruction using Backward Design, but what does the instruction look like in practice? How can you implement instruction in a way that enhances student learning? Robert Gagne’s (1965) 9 Events of Instruction—foundational to instructional design—provides a framework that will guide you in the development and implementation of library instruction.
Click on each event below to discover applications appropriate for library-related instruction:
In order to learn, students need to be pay attention. Gaining attention at the beginning of a lesson prepares your students for learning.
HIDDEN CONTENT
Students need to know what they are expected to learn by the end of the lesson. Informing students of the learning objectives gives them a purpose for learning and helps them to focus on what they are about to learn.
It is easier to learn new skills when you are able to connect them to what you already know.
Present the same material in different ways and with different modes, such as lecture, hands-on activities, problems, case studies, etc… Use examples and non-examples. Avoid redundancy when presenting material (i.e. don’t read your presentation slides).
During activities, students should be provided with guidance in order to cut down on frustration.
Students should be given ample opportunity to practice and apply skills.
Feedback helps students gauge their own learning.
Assessing performance allows students to identify content areas that still need to be mastered.
When students are able to apply new skills and knowledge in a personal context, they are more likely to retain those skills.
Gagne’s 9 Events of Instruction are very useful in developing and implementing instruction. The 9 Events are not necessarily sequential though. They should be viewed more as a framework for designing instruction, and you may not use all 9 events within a single lesson plan.
Strong learning objectives should employ verbs that are observable and measurable. They should also reflect an appropriate level of student understanding. In the following exercise, use this visual representation of Bloom's Taxonomy to select appropriate action verbs for the learning objectives below. As you select a verb for each learning objective, think about the types of activities that could be used to measure it. Do the activities appropriately reflect the verb's level of understanding according to Bloom's Taxonomy?
By the end of this information literacy session, students should be able to:
an information need.
sources that appropriately support their information needs.
Successfully a research database.
between scholarly and popular information sources.
multiple scholarly information sources in a research essay.
Robert Gagne was a proponent of approaching the planning and design of instruction backwards
from the learning outcomes. Because of this, Gagne's 9 Events of Instruction pairs well with Backward Design. In this exercise, you will put your understanding of these concepts into practice. You are tasked with developing a learning plan for a literacy lesson (information, digital, data, etc.) from the learning outcomes. Gagne's 9 Events will help guide the process. See the template below.
Target Audience
(Describe your learners.)
Learning Objectives
(What learning do you want to observe and measure?)
Learning Activities and Assessments
(What activities and assessments will help you determine that learning took place?)
Learning Plan
(Explain what you will do during each event of instruction.)
Anderson, L. W., & Krathwohl, D. (Eds.). (2000). A taxonomy for learning, teaching, and assessing: A revision of Bloom's Taxonomy of Educational Objectives. Pearson.
Gagne, R. (1985). The conditions of learning (4th ed.). Holt, Rinehart, & Winston.
Wiggins, G. P., & McTighe, J. (1998). Understanding by design. Association for Supervision and Curriculum Development.
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