Design for Learning

Principles, Processes, and Praxis
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Our purpose in this book is twofold. First, we introduce the basic skill set and knowledge base used by practicing instructional designers. We do this through chapters contributed by experts in the field who have either academic, research-based backgrounds, or practical, on-the-job experience (or both). Our goal is that students in introductory instructional design courses will be able to use this book as a guide for completing a basic instructional design project. We also hope the book is useful as a ready resource for more advanced students or others seeking to develop their instructional design knowledge and skills.

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Suggested Citation
& (2020). Design for Learning: Principles, Processes, and Praxis (1st ed.). EdTech Books.

CC BY-NC: This work is released under a CC BY-NC license, which means that you are free to do with it as you please as long as you (1) properly attribute it and (2) do not use it for commercial gain.

Call for ChaptersIntroductionPart I. Instructional Design PracticeUnderstanding1. Designing for Diverse Learners2. Determining Environmental and Contextual NeedsExploring3. Problem Framing4. Task and Content Analysis5. Documenting Instructional Design DecisionsCreating6. Generating Ideas7. Instructional Design Prototyping StrategiesEvaluating8. Design Critique9. The Role of Design Judgment and Reflection in Instructional Design10. Instructional Design Evaluation11. Continuous Improvement of Instructional MaterialsPart II. Instructional Design KnowledgeSources of Design Knowledge12. Learning Theories13. The Role of Theory in Instructional Design14. Making Good Design Judgments via the Instructional Theory Framework15. The Nature and Use of Precedent in Designing16. Instructional Strategies17. Standards and Competencies for Instructional Design and Technology ProfessionalsInstructional Design Processes18. Robert Gagné and the Systematic Design of Instruction19. Designing Instruction for Complex Learning20. Curriculum Design ProcessesDesigning Instructional Activities21. Designing Technology-Enhanced Learning Experiences22. Audio and Video Production for Instructional Design Professionals23. Using Visual and Graphic Elements While Designing Instructional Activities24. Simulations and Games25. The Design of Holistic Learning Environments26. Measuring Student LearningDesign Relationships27. Working With Stakeholders and Clients28. Leading Project Teams29. Implementation and Instructional DesignAppendicesAuthor Biographies