This Open Educational Resource (OER) textbook is written as the primary resource for a 3-hour graduate course delivered online by The Teachers College at Emporia State University. The course is designed to prepare school leaders (teachers, instructional coaches, administrators, etc.) for the integration and application of diverse educational technologies into classrooms and schools in ways that reflect a theoretical, research-based, and practical understanding of curriculum development and the effective uses of technology. The course explores practical ways to integrate technology into both teaching and learning and the critical importance of adequate training and professional development for successful integration. This intensive course is delivered completely online over a seven-week period using Canvas. Canvas is a web-based learning management system or LMS. It is used by learning institutions, educators, and students to access and manage online course learning materials and communicate skill development and learning achievement.
The topics covered each week also comprise the table of contents of this text. They are:
- Looking in the Rearview Mirror
- Device Possibilities and Resources
- The SAMR Model and Higher Order Thinking Skills
- The Flipped Classroom, Coding, Virtual Reality, and the PICRAT model
- Using Technology to Differentiate Instruction
- Digital Citizenship and Internet Safety
- Pedagogical Implication - Taking Action and Moving Forward
There is no one ed tech initiative or tool that works in every situation because schools are unique entities and are part of unique communities. School leaders should focus on four potential uses of technology and find the right "keys" for their unique situation. Those potential uses are:
- Scaling up quality instruction, such as through prerecorded quality lessons.
- Facilitating differentiated instruction, through, for example, computer-adaptive learning and live one-on-one tutoring.
- Expanding opportunities to practice.
- Increasing learner engagement through videos and games.
The attached video produced by the Brookings Institution entitled, "REALIZING THE PROMISE: How can education technology improve learning for all?" discusses these potential uses and serves as an anticipatory set for the course.