Abstracts

Chapter 1 - Looking In The Rearview Mirror
Chapter Abstract

Chapter 1, titled "The Future of Educational Technology Integration," provides an insightful exploration into the evolving landscape of technology in education. The chapter offers a comprehensive overview of the current state of educational technology and provides foresight into its future implications. The chapter begins by examining the foundational concepts of educational technology, tracing its historical roots and evolution. It delves into the transformative impact technology has had on traditional teaching methodologies and how it continues to shape the learning experience for students and educators alike. Key themes addressed include the integration of emerging technologies, the influence of digital resources on pedagogy, and the role of technology in fostering collaboration and engagement. The author also explores challenges and considerations associated with the integration of technology in educational settings. Furthermore, the chapter outlines future trends and possibilities, considering the potential impact of artificial intelligence, virtual reality, and other cutting-edge technologies on education. The authors emphasize the importance of adaptability and a forward-thinking approach for educators to effectively leverage technology in the ever-changing landscape of education. The chapter sets the stage for subsequent discussions in the book, providing a comprehensive foundation for exploring the multifaceted dimensions of technology integration in education.

Chapter 2 - Device Possibilities and Resources
Chapter Abstract

This chapter explores frameworks and resources for a more constructivist approach. Addressing the concerns of already overwhelmed classroom teachers, the chapter highlights valuable resources for effective technology integration. The chapter begins by emphasizing the importance of finding reputable sources for technology integration guidance. Teacher bloggers, such as Jennifer Gonzales of Cult of Pedagogy and George Couros, provide rich content and insights into technology integration and innovation in education. Jennifer Gonzales's annual recommendations for Ed Tech tools offer practical suggestions for educators looking to enhance their teaching practices. The American Association of School Librarians (AASL) is introduced as another valuable resource, presenting the Best Digital Tools for Teaching and Learning annually. These tools align with AASL's National School Library Standards and support qualities such as innovation, collaboration, and user-friendliness. The chapter encourages educators to question whether they are using technology for its own sake and emphasizes putting learning first. It references John Hattie's "Visible Learning" and introduces Howard Pitler's "Using Technology with Classroom Instruction that Works," which builds on effective instructional strategies and incorporates technology categories. Furthermore, the chapter introduces TechBestPractice.net, a resource supporting McREL research and the UTCITW framework. The UTCITW framework links technology tools to nine categories of instructional strategies identified in "Classroom Instruction that Works, 2nd ed." When technology tools are effectively integrated, they can extend learning by providing access to primary source material, methods for data collection, global collaboration opportunities, and authentic assessment. The chapter also delves into the importance of selecting the right apps, offering a Great App Checklist from "Mobile Learning: A Handbook for Developers, Educators, and Learners" by McQuillen. This checklist guides educators in determining the appropriateness of an app, addressing factors such as curricular alignment, pedagogical framework, privacy, and accessibility.

Chapter 4 - Movements
In this chapter, we are looking forward. What are the current trends in education? The main trends we will discuss aren't futuristic things that may or may not happen in 10 years. We will look at artificial intelligence, augmented reality, coding and app development, and virtual and flipped classrooms.