Keywords
A-B Testing 1ADDIE 1Authentic Learning 1Authentic projects 1Case Study 1Competencies 1Continuous Improvement 1Design Case 1Emergency Remote Teaching 1Employer demand 1Faculty Development 1Female Predominance 1Game Elements 1Gamification 2Gender 1Glass Escalator 1Higher Education 1Instructional Design 5Instructional Design Education 1Instructional Design Practice 1Interactivity 1Narrative 1Open Educational Resources 1Open Textbooks 1Pharmacy Education 1Professional Development 1Transformative Learning 1Understanding by Design Framework 1Workplace Learning 1
Chefs in Training! Engaging Pharmacy Students through Course Gamification Enabling Interactivity through Design: Outcomes from a Gamified Health Insurance Onboarding Course
"I Can Do Things Because I Feel Valuable": Authentic Project Experiences and How They Matter to Instructional Design StudentsA Study of Instructional Design Master's Programs and Their Responsiveness to Evolving Professional Expectations and Employer DemandApplying the Design of Narrative Distance in InstructionExploring Faculty Perceptions of Professional Development Support for Transitioning to Emergency Remote TeachingLadders and Escalators: Examining Advancement Obstacles for Women in Instructional Design