The Future of Multimedia Learning

DOI:10.59668/423.10349
Multimedia PrinciplesCognitive LoadMultimedia Learning DesignMultimedia Design

For the past three decades, my colleagues and I have been tracking down evidence-based principles for the design of multimedia instruction, that is, instruction involving words and graphics (Mayer, 2021, 2022). Our work has produced over 200 experimental comparisons, yielded a set of 15 evidence-based principles for multimedia instructional design (along with boundary conditions for their applicability), and contributed the cognitive theory of multimedia learning, which is grounded in an understanding of how the human mind works.  As with any piece of active scientific inquiry, this effort has evolved and expanded over the years thanks to the efforts of a cohort of researchers from around the world as represented in the most recent edition of The Cambridge Handbook of Multimedia Learning (Mayer & Fiorella, 2022).

In his recent chapter, "The Case for Rethinking Multimedia," Hinderliter (2021, p. 57) first complements our work: "Mayer's Cognitive Theory of Multimedia Learning (CTML) has been a mainstay of instructional design for nearly two decades." Then, he immediately diminishes our work: "but recent developments in theoretical frameworks relevant to multimedia learning point to a reversal of many previously held assumptions."  In his efforts to build a case against our work, Hinderliter (p. 57) seeks to "examine multiple issues regarding CTML that question its influential status within the instructional design community."  The goal of this essay is to systematically evaluate each of five areas of concern raised in Hinderliter's chapter. I close with an examination of what I consider to be some areas for improvement in our field's quest for evidence-based principles of multimedia instructional design.

Criticism 1: The Research Base Is Limited to 60 Experiments

Criticism

Hinderliter's first unwarranted claim is that our proposed instructional design principles are based on "sixty previous tests conducted within 20 studies."  Hinderliter points out that some studies are limited in terms of the small number of participants, use of narration rather than printed text, or reliance on system-based timing of presentations. 

Response

Instead of the 60 experimental tests that Hinderliter attributes to us, our latest edition of Multimedia Learning (Mayer, 2021) includes over 200 experimental tests that we have conducted covering a variety of instructional venues.  In a field where claims are often based on a single study, we have maintained a commitment to replicating an effect multiple times before we offer it as a potential instructional design principle. In short, we agree that design principles should be backed up by a body of rigorous experimental tests, published in peer-reviewed journals. With over 200 published experimental tests, our lab is contributing to that worthy goal. I conclude that Hinderliter's first criticism is unwarranted.

Criticism 2: The Design Principles Are Based Solely on Outdated Technologies

 Criticism

Hinterliter castigates CTML for being based on research conducted during "the last decade of the twentieth century" (p. 63). He falsely claims that all of the studies "offered in support of CTML include paper-based treatments...as well as computer-based treatments involving HyperCard stacks on a monochrome Macintosh IIci computer" and that "few previous studies have been thoroughly replicated using adequate sample size within modern online instructional environments" (p. 63). Hinterliter correctly notes that today's students are "highly acclimated to the use of animation, video, and narration," but suggests that our work does not involve these media. 

Response 

Hinterliter appears to be basing his critique on a review published more than 20 years ago (Mayer, 2002), and he does not cite any of our research studies published since then. He ignores current reviews of our work (e.g., Mayer, 2021) that are based on more than 200 experimental tests including educational technologies such as narrated animation, instructional video, interactive simulations and games, animated pedagogical agents, and immersive virtual reality. Most studies have been replicated numerous times. I conclude that Hinterliter's second claim is unwarranted.

Criticism 3: The Results Do Not Replicate

 Criticism

In perhaps his most destructive claim, Hinterliter states: "The landmark results of early research into cognitive learning principles have proven difficult to replicate" (p. 63). In spite of making a serious claim against the findings of our research program, Hinterliter offers almost no evidence other than two one-sentence summaries that he alleges show that the modality principle cannot be replicated (i.e., Penney, 1975; Tabbers et al., 2004). 

Response

Even a cursory review of our research shows that our research team has been committed to replication. As shown in Table 1, we have tested each of our multimedia design principles multiple times. Certainly, we and others have not always obtained positive results, but these cases form the basis for identifying what we call boundary conditions--that is, situations in which a principle is more or less likely to apply.  Identification of boundary conditions represents a sign of the growing maturity of research on multimedia learning, and offers a basis for clarifying, refining, and adding to the cognitive theory of multimedia learning. 

Table 1

Multimedia Learning Principles Adapted from Mayer (2021)

PrincipleESTests
1. Coherence Principle: People learn better when extraneous material is excluded rather than included.0.8618 of 19
2. Signaling Principle: People learn better when cues are added that highlight the organization of the essential material.0.6915 of 16
3. Redundancy Principle: People do not learn better when printed text is added to graphics and narration.0.108 of 12
4. Spatial Contiguity Principle: People learn better when corresponding words and pictures are presented near rather than far from each other on the page or screen.0.829 of 9
5. Temporal Contiguity Principle: People learn better when corresponding words and pictures are presented simultaneously rather than successively. 1.318 of 8
6. Segmenting Principle: People learn better when a multimedia lesson is presented in user-paced segments rather than as a continuous unit.0.677 of 7
7. Pretraining Principle: People learn better from a multimedia lesson when they know the names and characteristics of the main concepts.0.7810 of 10
8. Modality Principle. People learn better from graphics and narration than from the graphics and on-screen text.1.0018 of 19
9. Multimedia Principle: People learn better from words and pictures than from words alone. 1.3513 of 13
10. Personalized Principle. People learn better from multimedia lessons when words are in conversational style rather than formal style.1.0013 of 15
11. Voice Principle. People learn better when the narration in multimedia lessons is spoken in a friendly human voice rather than a machine voice.0.746 of 7
12. Image Principle. People do not necessarily learn better from a multimedia lesson when the speaker's image is added to the screen. 0.204 of 7
13. Embodiment Principle: People learn more deeply from multimedia presentations when an onscreen instructor displays high embodiment rather than low embodiment.0.5815 of 17
14. Immersion Principle: People do not necessarily learn better in 3D immersive virtual reality than with a corresponding 2D desktop presentation. -0.106 of 9
15. Generative Activity Principle. People learn better when they are guided in carrying out generative learning activities during learning.0.7137 of 44

Note. ES = median effect size based on Cohen's d. Tests = number of positive results out of number of experiment tests.

For example, the modality principle does not apply when there are words but no graphics, consistent with Penny's (1975) early work with word lists, or when the lesson is self-paced, consistent with Tabbers et al. (2004). As chronicled by Fiorella and Mayer (2022), across 76 studies testing the modality principle by researchers around the globe, most failures to find positive effects were consistent with predictions that could be derived from the cognitive theory of multimedia learning. For example, the modality principle is predicted to be diminished or eliminated when the demands on working memory are low--such as when the lesson is slow-paced or self-paced, the material is simple, or the learners have sufficient prior knowledge. 

The detection of theory-grounded boundary conditions for the modality principle does not necessarily indicate a lack of empirical support for the cognitive theory of multimedia learning, but rather helps us gain better insights into how it should be best applied. The principles listed in Table 1 should not be considered as rigid rules to be applied in all situations, but rather should be adapted to situations in line with what we know about how people learn as reflected in the cognitive theory of multimedia learning. Overall, I agree that the modality principle has not been found in all studies, but when an effect is not found it is worthwhile to determine whether this can be explained by CTML. In addition, overall, across the 76 studies reviewed by Fiorella and Mayer (2022), the median effect size favoring the modality principle was d = 0.65, which is in the medium-to-large range. I conclude that Hinterliter's third criticism is unwarranted and misleading. 

Criticism 4: The Approach is Based on the Wrong Ism

Criticism

Hinderliter's fourth criticism is that our work is based on the wrong ideological approach. In particular, he calls us "cognitivists" and suggests the true ism should be "constructivism". For example, he misrepresents CTML as being based on the false idea that the human mind works like a computer: "Constructivists may consider the conceptualization of students' minds as analogous to computers to be a gross oversimplification, but CTML is among many theories advanced by cognitivist thinkers that remain embedded within modern instructional practice" (p. 64). As another example, he misrepresents CTML as being opposed to fitting instruction to the needs of individual learners: "Constructivist pedagogy recommends the customization of lesson plans in order to suit the unique individuality of each learner, while cognitivism seeks to determine the 'true' manner in which students learn new information en route to global prescriptions that will benefit all" (p. 64).

Response

As I have repeated noted in my writings, I consider the cognitive theory of multimedia learning to have its roots in constructivist theories of learning, which assume that learning involves actively attending to relevant aspects of incoming information, mentally reorganizing presented material into a coherent representation, and integrating what is presented with what the learner already knows (Mayer, 2021, 2022). In short, CTML is based on the fundamental idea that we do not learn like computers, but rather meaningful learning is a constructive process of sense making. Similarly, our work is based on the idea that different learners come to the learning task with different kinds of prior knowledge and different information processing capabilities; therefore, it is useful to consider that different principles may apply for different types of learners. In recent years, as the field matures, we have been able to focus on what I call boundary conditions for when each multimedia design principle most strongly applies including specifying for whom a principle is most relevant. Thus, Hinderliter grossly misrepresents CTML by accusing it of being based on equating the human mind with a computer and on advocating a one-size fits all approach to instructional design. 

Lastly, Criticism 4 is based on the idea that contributions to our field should be judged based on their ideological approach. I have long held that searching for the perfect ism is not a productive activity for educational psychology (Mayer, 1997). I do not think our field is served by taking an ideological approach rather than a scientific approach based on testing theories against research evidence.  Overall, I conclude that Hinterliter's fourth claim is not only unwarranted but also misguided. 

Criticism 5: The Research Only Deals with Typical Students

 Criticism

Hinderliter's final claim is that "the broad applicability of CTML's principles is often in conflict with issues of accessibility" particularly for learners with challenges such as "vision impairment, hearing impairment, cognitive impairments, or low language proficiency" (p. 64). He proposes focusing on "neurotypical native English speakers raises concerns regarding the generalizability of such findings" (p. 65). 

Response

I agree that most of our research has not targeted special populations, although we have examined the applicability of the redundancy principle and multimedia principle for students learning in their second language (Lee & Mayer, 2017; Mayer & Lee, 2015; Mayer, Lee, & Peebles, 2014). In addition, some of our collaborative studies also involve learning in languages other than English (Li et al., 2019, 2022; Wang et al., 2018; Xie et al., 2019). Certainly, an important next step in research on multimedia design principles is to examine how they apply to students who are not neurotypical, including students with specific learning challenges. Overall, I conclude that Criticism 5 is warranted, but rather than suggesting a flaw in CTML it reflects a path for future research that can strengthen it. 

Looking to the Future of Multimedia Instructional Design

Don't get me wrong, I am not against criticism (although I prefer constructive criticism rather than unwarranted criticism). In this section, I sketch out my own constructive suggestions concerning areas for improvement in research on multimedia instructional design that warrant attention in the future. 

In the future, I expect to see an ever increasing empirical research base, a growing set of evidence-based design principles, more refined descriptions of boundary conditions, and a more inclusive theory of multimedia learning. 

Conclusion

In spite of the many unwarranted criticisms I have confronted in this chapter, I prefer to frame Hinderliter's chapter as a well-meaning call for improvement in research and theory in our field. I appreciate Hinderliter's interest in our work and look forward to our field's continuing efforts to build principles of instructional design that are based on research evidence, grounded in theories of how people learning, and relevant to today's educational challenges. 

Acknowledgement

Preparation of this paper was supported by grant N00014-21-1-2047 from the Office of Naval Research.

References

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Hinderliter, H. (2021). The case for rethinking multimedia. In B. Hokanson, M. Exter, A. Grincewicz, M. Schmidt, & A. A. Tawfik, A.A. (eds.), Learning: Design, engagement and definition (pp. 57-68). Springer.

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Li, W., Wang, F., Mayer, R.E., & Liu, H. (2019). Getting the point: Which kinds of gestures by pedagogical agents improve multimedia learning? Journal of Educational Psychology, 111(8), 1382-1395. https://doi.org/10.1037/edu0000352

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Wang, F., Li, W., Mayer, R. E., & Liu, H. (2018). Animated pedagogical agents as aids in multimedia learning: Effects on eye-fixations during learning and learning outcomes. Journal of Educational Psychology, 110(2), 250-268. https://psycnet.apa.org/doi/10.1037/edu0000221

Xie, H., Wang, F., Mayer, R. E., & Zhou, Z. (2019). Coordinating visual and auditory cueing in multimedia learning.  Journal of Educational Psychology, 111(2), 235-255. https://psycnet.apa.org/doi/10.1037/edu0000285

Richard E. Mayer

University of California

Richard E. Mayer is Distinguished Professor in the Department of Psychological and Brain Sciences at the University of California, Santa Barbara. His research involves applying the science of learning to education, with current projects in multimedia learning, computer games for learning, immersive virtual reality, pedagogical agents, and instructional video.

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