The K-12 Educational Technology Handbook
Front Matter
Acknowledgements
Author List
Part 1. Foundations
1.1. Technology Integration
1.2. Connectivism
1.3. Lifelong Learning
1.4. Information Literacy
Part 2. Classroom Applications
2.1. Blogging
2.2. Coding
2.3. Computational Thinking
2.4. English Language Learning
2.5. Foreign Language Teaching, Part 1
2.6. Foreign Language Teaching, Part 2
2.7. Gamification
2.8. iPad Learning Centers
2.9. Open Educational Resources
2.10. STEAM Mindset
Part 3. Legal, Ethical, and Socially-Responsible Use
3.1. Copyright and Open Licensing
3.2. Digital Equity
3.3. Online Professionalism
3.4. Online Safety
3.5. Universal Design for Learning
Appendices
Glossary of Terms
Index of Topics
Keywords
References
Close
Images
References
Abstracts
Download
Endorsements
Front Matter
Search
Summaries
Sign in
Close
Search
Choose a Sign-in Option
Tools and Settings
Abstracts
Download
Endorsements
Front Matter
Search
Summaries
Content
Front Matter
Acknowledgements
Author List
Foundations
Technology Integration
Connectivism
Lifelong Learning
Information Literacy
Classroom Applications
Blogging
Coding
Computational Thinking
English Language Learning
Foreign Language Teaching, Part 1
Foreign Language Teaching, Part 2
Gamification
iPad Learning Centers
Open Educational Resources
STEAM Mindset
Legal, Ethical, and Socially-Responsible Use
Copyright and Open Licensing
Digital Equity
Online Professionalism
Online Safety
Universal Design for Learning
Appendices
Glossary of Terms
Index of Topics
Keywords
References
Search within this publication
Search the entire site
Questions and Tasks
Download the publication as a PDF.
Endorse this publication.
Read a summary of all chapters.
Search within this book's content.
Submit your own content to the publication.
Close
Search
Search
2.2. Coding
… a child codes they are using
Algorithm
ic thinking, breaking problems down into…
… coding. For example, writing an
Algorithm
is one of the fundamental concepts in…
Write an
Algorithm
that consists of the steps you take to get ready each morning.…
2.3. Computational Thinking
… to teach shape properties and
Algorithm
design is to bring some codable robots…
3.2. Digital Equity