The K-12 Educational Technology Handbook
Acknowledgements
Author List
Part 1. Foundations
1.1. Technology Integration
1.2. Connectivism
1.3. Lifelong Learning
1.4. Information Literacy
Part 2. Classroom Applications
2.1. Blogging
2.2. Coding
2.3. Computational Thinking
2.4. English Language Learning
2.5. Foreign Language Teaching, Part 1
2.6. Foreign Language Teaching, Part 2
2.7. Gamification
2.8. iPad Learning Centers
2.9. Open Educational Resources
2.10. STEAM Mindset
Part 3. Legal, Ethical, and Socially-Responsible Use
3.1. Copyright and Open Licensing
3.2. Digital Equity
3.3. Online Professionalism
3.4. Online Safety
3.5. Universal Design for Learning
Glossary of Terms
Index of Topics
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Acknowledgements
Author List
Foundations
Technology Integration
Connectivism
Lifelong Learning
Information Literacy
Classroom Applications
Blogging
Coding
Computational Thinking
English Language Learning
Foreign Language Teaching, Part 1
Foreign Language Teaching, Part 2
Gamification
iPad Learning Centers
Open Educational Resources
STEAM Mindset
Legal, Ethical, and Socially-Responsible Use
Copyright and Open Licensing
Digital Equity
Online Professionalism
Online Safety
Universal Design for Learning
Glossary of Terms
Index of Topics
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2.2. Coding
… faster than others and multiple
Levels
of programming should be available.
2.3. Computational Thinking
… can be adapted to most grade
Levels
and subject areas.
3.1. Copyright and Open Licensing
… the ability to retain varying
Levels
of control of how the work may be used.…
3.2. Digital Equity
… technologies, but gain different
Levels
of benefit from them as a result of…
… first-level divide includes uneven
Levels
of access to educational tools for…
… in how students with similar
Levels
of ICT access are using technology to consume…
… This divide has led to uneven
Levels
of digital literacy education provided…
… assignments. As students have varying
Levels
of access to these ICTs, the first-level…
… completion rates as well as lower
Levels
of digital skills. This gap in digital…
… options for students with varying
Levels
of ICT access to accomplish learning…
… society, and economy. The multiple
Levels
of the digital divide demonstrate…
2.4. English Language Learning
2.6. Foreign Language Teaching, Part 2
2.7. Gamification
… similar to progressing through
Levels
within a video game whereby the player…
Grade
Levels
2.9. Open Educational Resources
… materials for readers in different
Levels
from an OER website, including news…
… work licensed under different
Levels
/types of Creative Commons license. Then,…
3.4. Online Safety
… should be counteracted at all
Levels
.
1.1. Technology Integration
… difficult to use and requires high
Levels
of support.