The K-12 Educational Technology Handbook
Acknowledgements
Author List
Part 1. Foundations
1.1. Technology Integration
1.2. Connectivism
1.3. Lifelong Learning
1.4. Information Literacy
Part 2. Classroom Applications
2.1. Blogging
2.2. Coding
2.3. Computational Thinking
2.4. English Language Learning
2.5. Foreign Language Teaching, Part 1
2.6. Foreign Language Teaching, Part 2
2.7. Gamification
2.8. iPad Learning Centers
2.9. Open Educational Resources
2.10. STEAM Mindset
Part 3. Legal, Ethical, and Socially-Responsible Use
3.1. Copyright and Open Licensing
3.2. Digital Equity
3.3. Online Professionalism
3.4. Online Safety
3.5. Universal Design for Learning
Glossary of Terms
Index of Topics
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Acknowledgements
Author List
Foundations
Technology Integration
Connectivism
Lifelong Learning
Information Literacy
Classroom Applications
Blogging
Coding
Computational Thinking
English Language Learning
Foreign Language Teaching, Part 1
Foreign Language Teaching, Part 2
Gamification
iPad Learning Centers
Open Educational Resources
STEAM Mindset
Legal, Ethical, and Socially-Responsible Use
Copyright and Open Licensing
Digital Equity
Online Professionalism
Online Safety
Universal Design for Learning
Glossary of Terms
Index of Topics
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3.4. Online Safety
… secure and less safe through
Malware
, hacking, and phishing. As we explore each,…
Malware
or malicious software is any software or app that is designed to steal…
… many different categories of
Malware
. Viruses are some of the most well-known,…
… devices are equipped to deal with
Malware
and new updates are released almost…
The real problem with
Malware
is that it is typically installed or spread by accident…
Another common way that
Malware
is spread is through email. If you receive an…
If you have
Malware
installed on your computer there are two simple things you…
… in the classroom are free from
Malware
, hacking, and phishing. Teachers should…
… personal security of teachers (e.g.,
Malware
, hacking, phishing) as well as threats…
Malware