Instructional DesignLearner-centered DesignLearning DesignParticipatory DesignUniversal Design for LearningUser-centered DesignUX Design

Browse Books by Keyword: "Design"

Design for LearningVisuals in Learning DesignEdTechnicaEvaluation and DesignDesign and Development ChroniclesEffective Design Critique Strategies Across Disciplines

Related Chapters

Design Critique
Design Critique

Central to design and design education is the critique (Dannels, 2005; Gray, 2013). The methodology and practice of critique is how designs are improved and how design skills are developed in workplaces and within studio education around the world. I…

A Self-Study of Aligning Pedagogy with Technology in Online Course Design
A Self-Study of Aligning Pedagogy with Technology in Online Course Design

Effective teacher professional development (TPD) is critical in improving the quality of education and assisting students in acquiring complex 21st-century skills. TPD can enhance teachers' motivation and confidence and improve their knowledge and pr…

Chopped ID: Students Engaged in Gamification to Enhance Advanced Instructional Design Techniques
Chopped ID: Students Engaged in Gamification to Enhance Advanced Instructional Design Techniques

The Food Network's television show Chopped pits chefs against each other, in a three-round battle, to create their best appetizer, entrée, and dessert. Facing master chef judges, the chef participants present their dishes with one chef chopped (elim…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design
Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

In this chapter, I contextualize the knowledge production of the human-computer interaction (HCI) community within broader epistemological, historical, and disciplinary framings of this scholarship. I describe the historical landscape of HCI as a dis…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences
Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

This chapter discusses the affordances of applying user experience (UX) methods to designing technology for understanding learners’ classroom experiences. The chapter highlights a student survey designed to support teachers in building equitable cl…

So, You Want to Do Heutagogy: Principles and Practice
So, You Want to Do Heutagogy: Principles and Practice

In this chapter we explore the practical application of heutagogy. It begins by looking at some of the literature describing how heutagogy has been used in various contexts. We also examine the concept of the learning leader and what attributes they …

A/B Testing on Open Textbooks
A/B Testing on Open Textbooks

This study examined the feasibility of employing A/B tests for continuous improvement by focusing on user perceptions of quality of six chapters of a popular open textbook over the course of a year. Results indicated non-significant differences in al…

Realizing Equity and Inclusion Goals in the Design of MOOCs
Realizing Equity and Inclusion Goals in the Design of MOOCs

Our research explores coherence between diversity, equity, and inclusion goals that faculty articulate in advance of the design process and their enactment within massive open online courses (MOOCs). The purpose of the study is to gain an understandi…

 Using Botanical Structures to Inform Collaborative and Multi-Disciplinary Learning in the Digital Age
Using Botanical Structures to Inform Collaborative and Multi-Disciplinary Learning in the Digital Age

Bringing together multi-disciplinary teaching approaches emphasizes that there are more similarities than differences across disciplines and that intertwining these different pedagogies creates more fruitful learning environments. This chapter consid…

Navigating Worlds of Significance: How Design Critiques Matter to Studio Participants
Navigating Worlds of Significance: How Design Critiques Matter to Studio Participants

 In this chapter we explore the design critique as a way that students and instructors (or other critics) navigate the complex worlds of significance made available to them through their involvement in studio pedagogy. We do this by first situat…

The Design of Holistic Learning Environments
The Design of Holistic Learning Environments

One of the factors that makes a design compelling is when it has a sense of harmony and completeness. When we experience the design, it does not feel like a collection of individual parts that just happen to be together. Instead, they “fit&rdqu…