Browse Books by Keyword: "Game-based Learning"
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Learning technologies should be designed in a way that facilitates student knowledge construction. While much of the learning technology literature often focuses on retention of content, less is known about the theories and models that influence how …

This chapter proposes that learning experience design (LXD) and game-based learning (GBL) are mutually beneficial conceptual frameworks for increasing the effectiveness, appropriateness, and user experience of educational games. Drawing on a range of…

This showcase is one part of a game-based second-language (L2) learning environment. The design is based on game-based learning (GBL) and task-based language teaching (TBLT) approaches. Based on the prior games in that learners identify numbers and p…