Browse Books by Keyword: "Game-based Learning"

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Flow Theory and Learning Experience Design in Gamified Learning Environments
Flow Theory and Learning Experience Design in Gamified Learning Environments

Learning technologies should be designed in a way that facilitates student knowledge construction. While much of the learning technology literature often focuses on retention of content, less is known about the theories and models that influence how …

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts
Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

This chapter proposes that learning experience design (LXD) and game-based learning (GBL) are mutually beneficial conceptual frameworks for increasing the effectiveness, appropriateness, and user experience of educational games. Drawing on a range of…

Huang (2019). A Game Module Within a Game-based Second-language Learning Environment
Huang (2019). A Game Module Within a Game-based Second-language Learning Environment

This showcase is one part of a game-based second-language (L2) learning environment. The design is based on game-based learning (GBL) and task-based language teaching (TBLT) approaches. Based on the prior games in that learners identify numbers and p…