AcknowledgementsIntroductionList of AuthorsAuthor IndexI. Definitions and History1. The Proper Way to Become an Instructional Technologist2. What Is This Thing Called Instructional Design?3. History of LIDT4. A Short History of the Learning Sciences5. LIDT Timeline6. Programmed Instruction7. Edgar Dale and the Cone of Experience8. Twenty Years of EdTechII. Learning and Instruction9. Memory10. Intelligence11. Behaviorism, Cognitivism, Constructivism12. Sociocultural Perspectives of Learning13. Learning Communities14. Communities of Innovation15. Motivation Theories and Instructional Design16. Motivation Theories on Learning17. Informal Learning18. Overview of Problem-Based Learning19. Connectivism20. An Instructional Theory for the Post-Industrial Age21. Using the First Principles of Instruction to Make Instruction Effective, Efficient, and EngagingIII. Design22. Instructional Design Models23. Design Thinking and Agile Design24. What and how do designers design?25. The Development of Design-Based Research26. A Survey of Educational Change Models27. Performance Technology28. Defining and Differentiating the Makerspace29. User Experience DesignIV. Technology and Media30. United States National Educational Technology Plan31. Technology Integration in Schools32. K-12 Technology Frameworks33. What Is Technological Pedagogical Content Knowledge?34. The Learner-Centered Paradigm of Education35. Distance Learning36. Old Concerns with New Distance Education Research37. Open Educational Resources38. The Value of Serious Play39. Video Games and the Future of Learning40. Educational Data Mining and Learning Analytics41. Opportunities and Challenges with Digital Open BadgesV. Becoming an LIDT Professional42. The Moral Dimensions of Instructional Design43. Creating an Intentional Web Presence44. Where Should Educational Technologists Publish Their Research?45. Rigor, Influence, and Prestige in Academic Publishing46. Educational Technology Conferences47. Networking at Conferences48. PIDT, the Important Unconference for AcademicsVI. Preparing for an LIDT Career49. What Are the Skills of an Instructional Designer?50. Careers in Academia: The Secret Handshake51. Careers in K-12 Education52. Careers in Museum Learning53. Careers in ConsultingFinal Reading AssignmentIndex of Topics

Acknowledgements

Producing this textbook would not have been possible on my own. I am deeply grateful to Tanya Gheen, who skillfully served as copyeditor and layout designer, and Karen Arnesen who also served as copyeditor. Their skill in editing, as well as understanding of the field, gave valuable insights that I heeded in making many editorial decisions. Joshua Hveem and Jiahui Zhang also provided valuable assistance with formatting chapters, reproducing visual elements, and adding extra material to enhance the text of each chapter. I am also grateful to my colleague Royce Kimmons for creating edtechbooks.org as the primary platform for hosting this and other OER books.

I am also grateful to the authors of the chapters, particularly those who authored new chapters for this book, because without quality content, there could have been no book.

Finally, I acknowledge the wonderful contribution of students in the Brigham Young University Instructional Psychology and Technology program who contributed author biographies, graphical elements, and other additions to the book. In particular, credit for the design of the book cover goes to Jon Thomas.