CoverMedia Literacy Activities for Learning Civics ConceptsDefining Critical Media LiteracyChapter 1. Foundations of the United States Political SystemTopic 1: Democracy in Social Media Policies and Community StandardsTopic 2: The Internet as a Public UtilityTopic 3: 21st Century Women STEM InnovatorsTopic 4: Media Coverage of Kings, Queens, and Royal FamiliesTopic 5: Representations of Native Americans in Films, Local History Publications, and School MascotsChapter 2. The Development of United States GovernmentTopic 1: Declarations of Independence on Social MediaTopic 2: Media Marketing and Government Regulating of Self-Driving Cars and Electric VehiclesTopic 3: Representations of and Racism Toward Black Americans in the MediaTopic 4: Political Debates Through Songs from Hamilton: An American MusicalTopic 5: Bill of Rights on TwitterChapter 3. Institutions of United States GovernmentTopic 1: Hollywood Movies About the Branches of GovernmentTopic 2: Writing an Impeachment Press ReleaseTopic 3: Members of Congress' Use of Social MediaTopic 4: Political Impacts of Public Opinion PollsTopic 5: Website Design for New Political PartiesChapter 4. The Rights and Responsibilities of CitizensTopic 1: Immigration in the NewsTopic 2: Portrayals of Immigrants in Television and FilmTopic 3: COVID-19 Information EvaluationTopic 4: Women Political Leaders in the MediaTopic 5: Online Messaging by Special Interest GroupsTopic 6: Digital Games for Civic EngagementTopic 7: Social Media and the ElectionsTopic 8: Media Spin in the Coverage of Political DebatesTopic 9: Celebrities' Influence on PoliticsTopic 10: Political Activism Through Social MediaTopic 11: Media Recruitment of Public Sector WorkersTopic 12: Images of Teachers and TeachingTopic 13: For Whom Is and Could Your School Be NamedTopic 14: Representing Trans IdentitiesTopic 15: Media Framing of the Events of January 6, 2021Topic 16: Music as Protest ArtTopic 17: PACs, Super PACs, and Unions in the MediaChapter 5. The Constitution, Amendments, and Supreme Court DecisionsTopic 1: Prohibition in the MediaTopic 2: The Equal Rights Amendment on Twitter and Other Social MediaTopic 3: Civil War News Stories and Recruitment AdvertisementsTopic 4: Representations of Gender and Race on CurrencyTopic 5: The Equality Act on TwitterTopic 6: Reading Supreme Court Dissents AloudTopic 7: Television Cameras in CourtroomsChapter 6. The Structure of State and Local GovernmentTopic 1: Native American Mascots and LogosTopic 2: A Constitution for the InternetTopic 3: Military Recruitment and the MediaTopic 4: Your Privacy on Social MediaTopic 5: Pandemic Policy Information in the MediaTopic 6: Gendered Language in Media Coverage of Women in PoliticsTopic 7: Environmental Campaigns Using Social MediaTopic 8: Trusted Messengers, the Media, and the PandemicTopic 9: Online Campaigning for Political OfficeTopic 10: Advertising the Lottery Online and In PrintTopic 11: Local Governments, Social Media and Digital DemocracyTopic 12: Protecting the CommonsChapter 7. Freedom of the Press and News/Media LiteracyTopic 1: Press Freedom in the United States and the WorldTopic 2: Objectivity and Reporting the News from All SidesTopic 3: Investigative Journalism and Social ChangeTopic 4: News Photographs & Newspaper DesignTopic 5: How Reporters Report EventsTopic 6: Recommendation Algorithms on Social Media PlatformsTopic 7: Fake News Investigation and EvaluationTopic 8: Paywalls and Access to Online NewsTopic 9: Critical Visual Analysis of Online and Print MediaTopic 10: Memes and TikToks as Political Cartoons

Topic 10: Advertising the Lottery Online and In Print

A lottery is a game of chance. Players are not guaranteed to win; in fact, hardly anyone ever does. The thrill that keeps people playing and paying is the hope that "today might be your lucky day" - the time when it all comes together and you win big money with its accompanying celebrity status.

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Lotteries are a form of regressive taxation where lower-earning individuals spend a higher percentage of their incomes on games of chance in which they have little opportunity to earn back what they spend. A few people do win large amounts of money, but the likelihood is extremely small. The chance of winning a Mega Millions jackpot is about 1 in 302.5 million; the odds of being struck by lightning are only 1 in 500,000. 

Massachusetts_lottery_ticket_1744
"A ticket from the first public lottery in Massachusetts" | Public Domain

You can learn more about lotteries as a form of taxation at Progressive, Proportional and Regressive Taxation.

In the following activities, you will uncover how lottery advertisements are designed to persuade people to gamble their money and then you will inform people about their chances of winning the lottery. 

Activity 1: Analyze Lottery Advertisements

Louisiana State Lottery Drawing 1887
"1887 advertising flier for the semi-annual Louisiana State Lottery drawing at New Orleans, 14 June. Artwork shows a boy and girl with coins and banknotes, presumably to symbolize the schoolchildren the lottery was advertised as benefiting." Public Domain

Activity 2: Inform People About Their Chances

While psychologists recommend that people only bet what they can afford to lose on lottery tickets and other games of chance, some individuals spend money recklessly in hope of winning big.

Additional Resources

Connecting to the Standards

  • Massachusetts Civics & Government Standards
    • Give examples of tax-supported facilities and services provided by the Massachusetts state government and by local governments. (Massachusetts Curriculum Framework for History and Social Studies) [8.T6.9]
  • ISTE Standards
    • Digital Citizen
      • 2c: Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
    • Knowledge Constructor
      • 3a: Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
      • 3b: Students evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.
      • 3d: Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
    • Creative Communicator
      • 6a: Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
      • 6b: Students create original works or responsibly repurpose or remix digital resources into new creations.
      • 6d: Students publish or present content that customizes the message and medium for the intended audiences.
  • DLCS Standards
    • Ethics and Laws (CAS.b)
    • Interpersonal and Societal Impact (CAS.c)
    • Digital Tools (DTC.a)
    • Collaboration and Communication (DTC.b)
    • Research (DTC.c)
  • English Language Arts > History/Social Studies Common Core Standards
    • CCSS.ELA-LITERACY.RH.6-8.4
    • CCSS.ELA-LITERACY.RH.6-8.5
    • CCSS.ELA-LITERACY.RH.6-8.6
    • CCSS.ELA-LITERACY.RH.6-8.7
    • CCSS.ELA-LITERACY.RH.9-10.4
    • CCSS.ELA-LITERACY.RH.9-10.5
    • CCSS.ELA-LITERACY.RH.9-10.7
    • CCSS.ELA-LITERACY.RH.11-12.5
    • CCSS.ELA-LITERACY.RH.11-12.7