Blooket is a trivia and review tool that allows educators to “level up classroom engagement” (Blooket, 2021, para. 1). Blooket is a gamified learning platform where teachers host games through question sets and students answer on their own devices. This is an assessment-centered tool, specifically formative assessment. When students get correct answers, they receive points, which allow them to buy and sell ‘Blooks’. On Blooket there are hundreds of premade question sets for you to use or you have the option to make your own set unique to your class. This new take on reviewing or practicing material can increase student engagement and excitement.
|Blooket Starter: Free forever; Blooket Plus: $2.99/month; Blooket Plus Flex: $4.99/month
|Ease of Use
|60 students/game maximum
|Yes as long as “parental consent” or “school consent” is provided
Behaviorism is about learning through interactions within an environment. The most prominent example is positive reinforcement. When students get a correct answer on Blooket, they receive points. This shapes their behavior by encouraging them to learn more in order to get more points.
We gave this tool a rating of 5 stars for ease of use. There is minimal instruction needed and the website navigation is straight forward. After signing up with your email, you can get started right away by creating a game or question sets. Unfortunately, there is not a FAQ page on the website however, there is a getting started tutorial for teachers.
We gave this tool a rating of 2 stars for accessibility. There does not seem to be an accessibility statement provided by Blooket. You are not able to use Blooket solely through a keyboard – a computer mouse or computer pad must be used. Accessibility could be improved by supporting screen readers, alternative methods of navigation, and text-to-speech and speech-to-text features when asking or answering the questions.
Dr. Ruben Puentedura’s SAMR model offers a lens for examining how technology is adopted in a classroom. As you strive to incorporate online tools into your classroom, we encourage you to use this model as an analytic tool.
Here is an example of how Blooket might fit within the SAMR model:
With technology developing quicker than ever, it is crucial we implement it into education. We hope you can consider Blooket as one example of how technology can enhance students’ knowledge and understanding of material.
All of the games discussed above allow for direct feedback for both the student and the teacher. For the student, they can see which question(s) they got wrong in real time. This will allow the student to identify what material to look at in more detail. For the teacher, you are able to see whether your students are fully comprehending and understanding the information you are teaching during a session. By analyzing student responses after each session, you can see what topic areas students did not fully understand and discuss them further before moving on to the next topic.
This page was created by Bridget Lombardi, Courtney Masse, and Connor Power.
This content is provided to you freely by EdTech Books.
Access it online or download it at https://edtechbooks.org/onlinetools/blooket.