Behaviorism is about learning through interactions within an environment. The most prominent example is positive reinforcement. When students get a correct answer on Blooket, they receive points. This shapes their behavior by encouraging them to learn more in order to get more points.
We gave this tool a rating of 5 stars for ease of use. There is minimal instruction needed and the website navigation is straight forward. After signing up with your email, you can get started right away by creating a game or question sets. Unfortunately, there is not a FAQ page on the website however, there is a getting started tutorial for teachers.
We gave this tool a rating of 3 stars for privacy. The user (who must be older than 13) does have to share personally identifiable information such as first and last name and email address when registering to use the tool. Other information, such as Internet use, device type, and location when using the tool, are also collected. The privacy policy clearly states what information is collected and what they do with the information. It seems as though you can not necessarily choose what information is collected, but schools and parents can request that student data is removed. Blooket’s privacy policy states that “Blooket collects the minimal amount of information from students necessary to utilize our Service: we ask student who are invited to play the games or participate in homework to only create a username. Students who join as users with parental consent or who are above specified ages only provide names, email addresses and usernames” (para. 24).
We gave this tool a rating of 2 stars for accessibility. There does not seem to be an accessibility statement provided by Blooket. You are not able to use Blooket solely through a keyboard – a computer mouse or computer pad must be used. Accessibility could be improved by supporting screen readers, alternative methods of navigation, and text-to-speech and speech-to-text features when asking or answering the questions.
Dr. Ruben Puentedura’s SAMR model offers a lens for examining how technology is adopted in a classroom. As you strive to incorporate online tools into your classroom, we encourage you to use this model as an analytic tool.
Here is an example of how Blooket might fit within the SAMR model:
With technology developing quicker than ever, it is crucial we implement it into education. We hope you can consider Blooket as one example of how technology can enhance students’ knowledge and understanding of material.
All of the games discussed above allow for direct feedback for both the student and the teacher. For the student, they can see which question(s) they got wrong in real time. This will allow the student to identify what material to look at in more detail. For the teacher, you are able to see whether your students are fully comprehending and understanding the information you are teaching during a session. By analyzing student responses after each session, you can see what topic areas students did not fully understand and discuss them further before moving on to the next topic.
This page was created by Bridget Lombardi, Courtney Masse, and Connor Power.