CoSpaces

Virtual RealityConstructionismMediaLearning Experience

CoSpaces is a mixed reality web-based application that allows users to create and engage with interactive media content. CoSpaces affords the student the ability to demonstrate their knowledge in new ways by building virtual interactive worlds, simple or complex, that is approachable to the uninitiated.  

Users can create:

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Tool Snapshot

Topic Details
Learning Constructionism
Price Free & Paid Plans
Access ★★★★✩ 
Ease of Use ★★✩✩✩
Student Learning ★★★★★
Accessibility ★★✩✩✩
Power & Bias ★★★★✩
Class Size 30, including teacher
Privacy ★★★★✩
Login Yes
ISTE*S Knowledge Constructor, Creative Communicator, Computational Thinker
COPPA/
FERPA
Yes

Terms:

CoSpaces Overview Video

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CoSpaces & the SAMR Model

Dr. Ruben Puentedura’s SAMR model offers a lens for examining how technology is adopted in a classroom. As you strive to incorporate online tools into your classroom, we encourage you to use this model as an analytic tool.

Here is an example of how CoSpaces might fit within the SAMR model:

Source: SAMR Model: VR & AR 3D Technologies  

Far too often, technology is used as a direct substitute for other low-tech tools (e.g., pencil and paper). While substitution has some benefits (e.g., students develop their technological skills and knowledge), we encourage you to think about how you might use CoSpaces to modify or redefine learning.

Learning Activities

Example interdisciplinary lesson: Transcend the Classroom with Virtual Place-Based Learning – Students designed a virtual representation of District 2020 as an urban area emphasizing sustainability and food security and reflecting the area’s social history. This created a place-based interdisciplinary project where students drew from English, history, and geography learning and applied their knowledge to a contemporary challenge in a local context. 

Resources

How to Use CoSpaces

Projects

Research

Heller, S., Campbell, L., & Laguardia, E. (2020, April). Virtual and Augmented Reality to Enhance Computational Thinking and Content Knowledge in Advanced Placement History. In Society for Information Technology & Teacher Education International Conference (pp. 1751-1755). Association for the Advancement of Computing in Education (AACE).

Kaplan, A. D., Cruit, J., Endsley, M., Beers, S. M., Sawyer, B. D., & Hancock, P. A. (2021). The effects of virtual reality, augmented reality, and mixed reality as training enhancement methods: A meta-analysis. Human factors63(4), 706-726.ve virtual reality for students with ASD: A review between 1990–2017. Education and Information Technologies24(1), 127-151.

Wang, H. Y., & Sun, J. C. Y. (2021). Real-time virtual reality co-creation: collective intelligence and consciousness for student engagement and focused attention within online communitiesInteractive Learning Environments, 1-14.

This content is provided to you freely by EdTech Books.

Access it online or download it at https://edtechbooks.org/onlinetools/cospaces.