iCivics is a free educational website that provides educators with lesson plans, resources, and interactive games centered around the topics of the structure and functions of the U.S. government and the rights and responsibilities of U.S. citizens. iCivics was created by former Supreme Court Justice Sandra Day O’Connor and is now used in classrooms in all 50 states, by more than 7 million students (iCivics — Who We Are, n.d., paras. 4-5). The lesson plans and resources provide useful guides that can help teachers discuss civics in the classroom, and the interactive games offer a means for students to develop a deeper understanding of the U.S. government and their rights as citizens.
Price | Free |
---|---|
Learning | Behaviorism & Constructivism |
Ease of Use | ★★★★★ |
Privacy | ★★★★☆ |
Accessibility | ★★☆☆☆ |
Class Size | No information available |
Login | Yes (for access to some lesson plans and educational resources) |
ISTE*S | Empowered Learner & Knowledge Constructor |
COPPA/ FERPA |
COPPA: Yes FERPA: No FERPA policy found. Check with your school IT administrator. |
iCivics is a very easy tool to use for students and teachers of any age. When a user arrives on the iCivics homepage, it is filled with bright and vibrant text boxes that include links to any page that needs to be found. The five main areas on the site are play, teach, remote learning, about, and new releases. These are easy to access and navigate. There are clear directions for what the user would need to do (simply click on the designated box!) in order to use the tool. Once a tool from the five main listed areas above has been clicked on, the user arrives at the selected page. iCivics attracts a variety of users due to the design and ease of navigation of the website.
The iCivics privacy policy states that “iCivics collects personal information … only if you voluntarily submit it” (iCivics, 2015, para. 2). The only time that a user is required to give personally identifiable information is during the creation of an iCivics account and making an account is not required to play the games on the website. Additionally, the uses of information collected on the website are clearly stated in the privacy policy.
The main iCivics webpage can be navigated without the use of the mouse, but playing the games requires clicking on options using the mouse. The games feature text-to-speech options and one game (Cast Your Vote) features a built-in screen reader, but the rest of the games aren’t compatible with screen readers. Additionally, iCivics does not have an accessibility statement on the website.
Empowered Learner: Many iCivics games provide immediate feedback during gameplay, allowing the students to learn from their mistakes and improve their strategies as they play the games.
Knowledge Constructor: The game NewsFeed Defenders helps students to assess how accurate, trustworthy, and relevant the information presented in posts on a fictional newsfeed is.
Dr. Ruben Puentedura’s SAMR model offers a lens for examining how technology is adopted in a classroom. As you strive to incorporate online tools into your classroom, we encourage you to use this model as an analytic tool.
Here is an example of how iCivics might fit within the SAMR model:
Far too often, technology is used as a direct substitute for other low-tech tools (e.g., pencil and paper). While substitution has some benefits (e.g., students develop their technology skills and knowledge), we encourage you to think about how you might use iCivics to modify or redefine learning.
Use the game NewsFeed Defenders (which allows students to evaluate sources of information online) to teach students about media literacy.
Have students play Cast Your Vote to teach them how to make informed voting decisions. Have students play Do I Have a Right? to help them learn about how the rights given to them in the Constitution apply to real-life situations.
Use the game Branches of Power to teach students about the three branches of the federal government and about the role each branch plays in the creation of new laws. Have students play Counties Work to teach them about the duties of local government and why local governments are important. Have students play Win the White House to teach them about the process of running for President and Executive Command to teach them about the responsibilities the President faces once in office.
Have students play Argument Wars as a way to give them an in-depth look at famous Supreme Court Cases. Use the game Race to Ratify to teach students about how the Constitution came to be and the viewpoints of the Federalists and Anti-Federalists.
LeCompte, K., Moore, B., & Blevins, B. (2011). The impact of iCivics on students’ core civic knowledge. Research in the Schools, 18(2), 58.
Stoddard, J., Banks, A. M., Nemacheck, C., & Wenska, E. (2016). The challenges of gaming for democratic education: The case of iCivics. Democracy and Education, 24(2), 2.
This page was created by Caroline Gabriel, Sara Shea, & Chunyu Liu.
This content is provided to you freely by EdTech Books.
Access it online or download it at https://edtechbooks.org/onlinetools/icivics.