Knight Lab Online Storytelling Tools
The Northwestern University Knight Lab features a collection of projects that “help make information meaningful and promote quality journalism, storytelling and content on the internet” (Knight Lab, 2020, para. 1). Currently (in 2020), the list of working projects includes six storytelling tools: Juxtapose, SceneVR, SoundCite, Storyline, StoryMap, and Timeline. There are also two projects in beta testing (Learn and Sensor Grid) and a number of prototypes, experimental, and past projects. The current storytelling tools can be used to incite curiosity and engage students in critical thinking and exploration of information.
- Juxtapose helps storytellers compare two pieces of similar media (e.g., a historical and present-day photo) and is helpful for exploring changes over time, like the development of a building or a city skyline or the destruction of rainforest.
- SoundCite lets you add inline soundbites into your story to create multimodal text.
- Timeline can be used to create interactive timelines with a Google spreadsheet.
- StoryMap allows you to create interactive, multimodal stories with maps.
- Storyline allows anyone to build an interactive line chart. This includes charts, axis labels, and cards.
- SceneVR turns panoramic and VR-ready photos into a visual story line.
|Learning||Cognitive Constructivism & Constructionism|
|Ease of Use||★★★★☆|
|Login||For some tools|
|ISTE*S||Knowledge Constructor & Creative Communicator|
|No COPPA/FERPA policy found. Check with your school IT administrator.|
Knight Labs Overview Video
Knight Lab Storytelling Tools & the SAMR Model
Dr. Ruben Puentedura’s SAMR model offers a lens for examining how technology is adopted in a classroom. As you strive to incorporate online tools into your classroom, we encourage you to use this model as an analytic tool. Here is an example of how the Knight Lab Storytelling Tools might fit within the SAMR model:
- Substitution: Students use StoryMap to pin locations on a map (instead of highlighting these locations on a paper map).
- Augmentation: Students create a multimodal map by adding descriptions, images, and videos to pinned locations.
- Modification: Students use their StoryMap to tell an interactive, multimodal story of a historical event or present-day situation.
- Redefinition: Students use StoryMap to tell an interactive, multimodal story of a famous painting by zooming in to focus on specific parts of the piece (see Bosch Garden example).
Using the Knight Lab StoryMap tool, students can create a multimodal, interactive map of a country, state, or other location.
Using the Knight Lab Juxtapose tool, students can compare photos of forests and glaciers from 100 years ago versus today.
Using the Knight Lab Soundcite tool, students can enrich the reading experience of a text by inputting sound effects, music, interview audio files, and spoken word.
Using the Knight Lab Timeline tool, students can create an interactive historical timeline by embedding photos, text, maps, audio, and videos.
Using the Knight Lab Storyline tool, students can create a graph showing the average cost of housing in a city throughout the years of 2009 to 2019 and annotate what may have contributed to an increase, or decrease, in the average cost each year.
- How to create a timeline using Knightlab JS
- Storymap by Knightlab Hope College Research Guide
- Six Good Digital Storytelling Tools In One Place
How to Use Knightlabs
- Go to the Knightlab Projects Page.
- Click on any of the 6 tools.
- Each tool provides its own unique step-by-step instructions to use the respective tool. They may require you to sign in using a Google account.
What is Digital Storytelling? (n.d.). Retrieved March 30, 2020, from https://edtechbooks.org/-tDYv Robin, B. R. (2008).
Digital storytelling: A powerful technology tool for the 21st century classroom. Theory into Practice, 47(3), 220-228. Robin, B. (2006, March).
The educational uses of digital storytelling. In Society for Information Technology & Teacher Education International Conference (pp. 709-716). Association for the Advancement of Computing in Education (AACE).
Page created by Mason Peng, Aviahna Austin, and Joey Ice.
CC BY-NC: This work is released under a CC BY-NC license, which means that you are free to do with it as you please as long as you (1) properly attribute it and (2) do not use it for commercial gain.
End-of-Chapter Survey: How would you rate the overall quality of this chapter?
- Very Low Quality
- Low Quality
- Moderate Quality
- High Quality
- Very High Quality