Minecraft Education is included in qualified schools’ Microsoft’s Office 365 subscriptions for free. Educators are advised to use Microsoft Education through their school’s plan and to review privacy and security with their school’s IT administrator. If you choose not to pursue Minecraft Education through your school’s plan, direct purchase is $5.00 per user per year.
We rated Minecraft Education two stars, because there is a learning curve and a time commitment if you have never played Minecraft. But there are excellent tutorials by teachers for teachers to get you up-to-speed. You can also post questions and get help in Minecraft Education’s Community Hub.
To learn how to use Minecraft Education, go through the Tutorial World and master the basics. Find step-by-step instructions in Three Ways to Get Started with Minecraft Education Edition.
Classroom Mode: Make your classroom truly virtual using Classroom Mode where you not only manage your classroom but also interact with your students. Together teachers and students immerse themselves in a shared world, exchanging ideas virtually in real-time. Read more about Classroom Mode for Minecraft.
Login & Access Requirements: Microsoft Education is a software application that you download and login to through your school Office 365 account. Minecraft Education can only be accessed with a school email account.
We recommend checking this list of supported platforms for Minecraft Education to make sure the application is compatible with your device. Also, check out any known issues to identify compatibility issues your students might run into.
Watch our How to Install and Login to Minecraft Education Edition video for more details.
Minecraft Education is a Microsoft product and is therefore included under Microsoft’s Privacy Policy. Microsoft collects personal data, but users may choose to opt-out of some settings. The privacy policy clearly states how the information is used or shared. You will not be able to use certain features if you decline certain data that is required for a feature or that is required to collect by law.
The accessibility features in Minecraft Education include text-to-speech to help read menu items aloud, text-to-speech for the chat commands, and a User Interface (UI) screen reader. Minecraft Education also integrates Immersive Reader, a text-to-speech feature that allows users to have written prompts in the game read aloud and translated into a picture dictionary.
Knowledge Constructor: Students build knowledge by actively exploring and designing Minecraft worlds, which can represent real-world scenarios and problems and prompt critical thinking.
Creative Communicator: Students can use the tool to create original works or design models to communicate complex ideas.
Global Collaborator: Students can use Minecraft Education to work together in the same world. Students can communicate via the chat function.
The SAMR model gives a set of guidelines for showing how technology can be used in a classroom in the most productive way possible. This model can offer guidance to teachers for how best to incorporate the use of technology into their lessons.
Here is an example of how Minecraft Education fits within the SAMR model:
Minecraft Education is not just a substitute for building blocks in the classroom – it can transform learning by providing new digital opportunities and features that support creativity, problem solving, computer skills, and learning. The SAMR model emphasizes using a tool not just for substitution and Minecraft Education offers many chances to change the way students learn.
Calculate and concretely learn area formulae through design of structures. Learn fractions through gardening. Build a scale model of your school or classroom. Design and create tessellating patterns. Introduce area under a curve and Riemann sums by building 3D graphs.
Design roller coasters using minecarts and railroad tracks to understand the forces at play. Partake in an Hour of Code challenge.
Retell a well known story in a virtual world and change the ending. Write and convey an original story giving your world and characters back story and your visitor challenges to complete.
Rebuild an ancient civilization. Take one of the pre-replicated historical structures (e.g., Roman Colosseum; Globe Theatre, London) and explore and/or renovate it. Get inspired for your next history lesson – check out Minecraft in Mrs.Kramer’s World History Classroom at Battlefield High School. You can even “journey through time with Congressman John Lewis to meet leaders of social justice movements who were catalysts for Good Trouble and positive change” (Minecraft Education Edition Good Trouble, 2020, para. 1).
Iwahashi, J., Nishioka, Y., Kawabata, D., Ando, A., & Une, H. (2019). Development of an online learning environment for geography and geology using Minecraft. Abstracts of the ICA, 1, NA-NA.
Ellison, T. L., & Evans, J. N. (2016). Minecraft, teachers, parents, and learning: What they need to know and understand. School Community Journal, 26(2), 25-43.
Nebel, S., Schneider, S., & Rey, G. D. (2016). Mining learning and crafting scientific experiments: A literature review on the use of minecraft in education and research. Journal of Educational Technology & Society, 19(2), 355-366.
Karsenti, T., & Bugmann, J. (2017). Exploring the educational potential of Minecraft: The case of 118 elementary-school students. International Association for Development of the Information Society.
This page was created by Erin Diskin, Madeline Hill, and Joanne Patalano.