Pixlr is a photo editing and graphic design tool that permits users to customize designs and modify pictures. From animations, presentations, and collages, to Instagram stories, you can create a wide range of creative projects with Pixlr. The application has won numerous awards and is considered a great alternative to the widely-known Photoshop. If you are looking for a way for students to showcase their knowledge creatively rather than via a standardized test, you might consider having them make a project on Pixlr to demonstrate their knowledge instead. It is a great tool for designing visual presentations, editing photography projects, or even making a professional business card.
|Free (limited). Pixlr Premium: $7.99/month or $58.80/year. Creative Pack: $29.99/month, or $180/year.
|Constructionism & Constructivism
|Ease of Use
|No login required for the Pixlr X free version. If you want to save projects you need to create an account. Login required for the paid versions.
|Knowledge Constructor, Creative Communicator, Global Collaborator
Pixlr is completely free and supported by advertisements. However, they have a Premium option and the pricing varies whether you pay monthly or annually ($7.99/month or $58.80/year). Their premium version comes with more editing options, overlays, stickers, texts, and templates, and it is advertisement-free. The Creative Pack ($29.99/month, or $180/year) comes with even more editing tools, overlays, and templates (this option would best suit a large and extensive art or graphic design class).
Constructionism: We chose this because students can use Pixlr to create visual projects to demonstrate their learning.
Constructivism: We chose constructivism because Pixlr allows students to actively learn as they work with the photo manipulation tools. By using Pixlr in the classroom, teachers facilitate learning by providing students with the necessary tools.
We selected a four-star rating because everything is very straightforward and clear. Users can quickly learn how to operate Pixlr in under five minutes. The only instruction required is to learn how to upload photos from your device, and you learn from that point forward. Pixlr has a FAQ page and tutorials posted on their blog to further assist users on how to operate the tool. However, users may find the Pixlr E version more difficult to use compared to Pixlr X, as it requires background knowledge in photo editing processes.
We gave Pixlr a three-star rating for accessibility due to there being no accessibility statement posted on their website. However, the site itself received a great score on an accessibility test, having only seven errors. The greatest concern from the WAVE test, “a suite of evaluation tools that helps authors make their web content more accessible to individuals with disabilities,” (via WAVE Web Accessibility Evaluation Tool) was some text boxes have very low contrast, which might provide difficulties for users with visual disabilities. Most of the images on Pixlr have alternative text, titles, and aria-labels, but several were still inconsistent. The site can be used with screen readers or other forms of voice control functionalities.
As Pixlr is a free online tool, there are no class size restrictions since each student can use Pixlr on their device. You may use Pixlr in a small class of ten students, or a large lecture of over one hundred.
Although you can make an account and log in to Pixlr, which you might choose to do if you’d like to save your projects on their website, it is not required to do so. You may create a Pixlr log-in via Gmail, Facebook, or Apple. Alternatively, you can create a unique login by using your email and making a password.
1.4 - Innovative Designer
1.6 - Creative Communicator
Dr. Ruben Puentedura’s SAMR model offers a lens for examining how technology is adopted in a classroom. As you strive to incorporate online tools into your classroom, we encourage you to use this model as an analytic tool.
Here is an example of how Pixlr might fit within the SAMR model:
Create a collage of examples of mathematics in the real world. Present the collage to the class, explaining each real-world use of mathematics.
Create a virtual presentation of a science experiment that you completed. Include real photos that you took demonstrating each step of the experiment.
Use the collage function on Pixlr to create Punnett squares to show the genotypes that two individuals can create when crossed. Share your collage with a classmate and write a problem for your classmate to solve based on your Punnett square.
Create a one-page, virtual book report on a book of your choice. Include elements such as a brief author bibliography, summary, setting, characters, and themes.
Design a new cover for a classic literature novel. Include quotes from the novel that you consider important to the themes. Design the back cover as well, including a summary of the novel in your own words.
Grandon, M. (2019). Learner Use of Photo-Editing Software in Classes. Japan Association for Language Teaching (JALT).
Lesage, F., & Smirnova, S. (2015). “Keeping up” through Teaching and Learning Media Software: “Introducing” Photoshop. Canadian Journal of Communication, 40(2), 223-241.
Matrix, S., Hodson, J. (2014) 'Teaching with infographics: Practicing new digital competencies and visual literacies', Journal of Pedagogic Development, 3 (2), pp.17-27.
Panjaitan, M. I., & Rajagukguk, D. M. (2020). DEVELOPMENT OF COMPUTER-BASED PHOTOSHOP LEARNING MEDIA USING COMPUTER-BASED INTERACTION METHOD. Jurnal Scientia, 8(2, Feb), 37-41.
This page was created by Tori Crockett and Makayla Bumpus.
This content is provided to you freely by EdTech Books.
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