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Aesthetics 1 Co-design 1Cognitive Walk-through 1Color 1Contextual analysis 1Design 2 Design Case 1 Design Expertise 1 Design Methods 1 Design Principles 1 Design Process 1Design Thinking 1Emotion 1Engagement 1 Epistemology 1Equity 1Evaluation Methods 1Experimental Evaluation 1Flow Theory 1 Game Design 1 Game-based Learning 2Gamification 1 Human-centered 1Human-computer Interaction 4 Hypothesis Testing 1Immersive Technology 1Instructional Design 4Intelligent Tutoring 1Learner Experience 2 Learner Experience Design (LXD) 2Learner-centered Design 1Learning Design 2Learning Experience 2Learning Experience Design 3Learning Technologies 1 Logic Model 1 MOOC 1 Multi-dimensional Heuristics 1 Needs Analysis 1 Needs Assessment 1 Online Courses 1Online Learning 1 Paradigms 1 Participatory Design 1 Pedagogical Usability 1Pedagogy 1 Personas 1 Problem Solving Process 1Professional Development 1 Prototyping 1 Public Innovation 1Reading Comprehension 1 Sense-making 1 Serious Games 1 Social Dimension 1 Technological Usability 1 Technology-enhanced Learning 1 Theory of Change 1 Think-aloud Observations (TAOs) 1Usability Heuristics 1User Experience 5 User Experience Design 2User-centered Design 3 Visual Analytics 1Visual Design 1Aesthetics
Color Theory in Experience DesignCognitive Walk-through
The Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring SystemContextual analysis
The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design PracticesDesign
Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) DesignSupporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences Design Expertise
Learning Experience Design: Challenges for Novice Designers Design Principles
Think-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide Design Process
Theories of Change in Learning Experience (LX) DesignDesign Thinking
Learning Experience Design: Challenges for Novice DesignersEvaluation Methods
Methods of User Centered Design and Evaluation for Learning DesignersExperimental Evaluation
The Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring System Game Design
Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts Game-based Learning
Flow Theory and Learning Experience Design in Gamified Learning EnvironmentsIntentional Learning Design for Educational Games: A Workflow Supporting Novices and ExpertsHuman-computer Interaction
Flow Theory and Learning Experience Design in Gamified Learning EnvironmentsIntroduction to the Edited VolumeMethods of User Centered Design and Evaluation for Learning DesignersParadigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design Hypothesis Testing
Theories of Change in Learning Experience (LX) DesignImmersive Technology
From Engagement to User Experience: A Theoretical Perspective Towards Immersive LearningInstructional Design
Introduction to the Edited VolumeLearning Experience Design: Challenges for Novice DesignersThe Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design PracticesThink-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” GuideIntelligent Tutoring
The Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring SystemLearner Experience
Introduction to the Edited VolumeThink-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide Learner Experience Design (LXD)
Intentional Learning Design for Educational Games: A Workflow Supporting Novices and ExpertsParticipatory Design and Co-Design—The Case of a MOOC on Public InnovationLearner-centered Design
Integrating Learner and User Experience Design: A Bidirectional ApproachLearning Design
Introduction to the Edited VolumeMethods of User Centered Design and Evaluation for Learning DesignersLearning Experience
From Engagement to User Experience: A Theoretical Perspective Towards Immersive LearningLearning Experience Design: Challenges for Novice DesignersLearning Experience Design
Flow Theory and Learning Experience Design in Gamified Learning EnvironmentsIntentional Learning Design for Educational Games: A Workflow Supporting Novices and ExpertsTheories of Change in Learning Experience (LX) DesignLearning Technologies
Introduction to the Edited Volume Multi-dimensional Heuristics
Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments Needs Analysis
The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices Needs Assessment
The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices Online Courses
Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments Participatory Design
Participatory Design and Co-Design—The Case of a MOOC on Public Innovation Pedagogical Usability
Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced EnvironmentsPedagogy
Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts Problem Solving Process
Learning Experience Design: Challenges for Novice DesignersProfessional Development
Participatory Design and Co-Design—The Case of a MOOC on Public InnovationReading Comprehension
The Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring System Sense-making
Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences Serious Games
Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts Social Dimension
Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments Technological Usability
Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments Technology-enhanced Learning
Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments Theory of Change
Theories of Change in Learning Experience (LX) Design Think-aloud Observations (TAOs)
Think-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” GuideUsability Heuristics
Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced EnvironmentsUser Experience
From Engagement to User Experience: A Theoretical Perspective Towards Immersive LearningIntroduction to the Edited VolumeMethods of User Centered Design and Evaluation for Learning DesignersParadigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) DesignThink-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide User Experience Design
The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design PracticesTheories of Change in Learning Experience (LX) DesignUser-centered Design
Integrating Learner and User Experience Design: A Bidirectional ApproachIntroduction to the Edited VolumeMethods of User Centered Design and Evaluation for Learning Designers Visual Analytics
Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom ExperiencesVisual Design
Color Theory in Experience Design