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Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) DesignSupporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences
Flow Theory and Learning Experience Design in Gamified Learning EnvironmentsIntentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts
Flow Theory and Learning Experience Design in Gamified Learning EnvironmentsIntroduction to the Edited VolumeMethods of User Centered Design and Evaluation for Learning DesignersParadigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design
Introduction to the Edited VolumeLearning Experience Design: Challenges for Novice DesignersThe Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design PracticesThink-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide
Introduction to the Edited VolumeThink-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide
Intentional Learning Design for Educational Games: A Workflow Supporting Novices and ExpertsParticipatory Design and Co-Design—The Case of a MOOC on Public Innovation
Introduction to the Edited VolumeMethods of User Centered Design and Evaluation for Learning Designers
From Engagement to User Experience: A Theoretical Perspective Towards Immersive LearningLearning Experience Design: Challenges for Novice Designers
Flow Theory and Learning Experience Design in Gamified Learning EnvironmentsIntentional Learning Design for Educational Games: A Workflow Supporting Novices and ExpertsTheories of Change in Learning Experience (LX) Design
From Engagement to User Experience: A Theoretical Perspective Towards Immersive LearningIntroduction to the Edited VolumeMethods of User Centered Design and Evaluation for Learning DesignersParadigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) DesignThink-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide
The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design PracticesTheories of Change in Learning Experience (LX) Design
Integrating Learner and User Experience Design: A Bidirectional ApproachIntroduction to the Edited VolumeMethods of User Centered Design and Evaluation for Learning Designers

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