Models and Design Frameworks for LX
This section includes six chapters exploring an assortment of models and design frameworks for LX. Drawing from a broad spectrum of views and approaches, authors in this section grapple with a range of issues relevant to conceptually grounding individual approaches and informing their design processes. Collectively, these frameworks begin to unveil the preliminary gestalt of LX as a focus area beginning to emerge in LIDT.
6. Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced EnvironmentsJahnke, I., Schmidt, M., Pham, M., & Singh, K.7. Learning Experience Design: Challenges for Novice DesignersChang, Y. K. & Kuwata, J.8. The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design PracticesStefaniak, J. E. & Sentz, J.9. The Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring SystemMcCarthy, K. S. , Watanabe, M., & McNamara, D.S.10. From Engagement to User Experience: A Theoretical Perspective Towards Immersive LearningOprean, D. & Balakrishnan, B.11. Intentional Learning Design for Educational Games: A Workflow Supporting Novices and ExpertsAbbott, D.
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