Tools and Settings
ContentAcknowledgements Introduction to the Edited Volume Methods, Paradigms, and Theories of LX Design Methods of User Centered Design and Evaluation for Learning Designers Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design Theories of Change in Learning Experience (LX) Design Flow Theory and Learning Experience Design in Gamified Learning Environments Color Theory in Experience Design Models and Design Frameworks for LX Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments Learning Experience Design: Challenges for Novice Designers The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices The Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring System From Engagement to User Experience: A Theoretical Perspective Towards Immersive Learning Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts LX Design-in-Use Integrating Learner and User Experience Design: A Bidirectional Approach Participatory Design and Co-Design—The Case of a MOOC on Public Innovation Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences Think-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide Browse by Keyword List of Authors Index of Terms
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