Index

aesthetics 8analytics 32card sorting 8co-design 42collaborative learning 11color 59contextual analysis 8contextual design 4design 775design case 26design expertise 6design methods 16design principles 12design process 60design thinking 11emotion 52empathy 11engagement 81epistemology 1equity 14evaluation methods 3experimental evaluation 9eye-tracking 4flow theory 21focus group 6game design 18game-based learning 13gamification 24Heuristic evaluation 6human-centered 26human-centered design (HCD) 1human-computer interaction (HCI) 9hypothesis testing 3immersive technology 31instructional design (ID) 3interaction design 12interviews 19learner analysis 5learner experience 66learner experience design (LXD) 3learner-centered design 15learning design 79learning experience 80learning experience design 25learning technology 9logic model 3MOOC 56needs analysis 6needs assessment 28novice 43online courses 18online learning 28paradigms 11participatory design 23pedagogical usability 30pedagogy 14personas 26professional development 29prototype 50public innovation 9reading comprehension 11requirements 17scenarios 11sense-making 2serious games 11social dimension 10technological usability 9technology-enhanced learning 7theory of change 22think-aloud 26Universal Design for Learning (UDL) 1usability 147user experience (UX) 10user-centered design (UCD) 2visual analytics 8visual design 5wireframe 6

aesthetics

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … Taking [a]part: The politics and aesthetics of participation in experience-centered…
  2. … Dewey’s notion of pragmatist aesthetics (e.g., Dewey, 1934/2005) to guide user/learner…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. … 2018) but overlook the role of aesthetics and error prevention during the design…

Color Theory in Experience Design

  1. … important in all designs for aesthetics but is especially important in those that…

The Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring System

  1. … responsive design, modernized aesthetics, and clearer dashboards. In some of our…
  2. … showed significant improvements in aesthetics and interpretability of performance…

From Engagement to User Experience: A Theoretical Perspective Towards Immersive Learning

  1. … overall value of ideas such as aesthetics, affect, and fun (Hassenzahl & Tractinsky,…

Think-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide

  1. … intuitiveness, functionality, and even aesthetics. When considering online learning…

analytics

Introduction to the Edited Volume

  1. … Schools: Using Visual Learning analytics to Understand Learners’ Classroom Experiences,…

Methods of User Centered Design and Evaluation for Learning Designers

  1. 4.10. analytics
  2. Increasingly, learning analytics and data dashboards are being incorporated into…
  3. … learning and data science is analytics. analytics are typically collected automatically…
  4. … case library through learning analytics and gaming principles: An educational design…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … rising in areas such as learning analytics, which could be productively explored…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … & Tawfik, A. A. (2018). Using analytics to transform a problem-based case library:…

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … & Degano, C. (2015). Learning analytics architecture to scaffold learning experience…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … Exit Tickets (SEET): A Visual analytics Tool Supporting Equitable Instruction at…
  2. … for Producing Equitable Visual analytics
  3. … provided with access to learning analytics through instructor dashboards, i.e.,…
  4. … illustrates our ideas about how visual analytics tools can support more equitable…
  5. … seventh international learning analytics & knowledge conference (pp. 398-403).…
  6. … 2016; Stecker et al., 2008), analytics tools need to be designed so that they match…
  7. … seventh international learning analytics & knowledge conference (pp. 429-438).…
  8. … Educational data mining and learning analytics. In R. K. Sawyer (Ed.), Cambridge…
  9. … design of the SEETs as a visual analytics tool. Teachers first gather student data…
  10. … seventh international learning analytics & knowledge conference (pp. 439-443).…
  11. … seventh international learning analytics & knowledge conference (pp. 188-197).…
  12. … applied to the design of learning analytics systems where designers must grapple…
  13. … SEETs, validate our view of visual analytics as having the potential to serve as…
  14. … Working together in learning analytics towards the co-creation of value. Journal…
  15. … better adaptation of the learning analytics systems to support data-driven instruction.…
  16. … different visualizations based on analytics from sample classroom data addressing…
  17. … attend to equity using visual analytics. We adopted the grounded theory approach…
  18. … reference model for learning analytics. International Journal of Technology Enhanced…
  19. … (2019). Human-centred learning analytics. Journal of Learning analytics, 6(2),…
  20. … exploring teacher needs for real-time analytics in blended classrooms. LAK '17:…
  21. … feedback on the design of the visual analytics tool addressing equity.
  22. … agenda for human centered learning analytics (Buckingham Shum et al., 2019). Holstein…
  23. … field has been late in adopting analytics, compared to other disciplines such as…
  24. … instructor dashboard for real-time analytics in interactive programming assignments.…

card sorting

Methods of User Centered Design and Evaluation for Learning Designers

  1. 4.3. card sorting
  2. card sorting is particularly useful for learning designers creating courses in learning…
  3. … method used to achieve this is card sorting. card sorting is used during front-end…
  4. card sorting can be conducted physically using tools like index cards and sticky notes…
  5. Hudson, W. (2012). card sorting. In M. Soegaard, & R. F. Dam (Eds.), The encyclopedia…
  6. … J. R., & Wood, L. E. (2008). card sorting: Current practice and beyond. Journal of…
  7. … information within their mind. For card sorting best practices, refer to the work…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … design interviews (generative card sorting exercises, semi-structured interviews,…

co-design

Introduction to the Edited Volume

  1. … chapter Participatory Design and co-design—the Case of a MOOC on Public Innovation,…
  2. … example by using participatory and co-design methods, presents opportunities for…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … (McCarthy & Wright, 2015) and co-design (Sanders & Stappers, 2008)
  2. … presence: (a) participatory and co-design approaches, and (b) critical and speculative…
  3. … use of participatory design and co-design approaches in HCI/UX has facilitated…

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … explicitly include students as co-designers (Marklund & Alklind Taylor, 2016).…
  2. … become directly involved in the co-design of their own learning activities. Whilst…
  3. … level of learner involvement and co-design. Refer to the work of Marklund and Alklind…
  4. … ideally be closely involved in co-designing their own learning behaviors to ensure…

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. … and practitioners when using co-design and a participatory process:
  2. 3. The co-design of the MOOC: Process and Means
  3. 3.2. The June Session: co-design of the MOOC Architecture
  4. … Participatory, Design Thinking and co-design
  5. First, participatory design and co-design sessions need a sufficient number and…
  6. The co-design practices have been delivered to several units within the Institution,…
  7. … methodology of participatory design and co-design processes were used to engineer…
  8. … built using an instructional co-design process. On a micro scale, participants…
  9. … introducing what they called “co-design.” The main objectives were to develop…
  10. The June session was held using co-design methods to help prototype the macro-design…
  11. One of the critical phases of co-design is the testing. In participatory design,…
  12. … immersion in participatory design and co-design sessions were organized with external…
  13. … process, participants in the co-design became partners and actors in the participatory…
  14. The co-design method focused on producing artifacts in limited time using craft…
  15. … designers using participatory/co-design methods can powerfully achieve two goals:…
  16. … MOOC, we will now focus on two co-design workshops to present the means and methods…
  17. … roadmap seminars, seminar speakers, co-design seminar) as well as digital networks…
  18. … seminar dedicated to innovation and co-design called the University of Public Innovation.…
  19. … Institution was implementing co-design as a new strategy to foster collaboration…
  20. The co-design session was organized to produce and test prototypes. During the afternoon,…
  21. … design. For this participatory-co-design method, we applied adapted facilitation…
  22. The team design built the co-design session’s program focusing on conditions of…
  23. … action-training seminar using co-design to work on various digitalization projects.…
  24. The co-design method consisted in producing collective ideas and artifacts in small…
  25. … team organized participatory and co-design workshops with potential users and learners.…
  26. … innovation challenge and formed co-design teams; they worked together during two…
  27. … in June (Figure 9) and further co-designed the MOOC.
  28. Using a co-design and a participatory design process (Sanders & Stappers, 2008,…
  29. … observing and participating in co-design sessions[1] of public services or training…
  30. In this chapter, co-design refers to “the creativity of designers and people not…
  31. The July co-design session ended with a final test conducted using all current attendees…
  32. The co-design of this MOOC played a role in exploring new, hybrid end-users’ learning…
  33. … The team used design thinking, co-design, and participatory design to define the…

collaborative learning

Methods of User Centered Design and Evaluation for Learning Designers

  1. … Zaphiris, P. (2014). Understanding collaborative learning activities in an information ecology:…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. … strategies (Kim et al., 2017), and collaborative learning approaches (Chen et al., 2018). Indeed,…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … interaction in computer-supported collaborative learning environments: A review of the research.…

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. 2.4. A MOOC Project Based on collaborative learning: Toward a New Generation of MOOCs in the…
  2. … main objectives were to develop collaborative learning to accelerate the use of digital tools…
  3. … operational projects. Promoting online collaborative learning through online communities could…
  4. … from their remote participants. collaborative learning within a MOOC offers benefits that can…
  5. … team envisioned a MOOC based on collaborative learning and social learning to foster commitment…
  6. Building MOOCs around online collaborative learning had the advantage of being more focused on…
  7. … discovery learning path or the collaborative learning path and organized themselves in project…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … Amplifying and attenuating inequity in collaborative learning: Toward an analytical framework.…

color

Introduction to the Edited Volume

  1. … out this section is Kimmons’ color Theory in Experience Design, a chapter…

Methods of User Centered Design and Evaluation for Learning Designers

  1. … screen elements (such as the color or size of a button), typeface used, placement…
  2. … paper prototyping, but stencils, colored markers, and colored paper can also…

Color Theory in Experience Design

  1. 2. Physics of color and Technical Use
  2. 5. color Schemes
  3. In addition, the context of color-use is important, as in the case of otherwise…
  4. … because of the content and the color, while option (3) feels like there is…
  5. … (2004). Relationship between color and emotion: A study of college students.…
  6. … assumptions and receive wisdom about color in order to create the best designs…
  7. Hue is not the only aspect of color that influences emotion; a color’s saturation…
  8. … operate from a different model of color mixing. Though mixing a green ray of…
  9. … they use three or more dominant colors equally situated around the color wheel…
  10. Google. (n.d.). The color system. Material Design. https://edtechbooks.org/-Cqk
  11. … M., & Hoeksma, J. B. (1995). colors and emotions: Preferences and combinations.…
  12. Achromatic color schemes (meaning no color) use only variations on black, white,…
  13. Once you have created a color scheme you are happy with, you can import the…
  14. … research on the emotional effects of color extends at least back to the 1950s.…
  15. Recognizing these two approaches to color mixing is important to understand…
  16. … understand issues of contextual color-use, differential affective influences…
  17. … intensities of only three primary colors of light: red, green, and blue (RGB).…
  18. Notation Examples of Common colors
  19. … two products use the exact same colors (as in Figure 8), how the colors are…
  20. … research into the science of color-use is valuable, but how each of us then…
  21. … interesting, but the dominant colors are distinct enough from one another that…
  22. Third, because color conveys emotional (and sometimes even conceptual) meaning…
  23. … Smith, P. C. (1959). A system of color preferences. American Journal of Psychology,…
  24. … of four psychological primary colors on GSR, heart rate, and respiration rate.…
  25. … Then, upload the image to Adobe color via the “Extract from an image” feature.…
  26. … meaning one and chroma meaning color) utilize a single, dominant color and…
  27. … the what, how, when, and why of color-use in UX design is difficult to come…
  28. … some of the applied aspects of color-use that will influence the craft of UX…
  29. … prompt differ based upon its color? Seeing a red prompt might make you stop…
  30. … inclusive classroom: The effects of color on learning and behavior. Journal…
  31. … though two similarly-saturated colors, such as crimson and blue, may look quite…
  32. … generate millions of possible colors, including basic hues of the color wheel,…
  33. Second, colors can be used to quickly and efficiently draw the attention of…
  34. … meaningfully communicate with clients, color also plays an important affective…
  35. … shown that human reactions to color vary by hue, with long-wavelength colors…
  36. To promote color harmony, and to implement the other guiding considerations…
  37. … available to designers that provide color scheme examples, such as the Adobe…
  38. The color wheel is conceived as circular rather than linear, because colors…
  39. … physics and technical notations for color, (b) scholarly literature on the…
  40. … rule, you should choose a primary color to dominate 60% of the field of view,…
  41. Outside the visual arts, color is rarely discussed by professionals in systematic…
  42. … Friedman, R., & Meinhardt, J. (2007). color and psychological functioning:…
  43. … of the affective meanings of color. Journal of Cross-Cultural Psychology, 4(2),…
  44. And fourth, to use colors well in any design effort, the designer must not only…
  45. When people see the colors represented by the color wheel, they have various…
  46. … some of the physics of light and color. color is a visual sensation created…
  47. … start with a single, dominant color that matches your overall emotional objective…
  48. … Mehrabian, A. (1994). Effects of color on emotions. Journal of Experimental…
  49. … learning: Effects of shape and color on affect and learning. Learning and Instruction,…
  50. … rely upon two or more nearby colors on the color wheel, generally spanning…
  51. … Tarabrina, N. V. (1997). The colors of anger, envy, fear, and jealousy: A cross-cultural…

The Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring System

  1. … progress is represented through color-coded progress bars (Figure 4). Teachers…
  2. … was recoded with an identical colored-coded progress bar design and the ability…

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. The UXD then selected a color palette and typeface and created a user interface…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … suggested using the same background color for questions belonging to a similar…
  2. … partnership between the University of colorado Boulder and a large urban school…

contextual analysis

Introduction to the Edited Volume

  1. … underscores (a) the importance of contextual analysis to understand learners’ work practice…

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … between needs assessment and contextual analysis as they relate to UX design, and discuss…
  2. … and Beyer (2013) characterize contextual analysis in user design as adhering to the following…
  3. While contextual analysis aims at understanding the user's work practice, needs assessment…
  4. … designers must conduct a true contextual analysis to uncover the interactivity that exists…
  5. contextual analysis is the process of analyzing factors that may contribute to or inhibit…
  6. 5. Needs Analysis and contextual analysis in User Experience Design
  7. … assessment and needs analysis; contextual analysis; and learner analysis. The purpose of…

contextual design

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … H., & Holtzblatt, K. (1998). contextual design: Defining customer-centered systems. Morgan…

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. Holtzblatt, K., & Beyer, H. (2014). contextual design: evolved. Synthesis Lectures on Human-Centered…
  2. contextual design is referenced in UX design and human-computer interaction literature.…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … the value of using HCD methods (contextual design, design tensions) with teachers for designing…

design

Introduction to the Edited Volume

  1. … Paradigms, and Theories of LX design
  2. 2.2. Models and design Frameworks for LX
  3. 2.3. LX design-in-Use
  4. … chapters that relay cases of LX design-in-use. By design-in-use, we refer to…
  5. In the chapter Participatory design and Co-design—the Case of a MOOC on Public…
  6. … as the tools that comprise the designed intervention (e.g., networks, computers,…
  7. … includes, but is not limited to, the designed intervention, learner-as-user,…
  8. … (2018). Conducting Educational design Research. Routledge.
  9. … field of learning/instructional design and technology (LIDT). We recognized…
  10. … (2010a). Preparing Instructional designers for Game-Based Learning: Part 1.…
  11. … paradigms, and theories related to LX design. The chapters in this section illustrate…
  12. … Frick, T. (2008). User-centered design and development. In J. M. Spector, M.…
  13. … to LX or to the process of LX design in LIDT. With sister disciplines leaning…
  14. Secondly, although learning designers are applying methods and processes of UCD…
  15. … exploring an assortment of models and design frameworks for LX. Drawing from…
  16. The chapter Learning Experience design: Challenges for Novice designers follows…
  17. … Dickson-Deane, C., & Liu, M. Z. (2014). designing CMS courses from a pedagogical…
  18. Jonassen, D. H. (2000). Toward a design theory of problem solving. Educational…
  19. … premise that the complexity of designing for learning with technology cannot…
  20. … LX of connecting theory with design and evaluating not only hedonic and perceptual…
  21. In the next chapter, The design Implementation Framework: Guiding Principles…
  22. Schmidt, M. M. (2014). designing for learning in a three-dimensional virtual…
  23. … P. (2017). Leveling up: Game design research and practice for instructional…
  24. … Framing for Learner Experience (LX) design, conceives of LX design as an emerging,…
  25. … like LX, LXD, LCD, and learning design have been readily adopted, it is unclear…
  26. … well-established practices of instructional design (ID), authors Stefaniak and…
  27. … Theory and Learning Experience design in Gamified Learning Environments by Vann…
  28. … not feasible. However, while LX design indeed does require multiple literacies,…
  29. … Integrating Learner and User Experience design: A Bidirectional Approach, in…
  30. … Entitled, Methods of User Centered design and Evaluation for Learning designers,…
  31. … education, learning and instructional design, educational technology, psychology,…
  32. … serves as an application of UX design methods to the design of a visual learning…
  33. … Theoretical, methodological, and design implications. In D. Jonasssen & S. Land…
  34. … multiplicity of perspectives learning designers must consider when seeking to…
  35. … the intersection of learning design, UX, HCI, and associated disciplines for…
  36. … Observations to Improve Online Course design: A Case Example and “How-to”…
  37. … (2010b). Preparing Instructional designers for Game-Based Learning: Part 2.…
  38. … Balakrishnan present a conceptual design framework blending immersive technology…
  39. … introduction for the field of Learning design & Technology.  https://edtechbooks.org/ux
  40. … low-precedent context of instructional design. Learnxdesign: Proceedings of…
  41. … case-based reasoning and educational design research. In B. Hokanson, G. Clinton,…
  42. … A great deal of instructional design (ID) projects can be described as multidisciplinary.…
  43. The prospect of instructional designers and/or LX designers collaborating with…
  44. … McKenney, S. (2015). Collaborative design as a form of professional development.…
  45. … Kimmons’ Color Theory in Experience design, a chapter that considers an aspect…
  46. … LX-focused workflow for the systematic design of physical—not digital—game-based…

Methods, Paradigms, and Theories of LX Design

  1. … paradigms, and theories related to LX design. The chapters in this section illustrate…

Methods of User Centered Design and Evaluation for Learning Designers

  1. … Methodologies for User-Centered design
  2. 3. User-Centered design
  3. … into the tools of the learning design trade, including LMSs, video conferencing…
  4. … methodologies can be used in a learning design context. These can be applied…
  5. … literature that has focused on designing for learning with and through these…
  6. … field of Learning/Instructional design, further clarifications, and additional…
  7. For example, a learning designer planning to create a learning object using an…
  8. design team objectives: What you ideally want users to accomplish in order to…
  9. Tullis, T. S. (1985). designing a menu-based interface to an operating system.…
  10. … contexts can be useful in the design of digital environments for learning. However,…
  11. … load theory and instructional design: Recent developments. Educational Psychologist,…
  12. … analyzed and learning interventions designed to address those needs. Assessing…
  13. … example, imagine that a learning designer has received approval on a wireframe…
  14. … applications fail: Problems in the design and evaluation of organizational interfaces.…
  15. … requirements (a) help learning designers avoid the pitfall of applying ready-made…
  16. … traction in the field of learning design due to advances in machine learning…
  17. For example, a learning designer developing a course in a LMS can benefit from…
  18. … use of ethnographic methods in design and evaluation. In M. Helander, T. K.…
  19. … the experience and informing design. International Journal of Social and Organizational…
  20. … with the field of instructional design and provided specific examples of how…
  21. … (1995). SunWeb: User interface design for Sun Microsystem's internal Web. Computer…
  22. For learning designers developing online courses, established quality metrics…
  23. … (2002). Usability and instructional design heuristics for e-learning evaluation.…
  24. … conceptual model for evaluation and design. Proceedings of HCI international…
  25. Learning designers do not frequently have access to large numbers of learners…
  26. … also have ramifications for the design and development of learning technologies.…
  27. … technology: Understanding the front-end design of an online program at a brick-and-mortar…
  28. … (Eds.), User-centered system design: New perspective on human computer interaction…
  29. … ethnography can be applied in learning design is in the development of learner…
  30. … key to avoiding and remediating design flaws. HCI seeks to understand the interaction…
  31. … cognitive load theory and its design implications for e-learning. Educational…
  32. … particularly useful for learning designers creating courses in learning management…
  33. … autism spectrum disorders. The design target of this scenario was a tool that…
  34. … Schmidt, M. (2017). User experience design. In R. E. West (Ed.), Foundations…
  35. … prototyping is an approach to design that emerged in the 1980s in engineering…
  36. In learning design, the CW is particularly valuable when working in teams that…
  37. Aligning designs with users' mental models is important for effective UX design.…
  38. … schools that was created by novice designers in an introductory learning design
  39. … Cognitive approaches to instructional design. In G. M. Piskurich (Ed.), The…
  40. … interfaces that have been visually designed such that they closely resemble…
  41. … participants suggests to the designer distinct pages that can be created (e.g.,…
  42. … user interviews. Interaction design Foundation. https://edtechbooks.org/-PRHn
  43. … and prototypes, the learning design process becomes iterative, dynamic, and…
  44. Evaluation Methodologies, design Phases, and Data Sources
  45. … Eye tracking in user experience design (pp. 81–110). Morgan Kaufmann.
  46. One potential pitfall of any design process occurs when designers create systems…
  47. For example, a learning designer developing an undergraduate introduction to…
  48. … Activity theory as a framework for designing constructivist learning environments.…
  49. … ethnography can support thinking about design from activity theory and distributed…
  50. … evaluator is insufficient for making design inferences. Multiple experts should…
  51. … wireframes is that they allow designers to present layouts to stakeholders,…
  52. … actually do. In order to assist designers, the evaluator also provides reasons…
  53. … commonly occurs early in the design process after paper prototyping. It allows…
  54. … be directly manipulated by a designer (van Merriënboer & Ayres, 2005) through…
  55. … R. V., & Te’eni, D. (1994). designing information technology to support distributed…
  56. … virtual reality intervention designed to teach adaptive skills for adults with…
  57. … gaming principles: An educational design research approach. Interdisciplinary…
  58. From the perspective of learning design, eye-tracking and EEG-based user testing…
  59. … In the field of instructional design, others have embraced and extended Nielsen’s…
  60. … especially helpful for learning design because it provides a framework to understand…
  61. … clear or may not belong to a designated pile of cards. In a closed card sort,…
  62. … effective instructional/learning design of learning materials (hereafter referred…
  63. … methodological tool that helps designers approach design based on the perspective…
  64. … interaction--Part 210: Human-centred design for interactive systems (ISO Standard…
  65. … improvisations are the result of design flaws (cf. Orlikowski, 1990; Grudin,…
  66. For example, learning designers developing a course in an LMS often incorporate…
  67. … An alternative instructional design strategy. Educational Technology Research…
  68. … they are able to provide the designer useful detail about contexts, needs, and…
  69. … architecture and instructional design. Educational Psychology Review, (10),…
  70. … prototyping: The fast and easy way to design and refine user interfaces. Morgan…
  71. … prototyping used to inform the design and development of many different kinds…
  72. … UCD have implications for the design of learning environments. While the field…
  73. … useful evaluation method in the design of interactive learning systems (cf.…
  74. … work independently to review the design of an interface against a predetermined…
  75. … framework for analyzing and redesigning work. Ergonomics, 43(7), 960–974.
  76. Gathering data to design and develop digital environments for learning is an…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … Definition of Learner Experience (LX) design
  2. … Connections to Relevant Instructional design Scholarship and Concepts
  3. … I come from a combination of design, education, and HCI traditions, and view…
  4. … UX across a range of potential design moves. The rich array of methods used…
  5. … The Rise of Learner Experience design - EdSurge News. EdSurge. https://edtechbooks.org/-wwV
  6. Study of design practices (Boling et al., 2017; Boling & Gray, 2014; Gray et…
  7. … Process Language from Instructional design With HCI or UX Methods/Concepts
  8. … ’jofish'. (2005). Reflective design. CC '05; Proceedings of the 4th decennial…
  9. … waves or paradigms. Consider the design of a tool to encourage communication…
  10. … Evenson, S. (2007). Research through design as a method for interaction design
  11. … Holtzblatt, K. (1998). Contextual design: Defining customer-centered systems.…
  12. … is "critical" about critical design? CHI '13: Proceedings of the SIGCHI conference…
  13. … innovation: Create new thinking by design. MIT Press. https://edtechbooks.org/-cuJW
  14. … Co-creation and the new landscapes of design. Codesign, 4(1), 5–18. https://edtechbooks.org/-ZZq
  15. … Proceedings of the 3rd conference on designing interactive systems: Processes,…
  16. … transdisciplinary learner experience (LX) designer role, attempting to align—or…
  17. … (1996). Reclaiming instructional design. Educational Technology Research and…
  18. … conference companion publication on designing interactive systems (pp. 111–115).…
  19. … Immodest proposals: Research through design and knowledge. CHI '15: Proceedings…
  20. Martin, R. L. (2009). The design of business: Why design thinking is the next…
  21. … Vargas, S. (2019). Participatory design and the future of rural LGBTQ communities.…
  22. … (2018). Changing conceptions of design. In R. A. Reiser & J. V. Dempsey (Eds.),…
  23. If design is really already about learning, how can LX designers help, and what…
  24. Parrish, P. (2013). designing for the half-known world: Lessons for instructional…
  25. … Investigating slowness as a frame to design longer-term experiences with personal…
  26. … While multiple forms of research design are common, both in education and in…
  27. … human-computer interaction (HCI), and design, with particular areas of focus…
  28. … Proceedings of the 2014 Conference on designing Interactive Systems (pp. 725–734).…
  29. Participatory design (McCarthy & Wright, 2015) and Co-design (Sanders & Stappers,…
  30. design
  31. … Core judgments of instructional designers in practice. Performance Improvement…
  32. … & Stolterman, E. (2012). The design way: Intentional change in an unpredictable…
  33. … aligned with DBR, the aims and design knowledge gained through RtD varies substantially…
  34. … & Olivier, P. (2013). Making design probes work. CHI '13: Proceedings of the…
  35. … citizens: The view from participatory design. CHI '16: Proceedings of the 2016…
  36. … (2015). Judgment and instructional design: How ID practitioners work in practice.…
  37. … '18: Proceedings of the 2018 designing interactive systems conference (pp. 361–372).…
  38. Blythe, M. (2014). Research through design fiction: Narrative in real and imaginary…
  39. Brown, T. (2009). Change by design: How design thinking transforms organizations…
  40. design-based research (Wang & Hannafin, 2005) + design cases (Boling, 2010)
  41. … prototypes as manifestations of design ideas. ACM Transactions on Computer-Human…
  42. … E. (2009). What do we make of design? design as a concept in educational technology.…
  43. Critical design (Bardzell & Bardzell, 2013), speculative design (Dunne & Raby,…
  44. Boling, E., & Gray, C. M. (2014). design: The topic that should not be closed.…
  45. Research through design (RtD) a (Zimmerman et al., 2007)
  46. … researchers, instructors, and designers. To use Schön’s (1990) language of…
  47. … presence: (a) participatory and co-design approaches, and (b) critical and speculative…
  48. … (2013). Speculative everything: design, fiction, and social dreaming. MIT Press.…
  49. … Clinton, & M. W. Tracey (Ed.), The design of learning experience (pp. 199–213).…
  50. … disciplinary boundaries in interaction design. Interactions, 16(5), 48–51.…
  51. … (2012). Universal methods of design: 100 ways to research complex problems,…
  52. … principles for instructional design. Educational Technology Research and Development:…
  53. … J., & Stolterman, E. (2013). design research at CHI and its applicability to…
  54. … future Learner Experience (LX) design role. As is already the case with UX design,…
  55. … Inscribing ethics and values in designs for learning: a problematic. Educational…
  56. … international handbook of participatory design. Routledge.
  57. Schön, D. A. (1990). The design process. In V. A. Howard (Ed.), Varieties of…
  58. Branch, R. M. (2009). Instructional design: The ADDIE approach. Springer-Verlag.
  59. … this isolation in relation to design terminology and theory). Thus, while the…
  60. … Smith, K. M. (1996). Instructional design Models. In J. M. Spector (Ed.), Handbook…
  61. Boling, E. (2010). The need for design cases: Disseminating design knowledge.…
  62. … F., & Hannafin, M. J. (2005). design-based research and technology-enhanced…
  63. … (2016). A Feminist HCI approach to designing postpartum technologies: When I…
  64. … reframing of HCI outcomes as being designed has shifted priorities from experimentally…
  65. User-centered approaches to design have experienced rapid adoption in industry…
  66. … distinct from, yet related to UX design practice. HCI scholarship includes conceptual…
  67. Reigeluth, C. M. (2013). Instructional design theories and models: An overview…
  68. Given the modern awareness of UX design, particularly in the rise of design approaches…
  69. … (2016). Pushing the limits of design fiction: The case for fictional research…
  70. While UX design is the most dominant job title umbrella relating to human-centered…
  71. … participation in experience-centered design. MIT Press.
  72. … practitioners' conception of design methods. CHI '16: Proceedings of the 2016…
  73. … interaction studies in system design. In R. M. Baecker, J. Grudin, W. A. S.…
  74. … attending to overarching notions of design knowledge and the relationship of…
  75. … methodology for creating and improving design theories. In C. Reigeluth (Ed.),…

Theories of Change in Learning Experience (LX) Design

  1. 3. LX design in Motion Math: Bounce
  2. 4. LX design in TeachAids: Prevention Begins With Me
  3. 2.1. Theories Driving LX design and UX design
  4. 2.2. Key Questions for LX design
  5. … assumptions, driving modifications in design that resulted in products enjoying…
  6. … a topic, it is important that designers choose a range of examples that avoid…
  7. … theory of change for learning design, we need to have answers to three key questions:
  8. In the context of LX design, we like to illustrate the Theory of Change through…
  9. … (https://edtechbooks.org/-Hfv). Motion Math designs games to engage students…
  10. LX designers seek to help learners by understanding how they learn and help teachers…
  11. The design brief based on this theory of change featured an interactive website…
  12. … questions that are asked by LX designers, as well as the iterative designs and…
  13. … we have observed that novice designers tend to favor intuitive outcomes of engagement,…
  14. … powerful early-stage tool for LX designers. In particular, before one has a…
  15. LX design is similarly informed by theories, but, in this case, researchers and…
  16. Gee, J. P. (2005). Learning by design: Good video games as learning machines.…
  17. For those designing educational solutions for learning challenges, this chapter…
  18. … with students in the Learning, design & Technology (LDT) master's program at…
  19. … contrasts between user experience design (UX design) and learning experience…
  20. … screenshots illustrate how the design team for Prevention Begins With Me leveraged…
  21. … could fall short, if not well-designed. A look back at the theory of change…
  22. … networked technology facilitated the design team’s efforts to gather data…
  23. … next section we present a tool designed to solve a very different learning challenge.…
  24. … testing. As learning experience designers, the focus on theory prompts us to…
  25. … misleading impression that UX and LX design processes are linear and tidy. They…
  26. In the case of UX design, theories from the field of user research, including…
  27. … result of this early testing, the designers developed a brief tutorial showing…
  28. … sought feedback on how their designs were received by the target learners. The…
  29. Hypothesis testing is key to designing impactful interventions and can be continued…
  30. … potential, Adauto and Klein planned to design an engaging smartphone app that…
  31. Sorcar’s design process aimed at testing a clear theory of change: that to…
  32. … learn should drive the process of designing learning experiences. Those theories…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. 3. design Case of Flow Theory and LXD
  2. 3.5. Course design Using Flow Theory and Gamified Learning
  3. 2.2. Learning Experience design and Flow Theory in Game-Based Learning
  4. … of Flow in Learning Experience design (LXD)
  5. … of learning and instructional design technology: Historical roots and current…
  6. … meaningful engagement: A framework for design and research of gamified information…
  7. Boling, E. (2010). The need for design cases: Disseminating design knowledge.…
  8. … section that follows, we detail a design case that describes how the principles…
  9. The professional development's design sought to increase faculty’s engagement…
  10. … In doing so, the PD interface design suggests the different external motivators…
  11. … engagement, using flow theory to design the course may be one way to offset…
  12. … its implications for interface design. In terms of the latter, the chapter will…
  13. … The fourth requirement of flow design includes merging of action and awareness.…
  14. … application of theory towards interface design is an important element in how…
  15. … initiative called the Universal design for Learning (UDL) to support teachers…
  16. … (2015). Professional development: designing initiatives to meet the needs of…
  17. … module. The PD was purposely designed with segmentation in mind, allowing for…
  18. … (a) Introduction to Universal design for Learning, (b) Engagement – The Why…
  19. Additionally, PD design should be centered around a gamified design that provides…
  20. … (2011). Using flow theory to design video games as experimental stimuli. Human…
  21. … applications of UDL to lesson design, and helpful technology tools that support…
  22. … and a practicing instructional designer, the first author is often faced with…
  23. … interaction elements of interface design.
  24. … and models describe how to best design interfaces in ways that supports constructivist…
  25. The design case took place at a southeastern urban research university with approximately…
  26. … faculty are now encouraged to design and migrate their courses to digital formats.…
  27. … construct through learning experience design allows the learner to know what…
  28. Although the design case highlights how flow theory could be applied to a gamified…
  29. Multiple design elements were included to support flow theory and gamified learning.…
  30. … the role of learning experience design (LXD). That is, how the interface design
  31. The design of the online PD used additional gamification elements (badging, leaderboard,…
  32. … Arifin, Y., & Rosalin, K. (2017). design and development game Chinese language…
  33. … purposes of gamification is to use design principles from games to make learning…

Color Theory in Experience Design

  1. … variations of the same website design in Figure 6. Which of the four color variations…
  2. Similarly, suppose you are designing a learning app for young children on how…
  3. But designers must also often counterbalance their own and their clients’ everyday…
  4. … from soft pink to blood red in a design would likely impact users’ feelings…
  5. … that the color takes up in the design should be very small and offset with plenty…
  6. … (n.d.). The color system. Material design. https://edtechbooks.org/-Cqk
  7. … variation. Sometimes, however, less design complexity is desirable. In the provided…
  8. … understand common notations present in design and authoring software. For instance,…
  9. … Reichelt, M. (2015). Emotional design in multimedia learning: Differentiation…
  10. … work is still needed to help designers better understand issues of contextual…
  11. … actual, embedded craft of UX and LX design is a different matter. For this reason,…
  12. … the accent. This allows for the design to show interesting variation while also…
  13. … these suggestions, UX and LX designers can create designs that increase motivation…
  14. … you want to create with your design. Then, upload the image to Adobe Color via…
  15. … are easy to use in complicated designs to provide a sense of cohesion and uniformity.…
  16. … when, and why of color-use in UX design is difficult to come by, and the problem…
  17. … how this relates to UX and LX design, consider the password prompt interfaces…
  18. … contrast is important in all designs for aesthetics but is especially important…
  19. … variation, and this means that UX designers should use this principle to intentionally…
  20. … employing positive emotion cueing, designers can help increase mental effort…
  21. Beyond this need for designers to meaningfully communicate with clients, color…
  22. … considerations mentioned above, most designers will begin color-use in a project…
  23. Various tools are available to designers that provide color scheme examples,…
  24. … Homer, B. D. (2012). Emotional design in multimedia learning. Journal of Educational…
  25. … considerations on how to use color in UX design, and (d) concrete information…
  26. As a rule of thumb, many designers propose following what is called the 60-30-10…
  27. … systematic ways; among UX and LX designers, color is generally approached in…
  28. … fourth, to use colors well in any design effort, the designer must not only…
  29. … affective domain as educators and designers have struggled anew with how to…
  30. … If you want a simpler, safer design, go with a monochromatic type, and drag…
  31. … D., & Um, E. (2014). Emotional design in multimedia learning: Effects of shape…
  32. … matches the other blues in the design. If the woman’s sweater was orange or…

Models and Design Frameworks for LX

  1. … exploring an assortment of models and design frameworks for LX. Drawing from…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … Dickson-Deane, C., & Liu, M. Z. (2014). designing CMS courses from a pedagogical…
  2. … (2020a). Methods of user centered design and evaluation for learning designers.…
  3. … pedagogical factors in learning design. The pedagogical dimension involves instruction…
  4. … I. (2015). Digital didactical designs: Teaching and learning in CrossActionSpaces.…
  5. … technological usability during the design of learning technologies introduces…
  6. Increasingly, researchers of learning design are applying methods from usability…
  7. Schmidt, M. (2014). designing for learning in a three-dimensional virtual learning…
  8. … L. (2020). Building a holistic design identity through integrated studio education.…
  9. … person-technology relationships, learning design must consider not only the…
  10. … Qualitative inquiry and research design: Choosing among five approaches (4th…
  11. … or teacher (or instructional designer) perspective on how to describe and distribute…
  12. Typically, instructors, instructional designers, and learning designers do not…
  13. … recognition in the field of learning design of the value of human-computer interaction…
  14. … (2018). Conducting educational design research (2nd ed.). Routledge.
  15. … (2020b). User experience (re)design and evaluation of a self-guided, mobile…
  16. … Schmidt, M. (2018). User experience design. In R. E. West (Ed.). Foundations…
  17. … beneficial in identifying potential design flaws when evaluating technology-mediated…
  18. … sociotechnical approach to systems design. Requirements Engineering, 5, 125–133.
  19. … case library: An educational design research approach. Interdisciplinary Journal…
  20. … the perspective of learning, design of HHCI can have a critical impact on learning…
  21. … Principles of sociotechnical design revisited. Human Relations, 40(3), 153–162.
  22. … 1, we now turn to establishing design recommendations (Table 3). Collectively,…
  23. … “The requirements of interfaces designed to support learning are different…
  24. … learning technologies for effective designs (1st ed.). Routledge.
  25. design recommendations for supporting learner experience in active student-centered…
  26. … and task analysis for interface design (1st ed.). John Wiley & Sons, Inc.
  27. … because it focuses primarily on the design of learning tasks within a user interface,…
  28. … principles of sociotechnical design. Human Relations, 9(8), 783–792.
  29. … objectiveness, match between designer and learner models

Learning Experience Design: Challenges for Novice Designers

  1. 2.4. design
  2. … Defining Learning Experience design
  3. … Sloep, P. (2002). How expert designers design. Performance Improvement Quarterly,…
  4. In LXD, the role of designers is to provide flexible and dynamic learning contexts…
  5. … become experts in LXD novice designers need to shift from learning about design
  6. … (2001). A history of instructional design and technology: Part II: A history…
  7. … Adams, R. S. (2012). The informed design teaching and learning matrix. Journal…
  8. … solve problems: A handbook for designing problem-solving learning environments.…
  9. The Expert Story: How Expert designers Problem-Solve Learning designs
  10. … personal goals may challenge novice designers.
  11. … the responsibility of the LX designer is considerable. LX designers must identify,…
  12. … paramount. Shifting the focus of design may pose challenges in identifying and…
  13. … traditional field of learning design, Instructional design (ID), over hundreds…
  14. … to challenges facing novice LX designers, the goal of this chapter is to (a)…
  15. New design situations will introduce variations that challenge our assumptions…
  16. Novice designers in the learning domain commonly exhibit difficulties understanding…
  17. … added challenges to the novice designers regarding their prior assumptions and…
  18. Another challenge for novice LX designers is mentally organizing and selecting…
  19. Learning Experience design (LXD) is an attempt to integrate design practice from…
  20. Rowland, G. (1993). designing and instructional design. Educational Technology…
  21. … contextual learning goals, the designer must be attuned to the complex and dynamic…
  22. … also calls for a goal-oriented design (e.g., a design that accounts for the…
  23. The Novice Story: How Novice designers Problem-Solve Learning designs
  24. Expert designers are cautious and intentional in their progression toward solution…
  25. In the story, our expert designer conceptualizes an array of different factors…
  26. When generating design problems test your underlying assumptions and add sophistication…
  27. Jonassen, D. H. (1997). Instructional design models for well-structured and ill-structured…
  28. … considerations with learner-centered design, shifting focus from instruction…
  29. … principle-based model of instructional design: A new way of thinking about and…
  30. … Wrigley, C. (2018). Facilitating design thinking: A comparison of design expertise.…
  31. In the expert narrative, our designer spends a considerable amount of time establishing…
  32. … readily available to the novice designer. One particular learning method recommended…
  33. … methodological beliefs of instructional design faculty and professionals. Educational…
  34. Under LXD, the focus of design is the learning experience rather than the learning…
  35. … (1992). What do instructional designers actually do? An initial investigation…
  36. Novice designers lack a clear understanding of the problem and they process the…
  37. … principles, organize and connect design-problem and relevant information by…
  38. … foundation for instructional design: Four pillars of practice, Educational Technology,…
  39. … Stepich, D. (2005). Instructional design Expertise: How Will We Know It When…
  40. … Inside the black box: Making design decisions for instruction. British Journal…
  41. … imagination and empathy by the designers (Parrish, 2009), and integration of…
  42. Learning experience design, defined as designing learning as a human-centered…
  43. Novice designers exhibit difficulty identifying and defining meaningful problems…
  44. … important are goals that guide the design to ensure that learners find meaning…
  45. Lawson, B. (2012). What designers know. Routledge.
  46. … Implications for Instructional design. Performance and Instruction, 30(6), 13–17.
  47. … embedded in. As you generate a design solution, recognize, define, and design
  48. … think about what they must do as designers, but what kind of designer they want…
  49. … relation to the learners' needs. designing for dynamic, flexible, multiple pathways…
  50. … Y. (2008). How instructional design experts use knowledge and experience to…
  51. … thinking in the early phases of the design process. International Journal of…
  52. ID focuses on the design of learning tools or materials around subject matter,…
  53. Cross, N. (2007). From a design science to a design discipline: Understanding…
  54. design
  55. … (2009). "Teaching" instructional design expertise: Strategies to support students'…
  56. … DODDEL model to teach serious game design to novice designers. Proceedings…
  57. … Miller, C. (2009). Role-based design: A contemporary framework for innovation…
  58. At heart, learning design is an ill-structured problem-solving activity (Ertmer…
  59. … problem‐solving efforts of instructional design novices. Performance Improvement…
  60. … definition of learning experience design as a practice of designing learning…
  61. … R. S., & Emery, C. D. (1995). designer thinking: How novices and experts think…
  62. … cognitive strategies to instructional design. Performance Improvement, 41(7),…
  63. … features from an instructional design perspective. Performance Improvement Quarterly,…
  64. … of research on instructional design expertise distinguishes some fundamental…
  65. … (2018). Changing conceptions of design. In R. A. Reiser & J. V. Dempsey (Eds.),…
  66. … experience: The user-centered design for the web and beyond. Pearson Education.
  67. LXD requires designers to create learning experiences, defined as experiences…
  68. Ill-structured problems, such as learning design problems, are by nature without…
  69. … foundations of instructional design: A North American view. In R. D., Tennyson,…
  70. … caricature, we can see how the designer conceptualizes the design as a single,…
  71. … our caricature of the novice designer (Figure 1) the ability to focus only on…
  72. … intellectual content of instructional design. Journal of Instructional Development,…
  73. … taxonomy for instructional systems design, evaluation, and research. Training…
  74. … (Figure 1) and expert (Figure 2) designer, followed by a discussion that highlights…
  75. … without this foundation, novice designers find generating solutions difficult.…
  76. … principles. In addition, novice designers are encouraged to contextualize information…
  77. LX designers do not fully determine or control the learning experience. Rather,…
  78. … define, and practice learning design has changed over the decades in relation…
  79. … (2014). Preparing instructional designers: Traditional and emerging perspectives.…
  80. In our expert caricature, the designer is able to process and structure the problem…
  81. When problem-solving, draw design solutions from a wide array of principles contextualized…
  82. … misconceptions. For example, the novice designer projects their own experience…
  83. … principles for instructional design. Educational Technology Research and Technology,…
  84. … (2016). Examining instructional design principles applied by experienced designers…
  85. As you generate and solve design problems, define and empathize with learners…
  86. … guide for novice researchers: design and development research methods. Proceedings…
  87. … Emery, C. D. (1995). Instructional design expertise: A cognitive model of design.…
  88. Jonassen, D. H. (2008). Instructional design as design problem solving: An iterative…
  89. Cross, N. (2004). Expertise in design: An overview. design Studies, 25(5), 427–441.
  90. … is so good about user-centered design? Documenting the effect of usability sessions…

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … practitioners’ conception of design methods. Proceedings of the 2016 CHI conference…
  2. … environmental decisions for instructional designers as change agents. Educational…
  3. … Effective use of instructional design and simulated learning environments to…
  4. … significantly benefit the instructional design experience by helping instructional…
  5. … Tillman (Eds.), Instructional design: Principles and applications (pp. 17–43).…
  6. … interpreting user experience in design identified by Battarbee and Koskinen…
  7. … interpretation of user experiences in design practices. We then present a systems…
  8. … Smith, K. M. (2014). Instructional design models. In J. M. Spector, M. D. Merrill,…
  9. To help instructional designers fully consider contextual factors that may influence…
  10. … Interpreting User Experience in design Practices
  11. … (2015). Survey of instructional design models (5th ed.). Association for Educational…
  12. As the instructional design field focuses on ways that UX design practices can…
  13. … to exploring how instructional designers leverage contextual factors from the…
  14. … characterize contextual analysis in user design as adhering to the following…
  15. … importance of the instructional designer to provide an opportunity for the user…
  16. … Context‐sensitive instructional design models: A response to design research,…
  17. … review of what instructional designers do: Questions answered and questions…
  18. Instructional designers are called to make decisions at various times throughout…
  19. Jonassen, D. H. (2000). Toward a design theory of problem solving. Educational…
  20. Churchman, C. W. (1965). On the design of educational systems. Audiovisual Instruction,…
  21. … Hutchinson, A. (2019). Empathic design: imagining the cognitive and emotional…
  22. Jonassen, D. H. (2012). designing for decision making. Educational Technology…
  23. … Koskinen’s (2005) suggestion that UX design practices need to facilitate a…
  24. … meaning is leveraged in user design practices. The field of instructional design
  25. … socio-cultural issues into instructional design. Multicultural Education & Technology…
  26. Instructional design as a field has been greatly influenced by general systems…
  27. … Ragan, T. J. (2005). Instructional design (3rd ed.). Wiley.
  28. … on UX strategies early in the design process. Additional time is allocated at…
  29. Jonassen, D. H. (2008). Instructional design as design problem solving: An iterative…
  30. … Contextual Factors in User Experience design Practices
  31. … resources allocated to the project, design team personnel, known learner characteristics,…
  32. … contextual factors in user experience design practices. We intend to help instructional…
  33. … Beyer, H. (2014). Contextual design: evolved. Synthesis Lectures on Human-Centered…
  34. Contextual design is referenced in UX design and human-computer interaction literature.…
  35. 4. A Systems Approach to UX design
  36. … practice. Training instructional designers on aligning needs assessment with…
  37. … co-experience approach to user experience design proposed by Battarbee and Koskinen…
  38. … theory has led instructional designers to consider problem-solving within the…
  39. … written in the instructional design field recognizing the impact that contextual…
  40. … early framework for interaction designers. Proceedings of DIS 2000: designing…
  41. … user-centered to participatory design approaches. In J. Frascara (Ed.), design
  42. … component of the instructional design process (Branch & Dousay, 2015; Dick et…
  43. … needs assessment as instructional designers validate contextual factors in their…
  44. … Contextual Factors in User Experience design Practices
  45. … L. O. (2009). The systematic design of instruction (8th ed.). Pearson.
  46. … J. McDonald & R. West (Eds.), design for Learning. EdTechBooks. https://edtechbooks.org/-sdko
  47. … problem. When the instructional designer considers the contextual factors likely…
  48. … result of this user experience design approach. To generate a realistic set…
  49. … heuristics to guide instructional designers as they utilize this framework to…
  50. Most instructional designers find themselves being presented with the needs of…
  51. Parrish, P. (2006). design as storytelling. TechTrends, 50(4), 72–82.
  52. … What it means for instructional design. Journal of Applied Instructional design,…
  53. … Contextual Analysis in User Experience design
  54. … other aspects of user experience design, these ever-changing contextual factors…
  55. … desired states, the instructional designer must consider the perceived needs,…
  56. While the term UX design has only recently been adopted in the instructional…
  57. … (2011). Contexts of instructional design. The Journal of Applied Instructional…
  58. … with the learning environment designed in the UX design space. The outputs identified…
  59. … experience as interaction. Codesign, 1(1), 5–18.
  60. … place within activities such as design is inherently connected to ill-structured,…
  61. … of learning and instructional design technology: The past, present, and future…
  62. … phenomenological study of instructional designers making instructional strategy…
  63. … the user throughout the entire design process to address issues with relevancy,…
  64. … anticipating experience while designing online courses. British Journal of Educational…
  65. … Empathy in distance learning design practice. TechTrends, 61(5), 486–493.
  66. … assessment can guide the instructional designer on how to impose boundaries…
  67. … in learning and instructional design. Educational Technology Research and Development,…
  68. Stefaniak, J. (2020). The utility of design thinking to promote systemic instructional…
  69. … traditional approaches to UX design noted by Battarbee and Koskinen (2005) includes…
  70. … Kalman, H., & Kemp, J. (2012). designing effective instruction (7th ed.). John…
  71. Norman, D. (2013). The design of everyday things. Basic Books.
  72. The instructional design process requires instructional designers to undertake…
  73. … Schmidt, M. (2018). User experience design. In R. E. West (Ed.), Foundations…

The Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring System

  1. 2. design Implementation Framework
  2. … were able to offer responsive design (e.g., mobile compatibility). Although…
  3. … system that includes responsive design, modernized aesthetics, and clearer dashboards.…
  4. … existing methods of instructional design—such as the Analysis, design, Development,…
  5. … their class time. Even the best-designed learner tool may cease to have an impact…
  6. design and User Experience
  7. Luckin, R., & Cukurova, M. (2019). designing educational technologies in the…
  8. … emerging framework for instructional designers that connects research, design,…
  9. … in the context of foundational design approaches, such as ADDIE. We then present…
  10. … we also began ideation for redesign of the teacher interface. The teacher interface…
  11. … learn. However, instructional designers must also recognize the need to focus…
  12. … this chapter, we introduced the design Implementation Framework and demonstrated…
  13. … guide additional iterations of redesign of our ITS, iSTART. Interactive Strategy…
  14. … complete one full “cycle” of the design Implementation Framework, but will…
  15. … they can provide instructional designers greater confidence in the efficacy…
  16. Phases of the design Implementation Framework
  17. … feedback cycles within the larger design cycle encouraged us to continually…
  18. … extensive contributions by the lead designers and programmers: Amy Johnson,…
  19. The first phase of DIF requires designers to define and evaluate the problem.…
  20. … 2015; Lin et al., 2014). The design Implementation Framework (DIF; Stone et…
  21. … iSTART in the new responsive design (iSTART-3) version or the previous version…
  22. … of the interface in need of redesign as well as to allow the teachers to join…
  23. … B. H., & Sabelli, N. (2013). design-based implementation research: An emerging…
  24. … methods to test and refine the designs (e.g., sketches, mockups, paper prototyping,…
  25. … (2006). Information dashboard design: The effective visual communication of…
  26. … learning, but other aspects of design can help or hinder learning gains. Craig…
  27. … Y. (2004). Pedagogical agent design: The impact of agent realism, gender, ethnicity,…
  28. … considerations in educational technology design. IGI Global. https://edtechbooks.org/-JBZd
  29. … series of iterative cycles of design, feedback, and evaluation. As DIF highlights,…
  30. … Snow, 2002). We developed and designed two types of metacognitive prompts to…
  31. … the system that were less about design and more about growing pains of the system.…
  32. … & McNamara, D. S. (2018). The design implementation framework: Iterative design
  33. … These results suggest that our redesign of iSTART addressed end-user feedback…
  34. … versions were built based on design research between our research team, teacher-partners,…
  35. DIF differs from design sequences such as ADDIE and DBIR, both in terms of specific…
  36. After these rounds of design and user experience with the prototype, we hard-coded…
  37. … next phases of DIF: ideation and design. We began ideation by informally examining…
  38. … high-impact tool for instructional designers.
  39. … identical colored-coded progress bar design and the ability to open these aggregate…
  40. … found the overall graphics and design of iSTART to be outdated. This was not…
  41. … methodology for theory-based design of walk-up-and-use interfaces. CHI '90:…

From Engagement to User Experience: A Theoretical Perspective Towards Immersive Learning

  1. … good usability practices and design can improve immediate feedback on learning…
  2. … conceptualize its role in learning design. Presence helps to achieve situatedness,…
  3. … inconsistencies and even bad interface design. External motivators, more commonly…
  4. … undue influence of poor interface design which reduces satisfaction and ultimately…
  5. … reality/s pace visualization in design education: The VR-desktop initiative.…
  6. … first—the spatial disciplines where design and spatial relationships are central…
  7. … J. (2013). Which instructional design models are educators using to design virtual…
  8. … Computer Aided Architectural design Research in Asia (CAADRIA), Beijing, China,…
  9. … Association of Computer-Aided design in Architecture (ACADIA), Halifax, Nova…
  10. design Explorations in the iLab (left) and the IEL (right)
  11. … Incorporating learner experience into the design of multimedia instruction.…
  12. … technical usability with the proper design of activities should additionally…
  13. … C., & Erlandson, B. E. (2012). design for learning in virtual worlds. Routledge.
  14. … learned in the first years of design education—composition and exploration…
  15. … first example from architecture. design students often find themselves working…
  16. … (2019). For the many, not the one: designing low-cost joint VR experiences for…
  17. … learning experience is primarily designed as a passive one (i.e., virtual tours…
  18. … (2012). Virtual reality in interior design education: Enhanced outcomes through…
  19. … system variables on architectural design comprehension. In Bourdakis, V., &…
  20. … technology in the form of VR because design students learn without an actual…
  21. … & Reed, D. (2002). Funology: designing enjoyment. In L. Terveen (Ed.), Conference…
  22. … for VR. According to learning design, the content and context must be defined…

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. 3. design Method: A Workflow for Both GBL Novices and Experts
  2. 3.8. Align Learning Content with designed Mechanics
  3. … Hutchinson, A. (2019). Empathic design: Imagining the cognitive and emotional…
  4. … The six facets of serious game design: A methodology enhanced by our design
  5. … emotional as well as cognitive design. Explicit linking of pedagogically-founded…
  6. … where appropriate, empathetic design, "safe" and relevant learning environments
  7. … confident with educational game design, an ambitious and complex example involving…
  8. GBL designers working with adults or older children can improve their learner-focus…
  9. … reflection, support/guidance, emotional design, and authentic linking between…
  10. … Elements of learning experience design. Boxes and Arrows. https://edtechbooks.org/-AJSA
  11. … interdisciplinary expertise spanning game design, interaction design, and pedagogy…
  12. Dinimaharawati, A. (2013). designing educational games on E-learning SMANAS based…
  13. … their overall expertise as GBL designers, and, for existing GBL practitioners,…
  14. … considerations which impact game design within an LXD framework.
  15. … e-learning, Jagger (2016) calls this design structure chunking (i.e., learning…
  16. … Becoming a learning experience designer. DevLearn 2015 Conference. eLearning…
  17. Learning experience design (LXD) is an approach that foregrounds learners and…
  18. … who were not involved in the design process. This development stage is the perfect…
  19. Weitze, C. L. (2016). designing for learning and play: The smiley model as a…
  20. … absolutely crucial step in GBL design within an LXD conceptual framework is…
  21. … The dawn of learner experience design. ITNOW, 58(3), 52–53. https://edtechbooks.org/-MJN
  22. … Best practices for an effective design and evaluation of serious games. International…
  23. … principles or opportunities for LX designers (Floor, 2018; Jagger, 2016; Raybourn,…
  24. … synthesizes elements from existing GBL design models (Catalano et al., 2014;…
  25. … parameters, some flexibility exists. designers must consider questions such…
  26. Empathetic design, emphasis on learner’s intrinsic motivation(s), progressive…
  27. … strong pedagogical as well as game design foundations. Shaded boxes in Figure…
  28. … side-lined) and can help GBL designers to centralize those learning behaviors…
  29. … is woven into both interaction design within GBL and the affordances of the…
  30. … the general principles of their design. In mapping the different interdisciplinary…
  31. … of LXD framework to inform GBL design, embracing emotional design, mapping learning…
  32. … Essential features of serious games design in higher education: Linking learning…
  33. … their intellectual goals. A well-designed, educational game can engage learners…
  34. … environments: Learning experience design challenges and opportunities. OSTI.…
  35. … J. (2017). Using formal game design methods to embed learning outcomes into…
  36. … player activity model for game design and analysis. ACE '16: Proceedings of…
  37. … become directly involved in the co-design of their own learning activities.…
  38. … learners on the specifics of the design and, where possible, directly involving…
  39. … (2015). A model to analyze and design educational games with pedagogical foundations.…
  40. … and goes beyond instructional design).
  41. … common potential weaknesses in GBL design (summarised and analysed in Table…
  42. … Player and learner experience design: Can we design for both? CHItaly 2015 Proceedings…
  43. … example, there is no point trying to design a collaborative app if the school…
  44. … ideally be closely involved in co-designing their own learning behaviors to…
  45. Park, T., & Lim, C. (2019). design principles for improving emotional affordances…
  46. … N. (2018). Learning Experience design. https://lxd.org
  47. … be maintained through the game design process.
  48. … learners"’ feed into Instructional design activities such as definition and…
  49. … Krathwohl, 2001). More experienced GBL designers could work from a framework…
  50. … “overwhelmed by the plethora of design choices and level of complexity entailed…
  51. … (2011). Making the gameplay matter: designing modern educational tabletop games.…
  52. … foregrounding empathy in her design. She believes that, if the children have…
  53. … participate directly in game design, Maria has previously had good results and…
  54. Playfulness is defined as a core design principle for increasing the emotional…
  55. … increasing emphasis on emotional design across many fields, reflected in a range…
  56. … outcome and every next step in the design process, including the choice of your…
  57. … also contributes to emotional design (Park & Lim, 2019) and is highlighted as…
  58. … Significant overlap exists between designing for situated learning, reinforcing…
  59. … S. S. (2016). Digital games, design, and learning: A systematic review and meta-analysis.…

LX Design-in-Use

  1. … chapters that relay cases of LX design-in-use. By design-in-use, we refer to…

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. 4.2.2. Activity design
  2. While important in many design contexts, the heterogeneity of learners is especially…
  3. … opportunities is increased when LX and UX design remain partitioned. By developing…
  4. In this design case, we describe how a well-known approach within UX design processes…
  5. … opportunities for Learning Experience designers (LXDs) and User Experience designers…
  6. Goodwin, K. (2009). designing for the digital age. Wiley Publishing Inc.
  7. … persona party: Using personas to design for learning at scale. CHI EA '17: Proceedings…
  8. Our two design cases reveal that LXDs and UXDs must consider both learner and…
  9. … approaches into the learning design process. Many instructors are not familiar…
  10. … (Eds.), User centered system design (pp. 31-61). Lawrence Erlbaum and Associates.
  11. … backend developer and the UX designer contributed in the implementation phase.…
  12. … original goal of learner-centered design was to describe how technology-enhanced…
  13. … new UX tools into a learning design process, opportunities for reflection provide…
  14. … the origins of learner-centered design and contrast it with user-centered design.…
  15. … Human-Computer interaction and education: designing for technology-enhanced…
  16. … have provided feedback on our designs.
  17. … courses which would guide the design of the tool; one course focused on writing…
  18. … definition for learner-centered design. In B. Fishman & S. O'Connor-Divelbiss…
  19. As designers adopt a learner-centered approach to design, UX and LX considerations…
  20. … variety of features that allow designers to create rich educational environments.…
  21. … include (a) congruence between designer and learner models, in which the design
  22. … Heuristics for User Interface design. Nielsen Norman Group. https://edtechbooks.org/-MAB
  23. … Soloway, E. (2001). Learner-centered design: Reflections and new directions.…
  24. … human-computer interaction. As LX and UX designers prepare conference proposals…
  25. … K., & Poulymenakou, A. (2002). designing on-line learning courses: Implications…
  26. … E. (2009). What do we make of design? design as a concept in educational technology.…
  27. … outcome of a learner-centered design approach is tools designed to facilitate…
  28. … people in mind throughout product design. Morgan Kaufmann
  29. … LXDs partner with faculty to design learner-centered, research-informed online…
  30. … a shared referent for future design decision-making. We provide an overview…
  31. … Hay, K. (1994). Learner-centered design: The challenge for HCI in the 21st century.…
  32. … Soloway, E. (2004). A scaffolding design framework for software to support science…
  33. … Soloway, E. (2000). Model-it: A design retrospective. In M. J. Jacobson & R.…
  34. Boling, E. (2010). The need for design cases: Disseminating design knowledge.…
  35. … difference between learner-centered design and user-centered design: in the…
  36. … Haley, S. R. (2017, February 23). designing better online courses by understanding…
  37. … Massive Open Online Courses: designing for the unknown learner. Teaching in…

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. … some implications and project design recommendations for researchers and practitioners…
  2. 3. The Co-design of the MOOC: Process and Means
  3. 3.2. The June Session: Co-design of the MOOC Architecture
  4. … of the Issues Related to the design of a Blended or Hybrid MOOC
  5. 2.1. Participatory, design Thinking and Co-design
  6. 4.2. The design Teams’ Reflection on Learner Experience design (LXD) From a…
  7. … Three approaches to making in codesigning. Codesign, 10(1), 5-14.
  8. First, participatory design and co-design sessions need a sufficient number and…
  9. The co-design practices have been delivered to several units within the Institution,…
  10. In this chapter, we focus on a design case (Howard, 2011) in the field of adult…
  11. The MOOC was designed using different methods of instructional design and project…
  12. … observations and study of the design of the MOOC. We give some special thanks…
  13. … introducing what they called “co-design.” The main objectives were to develop…
  14. … June session was held using co-design methods to help prototype the macro-design
  15. … of the critical phases of co-design is the testing. In participatory design,…
  16. … order to move forward in the design of the MOOC and identify its functionalities.…
  17. … Merriënboer, J. J. (2014). Participatory design of learning environments: Integrating…
  18. … management), immersion in participatory design and co-design sessions were organized…
  19. … describe the final product and design of the MOOC that were developed in June…
  20. … process, participants in the co-design became partners and actors in the participatory…
  21. The co-design method focused on producing artifacts in limited time using craft…
  22. … demonstrates that instructional/UX designers using participatory/co-design methods…
  23. … presented the emergence of the design of the MOOC, we will now focus on two…
  24. … seminars, seminar speakers, co-design seminar) as well as digital networks (structuring…
  25. … Blomberg, J. (1998). Participatory design: Issues and concerns. Computer Supported…
  26. … and rewriting the instructional design case: A view from two sides. International…
  27. … dedicated to innovation and co-design called the University of Public Innovation.…
  28. … of knowledge on instructional design (9907 publications on July 28th, 2019,…
  29. … perspective, learner experience design (LXD) is not only based on the learning…
  30. … Institution was implementing co-design as a new strategy to foster collaboration…
  31. Participatory design was first defined in Scandinavian literature “as a model…
  32. … Co-creation and the New Landscapes of design. Codesign, 4(1), 5-18.
  33. … led to more flexibility in the design of the MOOC. The complexity of the project…
  34. The co-design session was organized to produce and test prototypes. During the…
  35. The enlarged design teams learned from one another through collaborative work…
  36. The team design built the co-design session’s program focusing on conditions…
  37. The first collaborative design session was held in March, during an in-house…
  38. The co-design method consisted in producing collective ideas and artifacts in…
  39. … University of Innovation, the design team of the MOOC further adjusted the final…
  40. Brown, T. (2008). design thinking. Harvard Business Review, 86(6), 1-10.
  41. … and politics of participatory design. Accounting, Management and Information…
  42. During that period of time, the design team organized participatory and co-design
  43. … innovation challenge and formed co-design teams; they worked together during…
  44. … lab (Figure 3) was specifically designed and fitted to promote collaboration,…
  45. … either employed or freelance designers. The group also included the Canadian…
  46. Using a co-design and a participatory design process (Sanders & Stappers, 2008,…
  47. … chapter were involved in this design process. The authors are a researcher working…
  48. … and training consultants that design and organize the training sessions. Trainers…
  49. In this chapter, co-design refers to “the creativity of designers and people…
  50. The July co-design session ended with a final test conducted using all current…
  51. The co-design of this MOOC played a role in exploring new, hybrid end-users’…
  52. … environment, and collaborative design methods (rapid collaborative prototyping…
  53. … B. (2019). How participatory design works: Mechanisms and effects. OZCHI '19…
  54. … beginning of the MOOC, the course design offered participants to choose the…
  55. design thinking was used by Tim Brown from the IDEO agency (2008) as "a discipline…
  56. … based on voluntary basis. The design team, as seen in the timeline below (left…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … more equitable classrooms. In design-based research, a conjecture map is used…
  2. … gathering information related to the design of the dashboard. We also attended…
  3. … D. A. (2005). Human-centered design considered harmful. Interactions, 12(4),…
  4. … play a significant role in the design and development process of various curricular…
  5. … Preece, J. (2004). User-centered design. In W. Bainbridge (Ed.), Berkshire encyclopedia…
  6. … 2004). Effective software must be designed to scaffold the analytic process…
  7. … this section, we describe the design of the SEETs as a visual analytics tool.…
  8. designing assessments that address issues related to equity and epistemic justice…
  9. Learning experience design is an interdisciplinary and evolving field (Ahn, 2019).…
  10. Cognitive interviews helped us, as designers of the SEETs, validate our view…
  11. Teachers also provided design recommendations to make the visualizations more…
  12. … human-centered or user experience design methods for a better adaptation of…
  13. … teachers who were included in the design process taught science at the middle…
  14. … approach to systematic educational design research. Journal of the Learning…
  15. … professional development course designed to help teachers learn to carry out…
  16. … Hay, K. (1994). Learner-centered design: The challenge for HCI in the 21st century.…
  17. … inspiration for learning experience design (LX) from diverse perspectives. The…
  18. … methods impacted the tool’s design and development process to meet our objective…
  19. … importance of human-centered design (HCD) methods being incorporated in the…
  20. … W. R., & Yarnall, L. (2005). designing handheld software to support classroom…

Think-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide

  1. … from the first instructional design unit participating in the study, received…
  2. While each instructional design unit used their own course design and recruited…
  3. … (2019, May 26). Intuitive web design: How to make your website intuitive to…
  4. … two facilitators, one can be designated to take notes. However, even if there…
  5. 3.5.3. design Within the Conventions of the LMS
  6. … findings and implications for design practices, specifically pertaining to improving…
  7. 3.1. Study design
  8. While not specifically a design-based research (DBR) study, our research was…
  9. … operationalize learning-centered design principles in online learning environments…
  10. … Proceedings of the 6th conference on designing interactive systems (pp. 209–218).…
  11. … required to navigate more than one design. David illustrated this: “You're…
  12. … consumer website; however, poor UX design still has learning consequences. One…
  13. … change but may also highlight design areas that can be improved in the course…
  14. … testing is to improve course design and the student navigation experience. When…
  15. … best practices for intuitive design based on the experiences of the 19 participants.…
  16. … & Molin, M. (2012). Intuitive design principles: Guidelines for how to build…
  17. … (2018). Improving online course design with think-aloud observations: A “how-to”…
  18. … that, while some instructional design models emphasize evaluation of the design
  19. … university where instructional design is largely decentralized, and multiple…
  20. Each instructional design unit participating in the study recruited student participants…
  21. … (2010). Improving online course design through usability testing. Journal of…
  22. While instructional designers may want course navigation to be seamless from…
  23. … when there is consistency in UX design across online courses. One participant…
  24. … usability testing: How to plan, design, and conduct effective tests (2nd ed.).…
  25. … and thoughts about how to make design improvements (e.g., “rename groups for…
  26. … Do: Conducting TAOs for Course design
  27. … A framework for instructional design. Educational Technology, 51(2), 15-22.
  28. … Anticipating experience while designing online courses. British Journal of Educational…
  29. … Within this context, educators and designers are responsible for creating “environing…
  30. … environment: Learner-centred design? Journal of Computer Assisted Learning,…
  31. … important as misalignment between designer intention and actual user experience…
  32. designing to improve UX will also contribute to improving pedagogical usability…
  33. … (Farrell, 2017). The first step in designing a TAO is identifying what should…
  34. … subsequent suggestions for the best UX design practices in Canvas.
  35. … improving the UX of online course designs. First, it positioned UX in the broader…
  36. … Qualitative inquiry and research design: Choosing among five approaches (3rd…
  37. … (Ed.). (1983). Instructional-design theories and models: An overview of their…
  38. … October). Improving online course design with think-aloud observations: A “how-to”…
  39. … identify suggested best practice design principles (Braun & Clarke, 2006; Clarke…
  40. … can be used in instructional design and online learning contexts to improve…
  41. … for others in the instructional design field to provide instructions for conducting…
  42. Prioritizing UX in online course design assumes a learner experience paradigm,…
  43. … Consider Consistent Online Course design Across Courses
  44. … observing people other than the designers navigating the online course while…
  45. … provides a crucial bridge between designer intentions and user interaction.…
  46. The design-Based Research Collective. (2003). design-based research: An emerging…
  47. Instructors and designers often develop workarounds to make systems work differently…
  48. … Ragan, T. J. (2005). Instructional design (3rd ed.). Wiley.
  49. … important things about the course design will be learned from simple observation,…
  50. Rankin, J. M. (1988). designing thinking-aloud studies in ESL reading. Reading…
  51. … in.” To maximize intuitive design, use identical terms for the same item throughout…

design case

Introduction to the Edited Volume

  1. … the participatory design and co-design case are presented from two perspectives.…
  2. … present two digital learning tools design cases that were guided by theories of change.…
  3. … learning design practice. Using the design case approach, the authors describe designed…
  4. … her colleagues then present two design cases that feature this approach to learning…
  5. … field. The authors explain their design case with great detail using their data collection,…
  6. … step of this workflow with a design case. Applying LX design principles to a game…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … research (Wang & Hannafin, 2005) + design cases (Boling, 2010)
  2. Boling, E. (2010). The need for design cases: Disseminating design knowledge. International…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. 3. design case of Flow Theory and LXD
  2. Boling, E. (2010). The need for design cases: Disseminating design knowledge. International…
  3. … section that follows, we detail a design case that describes how the principles of…
  4. … experience. Furthermore, the design case also suggests that providing participants…
  5. … latter, the chapter will detail a design case (Boling, 2010) about how the engagement…
  6. … terms of game competition, the design case describes how competition drove engagement…
  7. The design case took place at a southeastern urban research university with approximately…
  8. Although the design case highlights how flow theory could be applied to a gamified…

Color Theory in Experience Design

  1. … uses of color through iterative design cases and continual improvement. Though UX…

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … contexts. Also needed is the use of design cases that dissect how particular UX design…

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. In this design case, we describe how a well-known approach within UX design processes…
  2. … through the presentation of two design cases (Boling, 2010; Smith & Boling, 2009)…
  3. Our two design cases reveal that LXDs and UXDs must consider both learner and user…
  4. … infuse LXD methods. In the first design case, we explore how learning experience…
  5. … what follows, we explore two design cases that feature a learner-centered approach…
  6. Boling, E. (2010). The need for design cases: Disseminating design knowledge. International…

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. In this chapter, we focus on a design case (Howard, 2011) in the field of adult vocational…
  2. … and rewriting the instructional design case: A view from two sides. International…

design expertise

Learning Experience Design: Challenges for Novice Designers

  1. … findings from empirical research on design expertise, contextualized as implications for…
  2. … design thinking: A comparison of design expertise. Thinking Skills and Creativity, 27,…
  3. … Stepich, D. (2005). Instructional design expertise: How Will We Know It When We See It? Educational…
  4. … (2009). "Teaching" instructional design expertise: Strategies to support students' problem-Finding…
  5. … of research on instructional design expertise distinguishes some fundamental differences…
  6. … Emery, C. D. (1995). Instructional design expertise: A cognitive model of design. Instructional…

design methods

Introduction to the Edited Volume

  1. … applies participatory design and co-design methods to the design of a Massive Open Online…
  2. … the HCI community’s focus on design methods. To pursue connections between the two…
  3. … serves as an application of UX design methods to the design of a visual learning analytics…
  4. … by using participatory and co-design methods, presents opportunities for powerful synergy.…

Methods of User Centered Design and Evaluation for Learning Designers

  1. … a number of existing learning design methods can be used or adapted to fit iterative…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … sought to create and disseminate design methods. ADDIE and its many derivatives focus…
  2. … practitioners' conception of design methods. CHI '16: Proceedings of the 2016 CHI Conference…

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … practitioners’ conception of design methods. Proceedings of the 2016 CHI conference…

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … J. (2017). Using formal game design methods to embed learning outcomes into game mechanics…

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. … June session was held using co-design methods to help prototype the macro-design of…
  2. … implemented. The development of co-design methods was progressive, iterative, and linked…
  3. … designers using participatory/co-design methods can powerfully achieve two goals: a)…
  4. … last, design thinking and other design methods from design sciences are also being used…
  5. … environment, and collaborative design methods (rapid collaborative prototyping and testing).…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … illustrated how user experience design methods can be applied to the design of learning…
  2. … human-centered or user experience design methods for a better adaptation of the learning…

design principles

Introduction to the Edited Volume

  1. … sociotechnical systems’ design, wherein design principles can be found in abundance.…
  2. … the authors also identify UX design principles and methods that could be used as references…
  3. … Experts synthesizes a set of LX design principles and links each principle to characteristics…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. … purposes of gamification is to use design principles from games to make learning a more…

Learning Experience Design: Challenges for Novice Designers

  1. … solutions based on appropriate design principles, as well as evaluating and iterating the…
  2. … (2016). Examining instructional design principles applied by experienced designers in practice.…

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. Park, T., & Lim, C. (2019). design principles for improving emotional affordances in an…

Think-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide

  1. … literature—by identifying UX design principles and methods that could be relevant to…
  2. … operationalize learning-centered design principles in online learning environments (Silius…
  3. … & Molin, M. (2012). Intuitive design principles: Guidelines for how to build an instinctual…
  4. … designs in Canvas? (2) What UX design principles and best practices do these experiences…
  5. … identify suggested best practice design principles (Braun & Clarke, 2006; Clarke & Braun,…

design process

Introduction to the Edited Volume

  1. … of UCD onto established LIDT design processes.
  2. … approaches and informing their design processes. Collectively, these frameworks begin…
  3. … Designers follows with a conceptual design process that positions LX design as an ill-structured…
  4. … community’s tendency to focus on design processes with the HCI community’s focus…
  5. … complexities introduced to the design process as a result of conceiving of learners…
  6. … LX design principles to a game design process ensures the connection between appropriate…

Methods of User Centered Design and Evaluation for Learning Designers

  1. … insight to situate the learning design process. While the design of learning technologies…
  2. … design methods within iterative design processes, learning designers can advance their…
  3. … their needs centrally in the design process, and (c) allow for creation of design guidelines…
  4. … provided examples of iterative design processes and commonly used evaluation methodologies…
  5. … later stages of the learning design process, allowing for tweaks and refinements to…
  6. … and prototypes, the learning design process becomes iterative, dynamic, and more responsive…
  7. One potential pitfall of any design process occurs when designers create systems based…
  8. … commonly occurs early in the design process after paper prototyping. It allows designers…
  9. … the user sufficiently in the design process. This extends to the field of learning design…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … 2009). These views of design and design process have the potential to diverge in unproductive…
  2. … everyday people to engage in design processes in ways that value their lived experience…
  3. Schön, D. A. (1990). The design process. In V. A. Howard (Ed.), Varieties of thinking:…
  4. … largely on issues relating to design process (see Branch, 2009; Gibbons et al., 1996,…

Theories of Change in Learning Experience (LX) Design

  1. … longevity, which are testament to the design process. While their target learners and…
  2. … misleading impression that UX and LX design processes are linear and tidy. They generally…
  3. Sorcar’s design process aimed at testing a clear theory of change: that to teach HIV/AIDS…
  4. … serve as powerful anchors for the design process, and help answer the fundamental process…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. … and error prevention during the design process. While learning theory provides the foundation…

Models and Design Frameworks for LX

  1. … approaches and informing their design processes. Collectively, these frameworks begin…

Learning Experience Design: Challenges for Novice Designers

  1. … difficulties engaging in the complex design process that entails understanding the underlying…
  2. … knowledge for effective and efficient design process (Bransford et al., 2000; Chi et…
  3. … thinking in the early phases of the design process. International Journal of Technology…
  4. … strengths, and weaknesses to the design process.

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … data and thus inform the entire design process.
  2. … throughout the instructional design process.
  3. … learner-centered approach to the design process by gathering information that provides…
  4. … on UX strategies early in the design process. Additional time is allocated at the beginning…
  5. … offers several advantages to the design process. It positions the instructional designer…
  6. … this reach on the instructional design process. Baaki and Tracey (2019) noted that their…
  7. … component of the instructional design process (Branch & Dousay, 2015; Dick et al., 2009;…
  8. … the user throughout the entire design process to address issues with relevancy, fidelity,…
  9. The instructional design process requires instructional designers to undertake a number…

From Engagement to User Experience: A Theoretical Perspective Towards Immersive Learning

  1. … difficult to acquire. During the design process, novice design students are challenged…

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … framework. This step-by-step design process will also explicitly identify where GBL…
  2. … who were not involved in the design process. This development stage is the perfect opportunity…
  3. … important to LXD by incorporating the design processes proposed by LXD experts (Floor,…
  4. … directly involving learners in the design process. Whilst for Maria the learner involvement…
  5. … be maintained through the game design process.
  6. … outcome and every next step in the design process, including the choice of your medium…

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. … well-known approach within UX design processes (personas) was adopted by LXDs and used…
  2. … approaches into the learning design process. Many instructors are not familiar with…
  3. … new UX tools into a learning design process, opportunities for reflection provide instructors…
  4. … guide a user experience (UX) design process, and we investigate how UX approaches can…
  5. … innovation will arise, enrich the design process, and improve design outcomes.

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. … of participatory design and co-design processes were used to engineer a connectivist…
  2. … built using an instructional co-design process. On a micro scale, participants in the…
  3. … implies a participation in the design process itself that can drive change. In our case,…
  4. … actors. Incorporating users in the design process led to longer delays, higher budgets,…
  5. … on to the next step of the co-design process. This loop was repeated several times.…
  6. … co-design and a participatory design process (Sanders & Stappers, 2008, 2014) enhanced…
  7. … chapter were involved in this design process. The authors are a researcher working in…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … teachers and learners in the design process of systems meant to impact teaching and…
  2. … teachers who were included in the design process taught science at the middle school…
  3. … stakeholders in the creation and design process of learning analytics tools. They conducted…

design thinking

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … (2009). The design of business: Why design thinking is the next competitive advantage.…
  2. … (2009). Change by design: How design thinking transforms organizations and inspires innovation.…
  3. … often known by the moniker “design thinking,” has been taken on perhaps most substantially…

Learning Experience Design: Challenges for Novice Designers

  1. … Wrigley, C. (2018). Facilitating design thinking: A comparison of design expertise. Thinking…

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … interaction. Similar to terms such as design thinking or evaluative thinking, the concept…
  2. Stefaniak, J. (2020). The utility of design thinking to promote systemic instructional…

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. 2.1. Participatory, design thinking and Co-Design
  2. … (Cristol, 2014, p.13). At last, design thinking and other design methods from design…
  3. Brown, T. (2008). design thinking. Harvard Business Review, 86(6), 1-10.
  4. design thinking was used by Tim Brown from the IDEO agency (2008) as "a discipline that…
  5. … participatory team. The team used design thinking, co-design, and participatory design…

emotion

Introduction to the Edited Volume

  1. … of color that influence human emotion and how designers might consider color-use…
  2. … various foci, including ID, empathy/emotional design, interaction design, and…

Methods of User Centered Design and Evaluation for Learning Designers

  1. … viewing images of faces showing emotions and states including happy, surprised,…

Theories of Change in Learning Experience (LX) Design

  1. … learners to increase the sense of emotional comfort while learning about a culturally…
  2. … understand what elements contribute to emotional safety. While competitive analysis…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. … (2020). The effects of flow, emotional engagement, and motivation on success…

Color Theory in Experience Design

  1. 3. emotion and Learning
  2. … presented, thereby evoking conflicting emotions. The neutral grey background…
  3. … Relationship between color and emotion: A study of college students. College…
  4. … aspect of color that influences emotion; a color’s saturation (how little white…
  5. … Hoeksma, J. B. (1995). Colors and emotions: Preferences and combinations. The…
  6. Psychological research on the emotional effects of color extends at least back…
  7. … Müller, J., & Reichelt, M. (2015). emotional design in multimedia learning:…
  8. Third, because color conveys emotional (and sometimes even conceptual) meaning…
  9. … that you feel exemplifies the emotional state you want to create with your design.…
  10. … UX by summarizing some of the emotional, cognitive, and physiological effects…
  11. … these interfaces, how might your emotional and behavioral reaction to the prompt…
  12. … (Elliot et al., 2007). Though such emotional states might have limited direct…
  13. … E. O., & Homer, B. D. (2012). emotional design in multimedia learning. Journal…
  14. … relationships between color, emotion, and learning, (c) some guiding considerations…
  15. … must not only understand the emotions elicited by each color itself but also…
  16. … color wheel, they have various emotional and physiological reactions to them…
  17. … color that matches your overall emotional objective for your product—blues…
  18. … A. (1994). Effects of color on emotions. Journal of Experimental Psychology:…
  19. … Homer, B. D., & Um, E. (2014). emotional design in multimedia learning: Effects…

Learning Experience Design: Challenges for Novice Designers

  1. … influences (e.g., cognitive, emotional, social, cultural, political and aesthetic…

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … design: imagining the cognitive and emotional learner experience. Educational…
  2. … primarily involved with testing the emotional reactions of users and improving…
  3. … designer being influenced by emotions or interests they may not even be aware…

From Engagement to User Experience: A Theoretical Perspective Towards Immersive Learning

  1. … sense of curiosity and awe, an emotion that can have both positive and negative…
  2. Common UX factors include emotion or affect, which is often operationalized as…

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. 2.1.1. Human-Focused, emotional, and Personal
  2. … design: Imagining the cognitive and emotional learner experience. Educational…
  3. … strategy and flow and require emotional as well as cognitive design. Explicit…
  4. … reflection, support/guidance, emotional design, and authentic linking between…
  5. … practitioners, increase the focus on emotional design and the wider LXD context…
  6. … more insight into the social and emotional flow of gameplay that cannot necessarily…
  7. … motivations to guide them both emotionally and cognitively through a responsive…
  8. … inform GBL design, embracing emotional design, mapping learning behaviors to…
  9. … which acknowledges players’ emotional experiences alongside their intellectual…
  10. … Loverock, S. (2008). Assessing emotions related to learning new software: The…
  11. … Design principles for improving emotional affordances in an online learning environment.…
  12. … learning tools with a focus on emotional flow as well as learner goals. As is…
  13. … activities overlap with Empathy/emotional Design, progress into Interaction Design,…
  14. … explicitly includes non-tangible emotional and cognitive actions/reactions as…
  15. … principle for increasing the emotional affordances of learning situations (Park…
  16. … needs, experiences, desires, and emotions are crucial. Park and Lim (2019) state…
  17. … progressive goals and learner emotion is clear, and a learner’s perception…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … oriented multimodal and contextual emotional dashboard. In A. Wise, P. H. Winne,…
  2. … approach to explore learner's emotionality in learning within a 3D narrative…
  3. The various emotional states of learners during a video-based instructional session…

Think-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide

  1. … can also expose participants’ emotions, expectations, and preconceptions (Rubin…

empathy

Introduction to the Edited Volume

  1. … with various foci, including ID, empathy/emotional design, interaction design,…

Learning Experience Design: Challenges for Novice Designers

  1. … learners requires imagination and empathy by the designers (Parrish, 2009), and…

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … 1 is enclosed by three bands: empathy, pragmatism, and co-existence to demonstrate…
  2. … during needs assessments to employ empathy and pragmatism in user-centered learning…
  3. Vann, L. S. (2017). Demonstrating empathy: A phenomenological study of instructional…
  4. … C., & McDonald, J. K. (2017). empathy in distance learning design practice. TechTrends,…

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … the need for learner-centred empathy.
  2. … These activities overlap with empathy/Emotional Design, progress into Interaction…
  3. Maria is foregrounding empathy in her design. She believes that, if the children…
  4. … range of studies on emotion and empathy in teaching and learning contexts (e.g.,…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … would definitely give me some empathy. Especially here, in coherence for females.…

engagement

Introduction to the Edited Volume

  1. In the chapter From engagement to User Experience: A Theoretical Perspective Towards…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … everyday users across the design engagement that is not easily captured in a typical…
  2. … knowledge production and disciplinary engagement in HCI. Third, I will situate theories,…
  3. … temporal positioning of these engagements can vary broadly. For instance, a probe…
  4. Technology engagement as aesthetic experience (Wright & McCarthy, 2004)
  5. … practices, there is increasing engagement with other disciplinary communities such…
  6. … has facilitated new modes of engagement with end users that is not present in traditional…

Theories of Change in Learning Experience (LX) Design

  1. … to favor intuitive outcomes of engagement, likability, and usability to measure…
  2. … Finding flow: The psychology of engagement with everyday life. Basic Books.
  3. … to use and will sustain user engagement.

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. … J. (2017). Toward meaningful engagement: A framework for design and research of…
  2. … this state of flow that their engagement is high, and they have an intense concentration…
  3. … flow especially as it relates to engagement.
  4. … Effectiveness of gamification in the engagement of students. Computers in Human…
  5. … sought to increase faculty’s engagement using gamification elements and flow theory…
  6. … gamification: Adding game elements for engagement. Medical Reference Services Quarterly,…
  7. … gamification motivates visits and engagement for online academic dissemination—An…
  8. … online faculty’s perceptions of engagement within a gamified professional development…
  9. … (Boling, 2010) about how the engagement construct within flow theory was applied…
  10. … aspect to increased flow and engagement within the PD course. According to the literature,…
  11. … performance to increase user engagement: clear goals and immediate feedback, equilibrium…
  12. … competency was completed for “engagement: The Way Learning” (Figure 4). As noted…
  13. … Universal Design for Learning, (b) engagement – The Why of Learning, (c) Representation…
  14. … describes how competition drove engagement and created an optimal environment for…
  15. … with the challenge to foster engagement in professional development within higher…
  16. … this state of flow, learners’ engagement is often high and they have intense concentration…
  17. … Finding flow: The psychology of engagement with everyday life. Basic Books.
  18. … elements of learner control and engagement.
  19. … more holistic understanding of engagement and flow could be gained from these different…
  20. … principal theories associated with engagement and gamification is flow theory, also…
  21. … certificate of completion) to promote engagement and create an optimal learning…
  22. … link between increased levels of engagement and the introduction of gamification…
  23. … The effects of flow, emotional engagement, and motivation on success in a gamified…

Color Theory in Experience Design

  1. … evoking passion, dissent, or engagement; cool colors evoking comfort, closeness,…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … arrangements. However, learners' engagement with learning technologies in real-world…

Learning Experience Design: Challenges for Novice Designers

  1. … experience includes the cognitive engagement with the learning tasks, as well as…
  2. … learning goal through meaningful engagement led by the learners. That is, each learner…
  3. … by which motivation relates to engagement and learning. Consequently, this gives…

From Engagement to User Experience: A Theoretical Perspective Towards Immersive Learning

  1. … to ultimately lead to learner engagement, our framework’s outcome. We present…
  2. Meaningful engagement is fundamental to the learning process (Martin, 2012) as a…
  3. 5. Building Learner engagement through Immersive Technologies
  4. … Dupret, G. (2012). Models of user engagement. In J. Masthoff (Ed.), Proceedings…
  5. 2.1. Learner engagement
  6. … framework: Linking cognitive engagement to active learning outcomes. Educational…
  7. … framework to improve learner engagement.
  8. … is a need to force continued engagement through variation, much like in active learning.
  9. … enjoyment to improve learner engagement.
  10. … Pelachaud, C. (2015). Definitions of engagement in human-agent interaction. Proceedings…
  11. … (Soto, 2013), and increasing engagement through activity (Procter, 2012). Depending…
  12. … and can highly impact learner engagement. In the case of novelty, we find that some…
  13. … (2009). Immersive interfaces for engagement and learning. Science, 323(5910), 66-69.
  14. … & Ainley, J. (2011). Student engagement with science in early adolescence: The contribution…
  15. … II commentary: Motivation and engagement: Conceptual, operational, and empirical…
  16. … automated (AAA) measurement of engagement during learning. Educational Psychologist,…
  17. … how they work together or how engagement does or does not occur.
  18. … several UX factors that increase engagement with the technology experience and ultimately…
  19. Learner engagement is an outcome often associated with immersive technology (Dede,…
  20. … influencing the degree of learner engagement. We discussed several known UX factors…
  21. … experience, generates high levels of engagement from users which can quickly dissipate…
  22. … lead to improved or diminished engagement with a technology. There are similarities…
  23. … that indirectly lead to learner engagement through constructs that hold meaning…
  24. … considered a factor leading to learner engagement (Ainley & Ainley, 2011). Features…
  25. … and their relationship towards engagement. It is particularly difficult when the…
  26. … improving student designs through the engagement resulting from being able to address…
  27. … being used to enhance learner engagement in the spatial disciplines. We draw our…
  28. … are directly related to learner engagement (D’Mello et al., 2017). We focus on…
  29. … satisfaction, enjoyment, and learner engagement. Similarly, learner feedback from…
  30. … Immersive Technology for Learner engagement
  31. … outcomes through constructivist engagement in Second Life. International Journal…
  32. … conclude with the intended impact on engagement within learning scenarios that use…
  33. … concept in our discussion—learner engagement.
  34. … implications to improve learner engagement and ultimately learning.

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … learn: An empirical study on engagement, flow and immersion in game-based learning.…
  2. … (2009). The development of the game engagement questionnaire : A measure of engagement
  3. … learner-focused approach (i.e., a mode of engagement that is personal, supported,…
  4. … actions that will lead to learner engagement with the ILOs.
  5. Whitton, N. (2011). Encouraging engagement in game-based learning. International…
  6. … critical for both learning and engagement (Dodero et al., 2015, p. 187).

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. … motivation for taking the course, and engagement strategies were provided by faculty…

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. … pédagogique au service de l’engagement dans un MOOC. L’Harmattan.

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … meaningful guidelines for their engagement can be elaborated, such as allowing students…

epistemology

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. e.g., epistemology, added value for teaching, objectiveness, match between designer…

equity

Introduction to the Edited Volume

  1. … Jacobs, and Sumner, Supporting equity in Schools: Using Visual Learning Analytics…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … impact, calling attention to inequity, and encouraging dialogue and social activism.…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … D., & Pimm, D. (Eds.). (2011). equity in discourse for mathematics education:…
  2. … like the present: Reflecting on equity in school mathematics. Theory into Practice,…
  3. … ability classrooms: Quality and equity dimensions of education effectiveness.…
  4. Moschkovich, J. N. (2012). How equity concerns lead to attention to mathematical…
  5. … teachers are about fostering equity in their classrooms. As part of our research…
  6. … that address issues related to equity and epistemic justice in the classroom…
  7. We argue that supporting equity involves understanding learners’ experiences…
  8. … agent for teachers to consider inequity in their classrooms. For example in…
  9. … (2019). Assessment to promote equity and epistemic justice: A use-case of a…
  10. … Amplifying and attenuating inequity in collaborative learning: Toward an analytical…
  11. … how visualizations can reveal equity concerns in classrooms. Using this UX method…
  12. … meet our objective of promoting equity from the lens of teachers. A use case…

evaluation methods

Methods of User Centered Design and Evaluation for Learning Designers

  1. … conjunction with a variety of evaluation methods to better align prototype interface designs…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … shift from “verified design and evaluation methods” to “a palette of situated design…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … However, a tension exists in that evaluation methods that focus narrowly on technological…

experimental evaluation

Introduction to the Edited Volume

  1. … design and user experience, (d) experimental evaluations, and (e) feedback and implementation.…

The Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring System

  1. 3.5. experimental evaluation
  2. … Design and User Experience, (d) experimental evaluations, and (e) Feedback and Implementation…
  3. … from cognitive walkthroughs and experimental evaluations showed positive effects of our redesign…
  4. experimental evaluation is a unique and critical aspect of DIF. Experiments, unlike other research…
  5. … development. The explicit inclusion of experimental evaluations also allowed us to uncover the…
  6. … key element of the DIF cycle is experimental evaluations in addition to user feedback.
  7. … predecessor. Our findings from this experimental evaluation highlight the tension between different…
  8. experimental evaluations

eye-tracking

Methods of User Centered Design and Evaluation for Learning Designers

  1. 4.8. eye-tracking
  2. … to the think-aloud user study, eye-tracking is an evaluation method that involves…
  3. … perspective of learning design, eye-tracking and EEG-based user testing are typically…

Color Theory in Experience Design

  1. … that matter. For instance, one eye-tracking study found that adding random colors…

flow theory

Introduction to the Edited Volume

  1. flow theory and Learning Experience Design in Gamified Learning Environments by Vann…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. 3. Design Case of flow theory and LXD
  2. 3.4. Rationale for flow theory
  3. 3.5. Course Design Using flow theory and Gamified Learning
  4. … Learning Experience Design and flow theory in Game-Based Learning
  5. 2. flow theory
  6. … earlier, the theoretical tenets of flow theory align well with gamified approaches…
  7. … using gamification elements and flow theory within the course to improve faculty’s…
  8. … characteristically lacking engagement, using flow theory to design the course may…
  9. … the theoretical foundations of flow theory (Guo et al., 2016) and its implications…
  10. … Csikszentmihalyi, 1996). Alternatively, flow theory highlights how a poorly designed…
  11. … redesigned using elements of flow theory and gamification.
  12. … D., & Wiebe, E. (2011). Using flow theory to design video games as experimental stimuli.…
  13. … The researcher believed that flow theory and related empirical evidence supported…
  14. This chapter argues that flow theory is an approach that equally describes the learning…
  15. … electronic learning system: The flow theory perspective. International Journal of…
  16. The first construct of flow theory includes clear goals and immediate feedback. The…
  17. … the design case highlights how flow theory could be applied to a gamified approach,…
  18. … elements were included to support flow theory and gamified learning. As participants…
  19. … engagement and gamification is flow theory, also known as optimal experience theory…

From Engagement to User Experience: A Theoretical Perspective Towards Immersive Learning

  1. … Csikszentmihalyi, M. (2009). flow theory and research. In C. R. Snyder, & S. J. Lopez…

focus group

Methods of User Centered Design and Evaluation for Learning Designers

  1. 4.2. focus groups
  2. focus groups are often used during the front-end analysis phase. Rather than the researcher…
  3. … analyzing user data (e.g., surveys, focus groups, interviews, observations) and assessing…
  4. … students to participate in a focus group. The learning designer had created a semi-structured…

The Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring System

  1. … iSTART effectively. We conducted focus groups and worked closely with teacher-partners…
  2. We conducted several focus groups and interviews with teachers who were using iSTART…

game design

Introduction to the Edited Volume

  1. … Rieber, L. P. (2017). Leveling up: game design research and practice for instructional…
  2. … scholars in the area of educational game design (e.g., Charsky, 2010; Hirumi et al.,…
  3. … design, interaction design, and game design. Abbott elaborates on each step of this…

Learning Experience Design: Challenges for Novice Designers

  1. … DODDEL model to teach serious game design to novice designers. Proceedings of Ascilite…

The Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring System

  1. … examining trends in website and game design. The research team met to discuss which…

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … (2012). The six facets of serious game design: A methodology enhanced by our design…
  2. … and confident with educational game design, an ambitious and complex example involving…
  3. … interdisciplinary expertise spanning game design, interaction design, and pedagogy…
  4. … (and improving the rigour of the game design through subsequent iterations).
  5. … practical considerations which impact game design within an LXD framework.
  6. … strong pedagogical as well as game design foundations. Shaded boxes in Figure 1 attempt…
  7. … elements of LXD, Floor (2018) places game design towards the goal (as opposed to…
  8. … Purdy, J. (2017). Using formal game design methods to embed learning outcomes into…
  9. … loop: A player activity model for game design and analysis. ACE '16: Proceedings…
  10. … can be maintained through the game design process.
  11. … Interaction Design, and culminate in game design as learning content and mechanics…
  12. … interdisciplinary link between pedagogy and game design reinforces LXD’s potential…
  13. … young to participate directly in game design, Maria has previously had good results…

game-based learning

Introduction to the Edited Volume

  1. … Preparing Instructional Designers for game-based learning: Part 1. TechTrends, 54(3), 27-37.
  2. … Preparing Instructional Designers for game-based learning: Part 2. TechTrends, 54(4), 19-27.
  3. … design of physical—not digital—game-based learning interventions. Abbott’s Intentional…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. … Experience Design and Flow Theory in game-based learning

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … engagement, flow and immersion in game-based learning. Computers in Human Behavior, 54, 170-179.…
  2. … experience. This chapter proposes that game-based learning (GBL), with its focus on maintaining…
  3. … found in Production of Creative game-based learning Scenarios: A Handbook for Teachers (Torrente…
  4. … (2011). Production of Creative game-based learning Scenarios: A Handbook for Teachers. https://edtechbooks.org/-cmQp
  5. … Whitton (Eds.), Cases on digital game-based learning: Methods, models, and strategies (pp.…
  6. … behaviour. International Journal of game-based learning, 7(3), 63–73.
  7. … model. International Journal of game-based learning, 8(1), 52–73. https://edtechbooks.org/-ZFRS
  8. … (2011). Encouraging engagement in game-based learning. International Journal of Game-Based…
  9. Abbott, D. (2019a). game-based learning for postgraduates : An empirical study of an educational…

gamification

Introduction to the Edited Volume

  1. … the authors describe designed gamification elements and make explicit connections…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. … experiment on the effects of gamification. Computers in Human Behavior, 71, 469–478.
  2. … theory were applied towards the gamification of a professional development course.…
  3. … I. J. (2016). Effectiveness of gamification in the engagement of students. Computers…
  4. … faculty’s engagement using gamification elements and flow theory within the course…
  5. Buckley, P., & Doyle, E. (2016). gamification and student motivation. Interactive Learning…
  6. … K., & Specht, M. (2018). Get gamification of MOOC right! International Journal of…
  7. … J. (2015). An introduction to gamification: Adding game elements for engagement. Medical…
  8. … understanding the effects of individual gamification elements on intrinsic motivation…
  9. … M.-S., & Chuang, T.-Y. (2016). How gamification motivates visits and engagement for…
  10. … to examine the relationship of gamification's competitive aspect to increased flow…
  11. … using elements of flow theory and gamification.
  12. … D. A. (2015). Applying basic gamification techniques to IT compliance training: Evidence…
  13. … load and learning anxiety in gamification software engineering education: A structural…
  14. … development also explained the various gamification elements added to the course (badging,…
  15. … positive effect that competitive gamification features, such as a leaderboard, has…
  16. … evidence supported the idea that gamification can be used to engage faculty in professional…
  17. … Angelova, G., & Others. (2015). gamification in education: A systematic mapping study.…
  18. … (2015). Assessing the effects of gamification in the classroom: A longitudinal study…
  19. … design case was limited to the gamification features of badging, award certificate,…
  20. … associated with engagement and gamification is flow theory, also known as optimal…
  21. … the online PD used additional gamification elements (badging, leaderboard, content…
  22. … Chinese language learning with gamification and using mnemonic method. Procedia Computer…
  23. … to explore the degree to which gamification can improve learning outcomes within higher…

Heuristic evaluation

Methods of User Centered Design and Evaluation for Learning Designers

  1. 4.5. Heuristic evaluation
  2. Nielsen, J. (1994). Heuristic evaluation. In J. Nielsen & R. L. Mack (Eds.), Usability inspection…
  3. … (QM) can be used for guiding Heuristic evaluations (MarylandOnline, Inc, 2018). QM provides…
  4. Heuristic evaluation is an inspection method that does not involve directly working with the…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. Albion, P. (1999). Heuristic evaluation of educational multimedia: From theory to practice.…
  2. Nielsen, J. (1994b). Heuristic evaluation. In J. Nielsen & R. Mack (Eds.), Usability inspection…

human-centered

Introduction to the Edited Volume

  1. … disciplines leaning towards more human-centered approaches to design, could this signal…
  2. … (a) learning experience, (b) human-centeredness, (c) goal-orientation, and (d) design.…

Methods of User Centered Design and Evaluation for Learning Designers

  1. … contemporary. Synthesis Lectures on human-centered Informatics, 5(2), 1–129. https://edtechbooks.org/-VBxB

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … resonate strongly with trends of human-centered design within HCI, UX is not generally…
  2. … job title umbrella relating to human-centered design, its lack of precise origin means…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … equally important in fostering human-centered learning processes. However, a factor…

Learning Experience Design: Challenges for Novice Designers

  1. 2.2. human-centered
  2. … emphasizes the importance of human-centered considerations for diverse learners' needs,…
  3. … and interactions imbued in the human-centered, goal-oriented, learning experience. Iterative…
  4. … behind the phenomenon, leading to human-centered inquiries. This subsequently allows…
  5. … and satisfying (Wilson, 2005). human-centered LXD includes empathetic understanding…
  6. … project-based learning) is employed for a human-centered, goal-oriented, learning experience.…
  7. … empathy towards the learners, and human-centeredness that considers not only what the…
  8. … defined as designing learning as a human-centered experience that leads to a desired…
  9. human-centered
  10. … terms of learning experience, human-centered, goal-oriented, and design.
  11. … practice of designing learning as a human-centered experience that leads to a desired…
  12. … elements of learning experience, human-centeredness, and goal-orientedness serve as…
  13. … lacks considerations for the human-centeredness of LXD. Our novice relies on sparse…
  14. … important considerations for human-centered, goal-oriented, learning experiences.
  15. … with insufficient support for human-centered and goal-oriented considerations.

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … evolved. Synthesis Lectures on human-centered Informatics, 7(4), 1–91.

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … dedicated to foregrounding a human-centered, personal experience, which acknowledges…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. Norman, D. A. (2005). human-centered design considered harmful. Interactions, 12(4),…
  2. … started exploring and adopting human-centered or user experience design methods for…
  3. … emphasized the importance of human-centered design (HCD) methods being incorporated…

human-centered design (HCD)

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … emphasized the importance of human-centered design (HCD) methods being incorporated in the field…

human-computer interaction (HCI)

Introduction to the Edited Volume

  1. … of methods and processes from human-computer interaction (HCI), UX, and UCD in LIDT, but are doing so…

Methods of User Centered Design and Evaluation for Learning Designers

  1. … Long recognized in the field of human-computer interaction (HCI), such adjustments, accommodations, and…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … at the intersections of LDT, human-computer interaction (HCI), and design, with particular areas of focus…
  2. … systems birthed the field of human-computer interaction (HCI), concretized through shared interest among…
  3. … disciplinary traditions, including human-computer interaction (HCI), interaction design (IxD), cognitive…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … Trist & Bamforth, 1951). While human-computer interaction (HCI) research investigates person-technology…
  2. … learning design of the value of human-computer interaction (HCI) and daughter disciplines such as UX (Gray…

Learning Experience Design: Challenges for Novice Designers

  1. … related design fields such as human-computer interaction (HCI), architecture, product design, and software…

From Engagement to User Experience: A Theoretical Perspective Towards Immersive Learning

  1. … on user experience (UX) from human-computer interaction (HCI). Both perspectives depend on engaging users…

hypothesis testing

Theories of Change in Learning Experience (LX) Design

  1. 4.3. Preliminary hypothesis testing
  2. 4.5. Further hypothesis testing
  3. hypothesis testing is key to designing impactful interventions and can be continued past…

immersive technology

Introduction to the Edited Volume

  1. … conceptual design framework blending immersive technology and user/learner experience to impact…

From Engagement to User Experience: A Theoretical Perspective Towards Immersive Learning

  1. … cognitive learning approach. Lastly, immersive technology has only recently started to facilitate…
  2. … community, presence as related to immersive technology has been hypothesized as highly influential…
  3. … and geology increasingly use immersive technology based on the promise of several benefits…
  4. … architectural education where immersive technology has been effectively implemented to improve…
  5. … form of embodiment as found in immersive technology is the use of field trips and fieldwork,…
  6. immersive technology is becoming more affordable, leading to increases in adoption for education,…
  7. … theoretical linkages as UX from immersive technology: involvement, motivation, and usability.
  8. … two broad perspectives towards immersive technology in learning; one is focused on learning…
  9. … learning experience using any immersive technology. Representational abstraction (technology…
  10. … provide a simplified table of immersive technology types and the technical and spatial attributes…
  11. … further clarify what we mean by immersive technology in the context of VR. From Google Cardboard…
  12. … outcome often associated with immersive technology (Dede, 2009). Stemming from a broader concept…
  13. … tendency in education to implement immersive technology and focus exclusively on either learning…
  14. … be ignored. Users experiencing immersive technology for the first time can experience an overwhelming…
  15. … central to UX in the context of immersive technology. In the spatial disciplines, we can focus…
  16. … using their own body. In newer immersive technology, physical movement is now tracked, enabling…
  17. … engagement. Good usability within an immersive technology will blend seamlessly into the experience,…
  18. … framework, consisting of UX factors of immersive technology that indirectly lead to learner…
  19. … (Vorderer et al., 2004). With immersive technology, however, successful exposure leads to…
  20. … the rapidly changing nature of immersive technology, it has been challenging to formalize…
  21. … framework applies not only one immersive technology but two. Nine Cube VR (Hopfenblatt & Balakrishnan,…
  22. UX in the context of immersive technology additionally focuses on specific factors meant to…
  23. … increase and decrease UX factors of immersive technology, suggesting a need for balance in…
  24. … Framework for UX and Learning in immersive technology for Learner Engagement
  25. … involvement of the senses through immersive technology provides the learner with a greater…
  26. … architecture students, we utilized immersive technology in the form of VR because design students…
  27. … describing the role of UX in immersive technology and how it leads to learning, drawing from…
  28. … capability (Bowman & McMahan, 2007). immersive technology allows students to view and interact…
  29. Learning through immersive technology has focused primarily on a constructivist approach (Bricken,…
  30. … that is presented through the immersive technology. Representational abstractions come in…

instructional design (ID)

Introduction to the Edited Volume

  1. … well-established practices of instructional design (ID), authors Stefaniak and Sentz position needs…
  2. … largely siloed. A great deal of instructional design (ID) projects can be described as multidisciplinary.…

Learning Experience Design: Challenges for Novice Designers

  1. … traditional field of learning design, instructional design (ID), over hundreds of ID models have…

interaction design

Introduction to the Edited Volume

  1. … ID, empathy/emotional design, interaction design, and game design. Abbott elaborates on…

Methods of User Centered Design and Evaluation for Learning Designers

  1. … way, content, visual design, and interaction design can all be tested before any actual…
  2. … analysis of user interviews. interaction design Foundation. https://edtechbooks.org/-PRHn

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … through design as a method for interaction design research in HCI. Proceedings of the SIGCHI…
  2. … Transcending disciplinary boundaries in interaction design. Interactions, 16(5), 48–51.…
  3. … human-computer interaction (HCI), interaction design (IxD), cognitive psychology, and human…

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … experience: An early framework for interaction designers. Proceedings of DIS 2000: Designing…

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … iterations of all steps within the interaction design category shown in Figure 1.
  2. … expertise spanning game design, interaction design, and pedagogy (Bellotti et al., 2013),…
  3. … smiley model as a framework. interaction design and Architecture(s), 29(1), 52–75. https://edtechbooks.org/-tbK
  4. … interactions is woven into both interaction design within GBL and the affordances of the…
  5. … Empathy/Emotional Design, progress into interaction design, and culminate in Game Design…

interviews

Methods of User Centered Design and Evaluation for Learning Designers

  1. … be recruited for key informant interviews with the purpose of gathering specific…
  2. … do a thematic analysis of user interviews. Interaction Design Foundation. https://edtechbooks.org/-PRHn
  3. … (e.g., surveys, focus groups, interviews, observations) and assessing user needs…
  4. … artifacts, records notes, and performs interviews. In this phase, the researcher…
  5. … In order to create a persona, interviews or observations should gather information…

Theories of Change in Learning Experience (LX) Design

  1. … collaborators to conduct semi-structured interviews with young adults, schoolteachers…
  2. … build upon insights from these interviews, team members also developed surveys through…
  3. … Through cognitive task analysis interviews with expert educators, the team developed…
  4. … and 5th-graders. Stakeholder interviews with teachers and curriculum standards helped…

The Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring System

  1. … conducted several focus groups and interviews with teachers who were using iSTART…
  2. … think-aloud, we conducted retrospective interviews to gain additional insights into…

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. … functionality. Like other informational interviews, these conversations framed and…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. The cognitive interviews enabled our research team to gather evidence on how cognizant…
  2. … procedures for conducting cognitive interviews to pretest questionnaires: A review…
  3. … the objectivity of cognitive interviews. In N. C. Tucker (Eds.), Proceedings of…
  4. Cognitive interviews helped us, as designers of the SEETs, validate our view of visual…
  5. … teaching. Think aloud and cognitive interviews were conducted simultaneously in…
  6. … then participated in cognitive interviews (Fisher & Geiselman, 1992). Cognitive…
  7. … conducted four types of design interviews (generative card sorting exercises, semi-structured…

learner analysis

Introduction to the Edited Volume

  1. … narrow—often only focusing on learner analysis—and fail to conceive of learners as…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … typical ID phase or method (e.g., learner analysis; Gray, 2015). Much of this richness…

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … be minimized to focus more on learner analysis. The goal of every needs assessment is…
  2. … design field would refer to as a learner analysis. learner analysis is focused on gathering…
  3. … analysis; contextual analysis; and learner analysis. The purpose of a needs assessment…

learner experience

Introduction to the Edited Volume

  1. … on the theory and practice of learner experience (LX) and user experience (UX) in the field…
  2. … Interaction: Towards a Framing for learner experience (LX) Design, conceives of LX design…
  3. … example, learning experience and learner experience are both referred to as LX. What do…
  4. … creating positive and enjoyable learner experiences. To this end, the authors situate their…
  5. … Sociotechnical-Pedagogical Usability for Evaluating learner experience in Technology-Enhanced…
  6. … present UX as the intersection of learner experience and pedagogical usability. In addition…
  7. … immersive technology and user/learner experience to impact learner engagement. The authors…

Methods of User Centered Design and Evaluation for Learning Designers

  1. … judiciously is paramount for a positive learner experience.
  2. … are more appropriate to overall learner experience, while others focus more specifically…
  3. … approaches to support positive learner experience in digital environments. To this end,…
  4. … the likelihood for a positive learner experience.
  5. … promising in supporting a positive learner experience. However, given the iterative nature…
  6. … likelihood to promote a positive learner experience than a course that is organized based…
  7. … insights along the dimensions of learner experience outlined above. These can serve as the…
  8. … a potentially more effective learner experience was uncovered.
  9. … that can be used to improve the learner experience for this learning module.
  10. … culturally sensitive and diverse learner experience. However, developing personas of, for…
  11. … likelihood of a more positive learner experience. In addition, after designs are approved,…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. 5. Toward a Definition of learner experience (LX) Design
  2. … June 20). UX to LX: The Rise of learner experience Design - EdSurge News. EdSurge. https://edtechbooks.org/-wwV
  3. … emergence of a transdisciplinary learner experience (LX) designer role, attempting to align—or…
  4. … conceptual boundaries for a future learner experience (LX) design role. As is already the…
  5. … knowledge in the creation of learner experiences in many educational forms and contexts,…
  6. … Dewey, 1934/2005) to guide user/learner experiences, and both have a range of scholarship…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. 2.1. Toward learner experience Evaluation: Extending Technological Usability to Consider…
  2. … necessary to foster a positive learner experience. The social dimension includes sociality…
  3. … course delivery system affects the learner experience. Systems that have higher technological…
  4. … evaluating and improving the learner experience (LX) with learning technologies (Earnshaw…
  5. … not sufficient for the whole learner experience, the pedagogical dimension considers (a)…
  6. … so as to positively influence learner experience in online or hybrid learning arrangements.…
  7. … pedagogical and social dimensions of learner experience. Meaningful technology-mediated…
  8. Traditionally, learner experience studies have focused principally on technological usability.…
  9. … technical and pedagogical aspects of learner experience to better understand the overall…
  10. … the social dimensions of the learner experience.
  11. … established three dimensions of learner experience in the sections above (the technological,…
  12. … evaluation to exploring and assessing learner experience; (b) provide a nuanced approach…
  13. … pedagogical and social dimensions of learner experience, a complex and interconnected view…
  14. … social and pedagogical aspects of learner experience. We coin this multidimensional usability…
  15. … recommendations for supporting learner experience in active student-centered learning environments

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … imagining the cognitive and emotional learner experience. Educational Technology Research…

From Engagement to User Experience: A Theoretical Perspective Towards Immersive Learning

  1. … theoretical perspective of the user and learner experience. Our perceptions of technology…
  2. … learning scenario. Similar to UX, learner experience is based on an allocation of attention…
  3. … Sweller, J. (2000). Incorporating learner experience into the design of multimedia instruction.…

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … Imagining the cognitive and emotional learner experience. Educational Technology Research…
  2. … up. Throughout the workflow, learner experience is at the centre of the process. Reflection…
  3. Jagger, P. (2016). The dawn of learner experience design. ITNOW, 58(3), 52–53. https://edtechbooks.org/-MJN
  4. … A. (2015). PALX : Player and learner experience design: Can we design for both? CHItaly…
  5. … frontier game : A case study on learner experience. In B. McLaren, R. Reilly, S. Zvacek,…
  6. … Rosencheck, 2015) and emphasizes that learner experience is crucial to maintaining relevance…

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. … Design Teams’ Reflection on learner experience Design (LXD) From a Professional Development…
  2. … e-learning activities (in terms of learner experience) and to enrich the practices of the…
  3. … Strategies for enhancing the learner experience and quality of MOOCs. Revista de Educación…
  4. From our perspective, learner experience design (LXD) is not only based on the learning experience…
  5. … Stappers, 2008, 2014) enhanced the learner experience in three ways: a) by creating a pre-tested…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … learners’ data. Readily interpretable learner experience data can promote increased use…
  2. Understanding learner experience through a variety of quantifying methods can help in promoting…
  3. … visualizations of disaggregated learner experience data (see Figure 3). Most of the teachers…
  4. … teaching. Given the abundance of learner experience data that can potentially be made available,…

Think-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide

  1. 2. UX, learner experience, and Pedagogical Usability
  2. … importantly distinct from both learner experience and UX is that of pedagogical usability,…
  3. … a more thorough review of the learner experience literature to properly situate it in the…
  4. … within this context, some of the learner experiences are inseparable from their experiences…
  5. … of how UX intersects with both learner experience and pedagogical usability. This chapter…
  6. … UX in the broader contexts of learner experience and pedagogical usability. Next, it presented…
  7. … situated within the contexts of learner experience and pedagogical usability. Second, a…
  8. … online course design assumes a learner experience paradigm, which at its core emphasizes…

learner experience design (LXD)

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … in any context for any user. learner experience design (LXD), however, has a narrower focus on improving…

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. … Design Teams’ Reflection on learner experience design (LXD) From a Professional Development Perspective
  2. From our perspective, learner experience design (LXD) is not only based on the learning experience related…

learner-centered design

Introduction to the Edited Volume

  1. … designers seeking to engage in learner-centered design and research.

Theories of Change in Learning Experience (LX) Design

  1. … on the learner is key to our learner-centered design philosophy. While keeping the learner at…

Learning Experience Design: Challenges for Novice Designers

  1. … extends such considerations with learner-centered design, shifting focus from instruction to…

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. … especially important to consider in learner-centered design (Quintana et al., 2001). Learners…
  2. … process (Cooper, 2004). While learner-centered design practitioners create learning experiences…
  3. … Understanding the importance of learner-centered design is beneficial for UXDs working on projects…
  4. An original goal of learner-centered design was to describe how technology-enhanced designs for…
  5. … an account of the origins of learner-centered design and contrast it with user-centered design.…
  6. … Exploring a structured definition for learner-centered design. In B. Fishman & S. O'Connor-Divelbiss…
  7. … Krajcik, J., & Soloway, E. (2001). learner-centered design: Reflections and new directions. In…
  8. One outcome of a learner-centered design approach is tools designed to facilitate the development…
  9. … Guzdial, M., & Hay, K. (1994). learner-centered design: The challenge for HCI in the 21st century.…
  10. … observed a key difference between learner-centered design and user-centered design: in the former,…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … building on these ideals to promote learner-centered design (Soloway et al., 1994), including…
  2. … Guzdial, M., & Hay, K. (1994). learner-centered design: The challenge for HCI in the 21st century.…

learning design

Introduction to the Edited Volume

  1. … volume in Abbott’s Intentional learning design for Educational Games.
  2. … increasingly are being applied in learning design contexts (Baek et al., 2008; Barab…
  3. Secondly, although learning designers are applying methods and processes of UCD in their…
  4. … suggestions are provided for novice learning designers. While this chapter’s relatable…
  5. … terms like LX, LXD, LCD, and learning design have been readily adopted, it is unclear…
  6. … heuristics is provided to help learning designers apply the proposed framework. Firmly…
  7. … acknowledges the vital role of theory in learning design, but cautions that privileging…
  8. … literacies, instructional and learning designers do not necessarily need to individually…
  9. … authors present their vision for learning design as a bidirectional interplay between…
  10. … Centered Design and Evaluation for learning designers, authors Schmidt, Earnshaw, Tawfik,…
  11. … multiplicity of perspectives learning designers must consider when seeking to perform…
  12. … endeavors at the intersection of learning design, UX, HCI, and associated disciplines…
  13. … UX testing methods applied to learning design and contributes to our understanding of…
  14. … introduction for the field of learning design & Technology.  https://edtechbooks.org/ux
  15. … design would be impossible for learning designers to reasonably master. Therefore, establishing…
  16. … interventions. Abbott’s Intentional learning design for Educational Games: A Workflow…

Methods of User Centered Design and Evaluation for Learning Designers

  1. … incorporated into the tools of the learning design trade, including LMSs, video conferencing…
  2. … methodologies can be used in a learning design context. These can be applied during various…
  3. … valuable insight to situate the learning design process. While the design of learning…
  4. For example, a learning designer planning to create a learning object using an authoring…
  5. … to more intentionally bridge learning design and user-centered design approaches to support…
  6. For example, imagine that a learning designer has received approval on a wireframe set…
  7. … Data-based requirements (a) help learning designers avoid the pitfall of applying ready-made…
  8. … significant traction in the field of learning design due to advances in machine learning…
  9. For example, a learning designer developing a course in a LMS can benefit from rapid prototyping…
  10. … specific examples of how to approach learning design using methods and processes commonly…
  11. For learning designers developing online courses, established quality metrics such as…
  12. learning designers do not frequently have access to large numbers of learners for A/B…
  13. … ethnography can be applied in learning design is in the development of learner personas.…
  14. … remember. From the perspective of learning design, these design factors are used strategically…
  15. … sorting is particularly useful for learning designers creating courses in learning management…
  16. … tool for the early stages of a learning design project. The rapid prototyping approach…
  17. In learning design, the CW is particularly valuable when working in teams that consist…
  18. … designers in an introductory learning design course using a template. The design context…
  19. … learners in later stages of the learning design process, allowing for tweaks and refinements…
  20. … personas and prototypes, the learning design process becomes iterative, dynamic, and…
  21. For example, a learning designer developing an undergraduate introduction to nuclear engineering…
  22. … impedes meaningful learning. From a learning design perspective, poor usability might…
  23. From the perspective of learning design, eye-tracking and EEG-based user testing are typically…
  24. … theory is especially helpful for learning design because it provides a framework to understand…
  25. … by the effective instructional/learning design of learning materials (hereafter referred…
  26. … Personas are especially helpful for learning designers in considering cultural diversity.…
  27. … This extends to the field of learning design and instructional design and technology…
  28. For example, learning designers developing a course in an LMS often incorporate multiple…
  29. … historically on theories that guide learning design (e.g., scaffolding, sociocultural…
  30. … limited resources provided to learning designers, think-aloud user testing is particularly…
  31. … Prototyping is a useful skill for all learning designers, including those who create…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … designers to deal with formal learning design challenges? Should LX become an umbrella…

Theories of Change in Learning Experience (LX) Design

  1. … effective theory of change for learning design, we need to have answers to three key…
  2. … development, analysis, and refinement of learning designs.
  3. … their successive iterations in learning design, and their repeated testing with targeted…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … centered design and evaluation for learning designers. In M. Schmidt, A. A. Tawfik, I.…
  2. … social and pedagogical factors in learning design. The pedagogical dimension involves…
  3. Increasingly, researchers of learning design are applying methods from usability and user…
  4. … person-technology relationships, learning design must consider not only the technological…
  5. … instructional designers, and learning designers do not develop new learning technologies…
  6. … increasing recognition in the field of learning design of the value of human-computer…
  7. … evaluating technology-mediated learning designs and then remediating those flaws. We…
  8. … of usability in the context of learning design; (c) stratify learner experience in technology-mediated…
  9. … checklists like these enable learning designers to interrogate the features and affordances…

Learning Experience Design: Challenges for Novice Designers

  1. … Expert Designers Problem-Solve learning designs
  2. In the traditional field of learning design, Instructional Design (ID), over hundreds…
  3. … design (Crismond & Adams, 2012), learning design (Jonassen, 2008), and design in general…
  4. … understand the nature and process of learning design and concrete suggestions to implement…
  5. … conceptualization and practice of learning design.
  6. … the process by which they solve learning design problems.
  7. … Novice Designers Problem-Solve learning designs
  8. At heart, learning design is an ill-structured problem-solving activity (Ertmer et al.,…
  9. Ill-structured problems, such as learning design problems, are by nature without single…
  10. … conceptualize, define, and practice learning design has changed over the decades in relation…

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … K. (2017). Empathy in distance learning design practice. TechTrends, 61(5), 486–493.

From Engagement to User Experience: A Theoretical Perspective Towards Immersive Learning

  1. … can conceptualize its role in learning design. Presence helps to achieve situatedness,…
  2. … synthetic one for VR. According to learning design, the content and context must be defined…

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … guided workflow for intentional learning design for educational games, which draws on…

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. … for a bidirectional approach to learning design through the presentation of two design…
  2. … integrating UX approaches into the learning design process. Many instructors are not…
  3. … incorporating new UX tools into a learning design process, opportunities for reflection…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … diverse perspectives. The Emerging learning design Journal, 6(1). https://edtechbooks.org/-khkB

Think-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide

  1. … literature that emphasizes how online learning design requires more than the implementation…

learning experience

Introduction to the Edited Volume

  1. The chapter learning experience Design: Challenges for Novice Designers follows with a conceptual…
  2. … chapter Theories of Change in learning experience (LX) Design, authors Bowen, Forssell, and…
  3. … without precision. For example, learning experience and learner experience are both referred…
  4. Flow Theory and learning experience Design in Gamified Learning Environments by Vann and Tawfik…
  5. … be an advocate for appropriate learning experiences throughout the entire process and work…

Methods of User Centered Design and Evaluation for Learning Designers

  1. … model for developing the best learning experiences. American Society for Training and Development.
  2. … that tools not only mediate the learning experience but that learning processes are often…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … learner and context in aesthetic learning experiences. In B. Hokanson, G. Clinton, & M. W.…

Theories of Change in Learning Experience (LX) Design

  1. … tools depend through deliberate learning experience (LX) design.
  2. … clarify and guide our work in learning experience (LX) research and design.
  3. … experience design (UX design) and learning experience design (LX design). Both are guided…
  4. … should drive user testing. As learning experience designers, the focus on theory prompts…
  5. … drive the process of designing learning experiences. Those theories that designers hold about…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. 2.2. learning experience Design and Flow Theory in Game-Based Learning
  2. 2.1. Dimensions of Flow in learning experience Design (LXD)
  3. … this flaw in the PD's potential learning experience. Furthermore, the design case also suggests…
  4. … experience. As it relates to learning experience design, interfaces should be designed to…
  5. … implementation of this construct through learning experience design allows the learner to…
  6. … has been placed on the role of learning experience design (LXD). That is, how the interface…
  7. … autonomy and control over the learning experience. Research has shown a direct link between…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … designs will promote positive learning experiences. This congruence is represented in Figure…
  2. … the field’s understanding of learning experience design in that they (a) acknowledge the…
  3. … using it will lead to a positive learning experience or promote learning outcomes. The pedagogical…

Learning Experience Design: Challenges for Novice Designers

  1. 2.1. learning experience
  2. 2. Defining learning experience Design
  3. … resources that allow multiple learning experiences. Novice designers are challenged in conceptualizing…
  4. … learners in meaningful and varied learning experiences. Also, they must reason how to provide…
  5. learning experienceIn LXD the learning experience that helps learners construct personally…
  6. … offer suggestions for novice learning experience designers on how to approach LXD based on…
  7. learning experience Design (LXD) is an attempt to integrate design practice from related design…
  8. … human-centered, goal-oriented, learning experience. Iterative in their approach, experts…
  9. … of importance to the resulting learning experience. The expert also questions specific parameters…
  10. … human-centered, goal-oriented, learning experience. Of key importance is how the expert's…
  11. … LXD, the focus of design is the learning experience rather than the learning tools or materials.…
  12. … through personally meaningful learning experiences. The resulting design is a complex system…
  13. learning experience design, defined as designing learning as a human-centered experience that…
  14. … novice LX designers in terms of learning experience, human-centered, goal-oriented, and design.
  15. … supports personally meaningful learning experience emerging through dynamic interactions…
  16. … recognizes multiple, equally effective learning experiences to support diverse and emerging…
  17. … presents a working definition of learning experience design as a practice of designing learning…
  18. … requires designers to create learning experiences, defined as experiences through which learners…
  19. … solutions. The LX elements of learning experience, human-centeredness, and goal-orientedness…
  20. … problem space may not consider the learning experience despite its importance among factors…
  21. … human-centered, goal-oriented, learning experiences.
  22. … fully determine or control the learning experience. Rather, they design, prepare and integrate…

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … contextual analysis poses for the learning experience (Tessmer, 1991; Tessmer & Harris, 1990;…

From Engagement to User Experience: A Theoretical Perspective Towards Immersive Learning

  1. … heighten investment with the learning experience. Understanding the relationship between…
  2. … commonly found in real-world learning experiences (e.g., weather, crowds, etc.; Robinson,…
  3. … user’s body being involved in the learning experience. The closest form of embodiment as…
  4. … main components of a curated learning experience using any immersive technology. Representational…
  5. … learner engagement. Keeping the learning experience consistently new can help stimulate a…
  6. … the connection between UX and learning experiences through immersive technology, we look…
  7. … degree of interaction even if the learning experience is primarily designed as a passive…

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … (2014, January 30). Elements of learning experience design. Boxes and Arrows. https://edtechbooks.org/-AJSA
  2. … games on E-learning SMANAS based learning experience design. 2018 International Seminar on…
  3. Rosencheck, M. (2015). Becoming a learning experience designer. DevLearn 2015 Conference.…
  4. learning experience design (LXD) is an approach that foregrounds learners and their desired…
  5. … analytics architecture to scaffold learning experience through technology-based methods.…
  6. … hearing, and seeing during the learning experience?” (Plaut, 2014). Clearly, this question's…
  7. … effective: Accommodating productive learning experiences, learner motivation and the monitoring…
  8. … immersive and emotionally-engaging learning experience as learners pursue their own particular…
  9. … metaphor for immersive environments: learning experience design challenges and opportunities.…
  10. Floor, N. (2018). learning experience Design. https://lxd.org

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. … design of educational tools and learning experiences. In a future where career paths and…
  2. … describing a learner audience's online learning experiences, even in advance of course launch.…
  3. As online learning experiences become more common in higher education, professional development,…
  4. … intended to support the design of learning experiences because they are unclear about their…
  5. … first design case, we explore how learning experience (LX) considerations motivated the development…
  6. … Designing for technology-enhanced learning experiences. In K. Norma & J. Kirakowsky (Eds.),…
  7. … learners with previous online learning experience to participate in a 30 minute test. After…
  8. … learner-centered, research-informed online learning experiences. They also observe and identify…

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. … achieve two goals: a) Enhancing the learning experience of end-users and b) contributing…
  2. … (LXD) is not only based on the learning experience related to technology (ergonomic, design,…
  3. … teams: a) one sharing its own learning experiences in MOOCs to identify positive and negative…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … rich bodies of information on learning experiences, but developing and applying suitable…
  2. … which they are engaged. Coherent learning experiences appear connected from the students’…
  3. learning experience design is an interdisciplinary and evolving field (Ahn, 2019). Prior research…
  4. … (2019). Drawing inspiration for learning experience design (LX) from diverse perspectives.…

Think-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide

  1. … more important elements of the learning experience. As working practitioners who conducted…
  2. … B. G., & Dunlap, J. C. (2011). learning experience as transaction: A framework for instructional…

learning experience design

Introduction to the Edited Volume

  1. The chapter learning experience design: Challenges for Novice Designers follows with a conceptual…
  2. Flow Theory and learning experience design in Gamified Learning Environments by Vann and Tawfik acknowledges…

Theories of Change in Learning Experience (LX) Design

  1. … experience design (UX design) and learning experience design (LX design). Both are guided by theories…
  2. … should drive user testing. As learning experience designers, the focus on theory prompts us to build…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. 2.2. learning experience design and Flow Theory in Game-Based Learning
  2. 2.1. Dimensions of Flow in learning experience design (LXD)
  3. … experience. As it relates to learning experience design, interfaces should be designed to experience…
  4. … implementation of this construct through learning experience design allows the learner to know what…
  5. … has been placed on the role of learning experience design (LXD). That is, how the interface design…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … the field’s understanding of learning experience design in that they (a) acknowledge the utility…

Learning Experience Design: Challenges for Novice Designers

  1. 2. Defining learning experience design
  2. … offer suggestions for novice learning experience designers on how to approach LXD based on the expertise…
  3. learning experience design (LXD) is an attempt to integrate design practice from related design fields…
  4. learning experience design, defined as designing learning as a human-centered experience that leads…
  5. … presents a working definition of learning experience design as a practice of designing learning…

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … (2014, January 30). Elements of learning experience design. Boxes and Arrows. https://edtechbooks.org/-AJSA
  2. … games on E-learning SMANAS based learning experience design. 2018 International Seminar on Research…
  3. Rosencheck, M. (2015). Becoming a learning experience designer. DevLearn 2015 Conference. eLearning…
  4. learning experience design (LXD) is an approach that foregrounds learners and their desired outcomes…
  5. … metaphor for immersive environments: learning experience design challenges and opportunities. OSTI.…
  6. Floor, N. (2018). learning experience design. https://lxd.org

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. … interesting opportunities for learning experience designers (LXDs) and User Experience Designers…
  2. … methodology) became part of one learning experience design team’s toolkit for developing online…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. learning experience design is an interdisciplinary and evolving field (Ahn, 2019). Prior research…
  2. … (2019). Drawing inspiration for learning experience design (LX) from diverse perspectives. The Emerging…

learning technology

Introduction to the Edited Volume

  1. … positive score in regards to a learning technology’s ease of use, ultimately it could have…
  2. … Martinez-Segura, M. J. (2013). Mobile learning technology based on iOS devices to support…
  3. … technological usability of a given learning technology, but also the influence of pedagogical…

Methods of User Centered Design and Evaluation for Learning Designers

  1. … this case, John) engages with a learning technology.
  2. … less emphasis has been placed on learning technology design from the view of HCI and UCD…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. While much of the learning technology research is often focused on the student outcomes, less…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … only one type of technology—learning technology—from the perspective of only one type…
  2. … of this chapter is a view of learning technology usage as a new social practice of instructors,…
  3. … features and affordances of a given learning technology that positively influence learning.…

logic model

Theories of Change in Learning Experience (LX) Design

  1. … They can be seen as one kind of logic model. logic models outline the inputs, activities,…
  2. … & Jordan, G. B. (2004). Using logic models. Handbook of practical program evaluation,…
  3. … (2004). W. K. Kellogg Foundation logic model Development Guide. W. K. Kellogg Foundation.…

MOOC

Introduction to the Edited Volume

  1. … and Co-design—the Case of a MOOC on Public Innovation, authors Cavignaux-Bros…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. … M. (2018). Get gamification of MOOC right! International Journal of Serious…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … Perera, I., & Fernando, S. (2020). MOOCs Lack Interactivity and Collaborativeness:…

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. … instructors’ experiences with developing MOOCs. The International Review…
  2. … peer feedback possibilities for MOOC learners. U of M: Center for Academic…
  3. … Mustain, P. (2016). Learning in MOOCs: Motivations and self-regulated learning…

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. 3. The Co-Design of the MOOC: Process and Means
  2. 2.4. A MOOC Project Based on Collaborative Learning: Toward a New Generation…
  3. 2.2. MOOCs
  4. … June Session: Co-Design of the MOOC Architecture
  5. 3.1. Emergence of the MOOC and Timeline of the Project
  6. … Design of a Blended or Hybrid MOOC
  7. 4.1. The MOOC Course Itself
  8. … one external person joined the MOOC project team. The call for volunteers…
  9. The MOOC was expected to give the rudiments of knowledge on the topic of public…
  10. … objectives and their role in the MOOC: either reading, contributing, or recruiting…
  11. The idea of a MOOC on public innovation was born from an opportunity to study…
  12. … officers in charge of developing MOOCs in the Institution.
  13. … used to engineer a connectivist MOOC. In this context, connectivism is defined…
  14. Conole, G. (2013). MOOCs as disruptive technologies: Strategies for enhancing…
  15. The MOOC was designed using different methods of instructional design and project…
  16. … and study of the design of the MOOC. We give some special thanks to Caroline…
  17. … prototype the macro-design of the MOOC. Public administration staff, Institution…
  18. … forward in the design of the MOOC and identify its functionalities. Two critical…
  19. … for videos, quizzes, programs, MOOC frameworks, etc. For instance, Personal…
  20. [2] https://www.fun-MOOC.fr
  21. … final product and design of the MOOC that were developed in June and July…
  22. … Laurillard, D. (2019). The potential of MOOCs for large-scale teacher professional…
  23. … Massive Open Online Courses (MOOCs) have gained in visibility. While the concept…
  24. … process and influencers during the MOOC implementation. The broadening involvement…
  25. … emergence of the design of the MOOC, we will now focus on two co-design workshops…
  26. Because of their previous MOOC experience, the Institution became a central…
  27. … came the idea of designing a MOOC on public innovation in a collaborative…
  28. … or the learning process of the MOOC, but also implies a participation in the…
  29. … interactions with online content, the MOOC's hybridization of face-to-face…
  30. Though the accessibility of MOOCs embodies the learning principle "When and…
  31. … team researched the market's MOOC methodology; they found: a) MOOCs suffer…
  32. … Bruillard, É. (2013). Chronique des MOOC. STICEF (Sciences et Technologies…
  33. … flexibility in the design of the MOOC. The complexity of the project consisted…
  34. … storyboard of a teaser presenting the MOOC. One of the teams also imagined…
  35. … (learner and promoters of the MOOC, in our case), being part of the design,…
  36. … identify the target learners of the MOOC, to choose the pedagogical format,…
  37. … Innovation, the design team of the MOOC further adjusted the final design…
  38. … which the first prototype of the MOOC's architecture was presented.
  39. … they faced in a connectivist MOOC (Siemens, 2005): enabling collaboration/…
  40. The group working on the MOOC consisted of 10 participants, half of whom were…
  41. … co-design and co-construction of the MOOC architecture, b) by committing that…
  42. … meetings for the participants in the MOOC and finding inspiration from using…
  43. The MOOC features were discussed on a technical basis that both limited and…
  44. Building MOOCs around online collaborative learning had the advantage of being…
  45. … preparing an exhibition of the MOOC prototypes as initially planned, they…
  46. … service de l’engagement dans un MOOC. L’Harmattan.
  47. The co-design of this MOOC played a role in exploring new, hybrid end-users’…
  48. … participants’ experience as users of MOOCs, the variety of participants,…
  49. At the beginning of the MOOC, the course design offered participants to choose…
  50. … participatory design to define the MOOC architecture (central column of figure…

needs analysis

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … relating needs assessment and needs analysis. Performance Improvement, 35(10), 10–13.
  2. … This process begins during the needs analysis through the collection of relevant contextual…
  3. … work practice space. Through a needs analysis, the instructional designer can determine…
  4. 5. needs analysis and Contextual Analysis in User Experience Design
  5. … work environment. During the needs analysis, examination of the transfer context is…
  6. … include needs assessment and needs analysis; contextual analysis; and learner analysis.…

needs assessment

Introduction to the Edited Volume

  1. … Stefaniak and Sentz position needs assessment as a way to validate contextual factors…

Methods of User Centered Design and Evaluation for Learning Designers

  1. … (2014). A practical guide to needs assessment (3rd ed.). Pfeiffer.
  2. Rossett, A. (1987). Training needs assessment. Educational Technology Publications.

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. The topics of UX and needs assessment can significantly benefit the instructional design…
  2. … K., & Merrill, P. F. (1991). needs assessment: Goals, needs, and priorities. In L. J. Briggs,…
  3. … practices, differentiate between needs assessment and contextual analysis as they relate…
  4. … framework to assist with leveraging needs assessment outcomes to the UX design space (Figure…
  5. … processes and products. While needs assessment is mentioned in a number of the instructional…
  6. … (1996). An update on relating needs assessment and needs analysis. Performance Improvement, 35(10),…
  7. A needs assessment can provide a mechanism to validate contextual factors, especially the…
  8. … inputs that contribute to the needs assessment process. Examples of these inputs include…
  9. … offers a framework for using needs assessment to validate contextual factors in user experience…
  10. … understanding the user's work practice, needs assessment further delves into identifying,…
  11. … & Christensen, B. D. (2019). needs assessment: Three approaches with one purpose. Performance…
  12. … Platt, W., & Kaufman, R. (1998). needs assessment—A digest, review, and comparison of…
  13. A needs assessment is recognized as being an important component of the instructional design…
  14. … (1995). Planning and conducting needs assessments: A practical guide. Sage.
  15. … chapter will emphasize the role of needs assessment as instructional designers validate…
  16. … transfer environment through a needs assessment, the task-related goals (and also the…
  17. Altschuld, J.W., & Kumar, D.D. (2010). needs assessment: An overview. Sage.
  18. … experience design practices through a needs assessment.
  19. … hindering learner performance. needs assessment extends a further reach on assessing the…
  20. … during the initial phase of the needs assessment must be supported by sufficient data…
  21. … contextual factors examined during the needs assessment to take into account the needs…
  22. … be yielded from completing a needs assessment to identify an appropriate infrastructure.
  23. Data derived from a needs assessment can guide the instructional designer on how to impose…
  24. … oversees and guides the entire needs assessment, UX design, learning, and transfer processes.…
  25. … These analyses often include needs assessment and needs analysis; contextual analysis;…

novice

Introduction to the Edited Volume

  1. … Experience Design: Challenges for novice Designers follows with a conceptual…
  2. … Games: A Workflow Supporting novices and Experts synthesizes a set of LX design…

Methods of User Centered Design and Evaluation for Learning Designers

  1. … public schools that was created by novice designers in an introductory learning…

Theories of Change in Learning Experience (LX) Design

  1. … program, we have observed that novice designers tend to favor intuitive outcomes…
  2. … mistake all too common among novice designers. In both cases highlighted here,…

Learning Experience Design: Challenges for Novice Designers

  1. … is much more flexible than the novice's and leaves room for learners to take…
  2. … physics problems by experts and novices. Cognitive Science, 5(2), 121–152.
  3. In the caricature, we see our novice is limited when drawing relevant information…
  4. … Y. (2010, June). A guide for novice researchers: Design and development research…
  5. … effect of usability sessions on novice software designers. Journal of Research…
  6. 3. novices and Experts: Problem-Solving and LXD
  7. … multiple learning experiences. novice designers are challenged in conceptualizing…
  8. Finally, to become experts in LXD novice designers need to shift from learning…
  9. … personal goals may challenge novice designers.
  10. … S., & Keene, C. W. (2019). How novices use expert case libraries for problem…
  11. … response to challenges facing novice LX designers, the goal of this chapter…
  12. … Therefore, it's important for novice LX designers to deliberately test their…
  13. novice designers in the learning domain commonly exhibit difficulties understanding…
  14. … poses added challenges to the novice designers regarding their prior assumptions…
  15. Another challenge for novice LX designers is mentally organizing and selecting…
  16. … 2009). The difference in how novices and experts organize and structure their…
  17. The novice Story: How novice Designers Problem-Solve Learning Designs
  18. … implementations. However, in contrast to the novice, the expert uses this as…
  19. … not readily available to the novice designer. One particular learning method…
  20. novice designers lack a clear understanding of the problem and they process the…
  21. … practice poses challenges to the novice designers. LX designers must take a…
  22. novice designers exhibit difficulty identifying and defining meaningful problems…
  23. Stepich, D. (1991). From novice to Expert: Implications for Instructional Design.…
  24. … embedded in LXD, we invite the novice to reflect on their own internal beliefs,…
  25. … teach serious game design to novice designers. Proceedings of Ascilite 2009.…
  26. … efforts of instructional design novices. Performance Improvement Quarterly,…
  27. … (1995). Designer thinking: How novices and experts think about instructional…
  28. … fundamental differences between novice and expert designers. novice instructional…
  29. In our novice caricature, we can see how the designer conceptualizes the design…
  30. In our caricature of the novice designer (Figure 1) the ability to focus only…
  31. … visual stories, caricatures of the novice (Figure 1) and expert (Figure 2) designer,…
  32. … expect, without this foundation, novice designers find generating solutions…
  33. … relevant principles. In addition, novice designers are encouraged to contextualize…

From Engagement to User Experience: A Theoretical Perspective Towards Immersive Learning

  1. … even with this training, some novice design students still find this skill difficult…

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … Method: A Workflow for Both GBL novices and Experts
  2. … The workflow is suitable for novices and experts alike; it identifies different…
  3. … identified (learning mechanics). GBL novices could start by putting these mechanics…

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. … mixing together designers, users, novices, experts, citizens, or customers with…

online courses

Introduction to the Edited Volume

  1. … recommendations for hybrid or online courses. This chapter situates usability as a useful…
  2. … principles for maximizing the UX of online courses offered within an LMS are provided:…

Methods of User Centered Design and Evaluation for Learning Designers

  1. … learning designers developing online courses, established quality metrics such as Quality…
  2. … designers, including those who create online courses by arranging various content, media,…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. … techniques to ensure that all online courses at the university met the high expectations…
  2. … gamification elements to learners in online courses (Buckley & Doyle, 2016; Hanus &…

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … anticipating experience while designing online courses. British Journal of Educational…

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. … 2016). Another challenge is that online courses must be designed in advance of launch,…
  2. Next, LXDs identified two online courses which would guide the design of the tool; one…
  3. … February 23). Designing better online courses by understanding learners. U of M: Center…
  4. … Woodgate, A. (2016). Massive Open online courses: Designing for the unknown learner.…

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. … Bruillard, 2013), Massive Open online courses (MOOCs) have gained in visibility. While…

Think-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide

  1. … Steps for Conducting TAOs with online courses
  2. … feedback designers receive about online courses is specifically focused on UX (Rapanta…
  3. … multiple design groups work on online courses. The structure, naming conventions, and…
  4. … participants who had taken that unit’s online courses. The target was five participants…
  5. … consistency in UX design across online courses. One participant emphasized a preference…
  6. … Anticipating experience while designing online courses. British Journal of Educational…

online learning

Methods of User Centered Design and Evaluation for Learning Designers

  1. … none. For example, to develop online learning resources for parents of children with…
  2. … through technology (particularly online learning), activity theory and distributed cognition…
  3. … of the user interface or the online learning environment will be created. Prototypes…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. … results on increasing engagement in online learning (Kuo & Chuang, 2016; Özhan & Kocadere,…
  2. … met the high expectations of online learning at the institution. Before starting the…
  3. … model as an organizing framework. online learning, 21(1), 15–35.
  4. … Wubbels, & B. Hudson (Eds.), online learning communities and teacher professional development:…
  5. … activity, and performance in an online learning course. Computers & Education, 118, 25–37.
  6. … motivation on success in a gamified online learning environment. Journal of Educational…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … Howland, J. (2018). Meaningful online learning: Integrating strategies, activities, and…

From Engagement to User Experience: A Theoretical Perspective Towards Immersive Learning

  1. … instruction. MERLOT Journal of online learning and Teaching, 9(3), 364-375.

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … improving emotional affordances in an online learning environment. Asia Pacific Education…

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. … experience. Within the context of online learning environments, learners may be varied…
  2. … describing a learner audience's online learning experiences, even in advance of course…
  3. As online learning experiences become more common in higher education, professional development,…
  4. … team’s toolkit for developing online learning experiences. We conclude with a list…
  5. … aim to enhance the school’s online learning opportunities. The result of their work…
  6. … college-age learners with previous online learning experience to participate in a 30…
  7. … learner-centered, research-informed online learning experiences. They also observe and…

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. … than 20 year history focusing on online learning through videos, forums, and storytelling…

Think-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide

  1. … learning-centered design principles in online learning environments (Silius et al., 2003,…
  2. … learning satisfaction in the online learning environment is related to technical challenges…
  3. While the merits of UX testing in online learning have been recognized, such efforts have…
  4. … usability testing. Journal of online learning and Teaching, 6(1), 228-245.
  5. … applies to today’s context. For online learning, the learner’s experience is part…
  6. … used in instructional design and online learning contexts to improve course-design usability;…
  7. … Koh, M. H. (2004). Improving online learning: Student perceptions of useful and challenging…
  8. … online learners in their courses, online learning seems to be a natural, if not critical,…

paradigms

Introduction to the Edited Volume

  1. 2.1. Methods, paradigms, and Theories of LX Design
  2. … assortment of perspectives on methods, paradigms, and theories related to LX design.…
  3. … chapter in this section, Gray’s paradigms of Knowledge Production in Human-Computer…
  4. … well represented in Gray’s paradigms chapter and Jahnke and colleagues Socio-technical…

Methods, Paradigms, and Theories of LX Design

  1. … assortment of perspectives on methods, paradigms, and theories related to LX design.…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … language of “waves” and/or “paradigms” (Table 1). While each of these mapping…
  2. … connections—across these three waves or paradigms. Consider the design of a tool…
  3. paradigms (adapted from Harrison et al., 2011, 2007)
  4. … Sengers, P. (2007). The three paradigms of HCI. Alt. Chi. Session at the SIGCHI…
  5. Historical and Conceptual Alignment of paradigms, Waves, and Typical Theoretical…
  6. … strength of HCI as a field. New paradigms may illuminate hidden concerns in other…

participatory design

Introduction to the Edited Volume

  1. In the chapter participatory design and Co-design—the Case of a MOOC on Public Innovation,…
  2. … Cavignaux-Bros and Cristol’s participatory design and Co-design chapters in this volume…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. Hardy, J., & Vargas, S. (2019). participatory design and the future of rural LGBTQ communities.…
  2. participatory design (McCarthy & Wright, 2015) and Co-design (Sanders & Stappers, 2008)
  3. … science for citizens: The view from participatory design. CHI '16: Proceedings of the 2016…
  4. … critical and speculative work. participatory design (PD) and co-design are philosophically…
  5. … Routledge international handbook of participatory design. Routledge.
  6. … fields. For instance, the use of participatory design and co-design approaches in HCI/UX has…

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … (2002). From user-centered to participatory design approaches. In J. Frascara (Ed.), Design…

The Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring System

  1. … learning sciences that encourages participatory design and educators-as-partners in the development…

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. First, participatory design and co-design sessions need a sufficient number and variety of…
  2. … demonstrated how a mixed methodology of participatory design and co-design processes were…
  3. … Lab team and was part of the participatory design of the second edition of the University…
  4. … co-design is the testing. In participatory design, users participating in the design make…
  5. … van Merriënboer, J. J. (2014). participatory design of learning environments: Integrating…
  6. … (change management), immersion in participatory design and co-design sessions were organized…
  7. … conclusion of research showing the participatory design effect is noticeable far beyond the…
  8. Kensing, F., & Blomberg, J. (1998). participatory design: Issues and concerns. Computer Supported…
  9. participatory design was first defined in Scandinavian literature “as a model for involving…
  10. … technology: The science and politics of participatory design. Accounting, Management and Information…
  11. Using a co-design and a participatory design process (Sanders & Stappers, 2008, 2014) enhanced…
  12. … D., & Schouten, B. (2019). How participatory design works: Mechanisms and effects. OZCHI '19…
  13. … design thinking, co-design, and participatory design to define the MOOC architecture (central…

pedagogical usability

Introduction to the Edited Volume

  1. … additional quality indicators such as pedagogical usability and sociocultural considerations…
  2. … Designing CMS courses from a pedagogical usability perspective. In A. Benson & A. Whitworth…
  3. … and colleagues Socio-technical pedagogical usability chapter.
  4. … section begins with Sociotechnical-pedagogical usability for Evaluating Learner Experience…
  5. … intersection of learner experience and pedagogical usability. In addition to the goal of making…
  6. … (2006). An empirical assessment of pedagogical usability criteria for digital learning material…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … Designing CMS courses from a pedagogical usability perspective. Perspectives in Instructional…
  2. Second, socio-pedagogical usability is situated at the intersection of the social and the pedagogical…
  3. … refer to this as sociotechnical-pedagogical usability, which we expand upon in the following…
  4. Lim, C. J., & Lee, S. (2007). pedagogical usability checklist for ESL/EFL e-learning websites.…
  5. … that we call socio-technical-pedagogical usability show how they affect each other, but even…
  6. … the evaluation of usability, pedagogical usability, accessibility and informational quality…
  7. … present this as sociotechnical-pedagogical usability. In the following sections, we propose…
  8. … research: in short, sociotechnical-pedagogical usability. We encourage future researchers to…
  9. … (2006). An empirical assessment of pedagogical usability criteria for digital learning material…
  10. … Överlund, J. (2002). Criteria for the pedagogical usability, version 1.0. Häme Polytechnic…
  11. … Nokelainen’s (2006) work of pedagogical usability is relevant to this in that he systematically…
  12. … sensitive to pedagogical needs or “pedagogical usability” (Moore et al., 2014; Nokelainen,…
  13. … usability framework sociotechnical-pedagogical usability. An overview of the dimensions and…
  14. … are central to sociotechnical-pedagogical usability. We now turn to the potential implications…
  15. … Related to this is the concept of pedagogical usability, an approach to usability that is less…

From Engagement to User Experience: A Theoretical Perspective Towards Immersive Learning

  1. … between usability in learning (pedagogical usability) and HCI. pedagogical usability is similar…

Think-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide

  1. 2. UX, Learner Experience, and pedagogical usability
  2. … (2006). An empirical assessment of pedagogical usability criteria for digital learning material…
  3. … experience and UX is that of pedagogical usability, which refers to a category of usability…
  4. … M. A. S. (2015). Technical and pedagogical usability in E-learning: Perceptions of students…
  5. … the evaluation of usability, pedagogical usability, accessibility and informational quality…
  6. … also contribute to improving pedagogical usability as learning-centered design requires an…
  7. … contexts of learner experience and pedagogical usability. Next, it presented the methods and…
  8. … contexts of learner experience and pedagogical usability. Second, a TAO study conducted with…

pedagogy

Introduction to the Edited Volume

  1. … the synergistic interplay of pedagogy and theory with perceptions of usefulness…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … usable technology with usable pedagogy. While technology usability is necessary…
  2. … International Journal of Engineering pedagogy (IJEP), 10(2), 94–111. https://doi.org/10/ggwf3w
  3. … the interplay of technology and pedagogy, suggesting that an ecological perspective…

The Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring System

  1. … 2011). Advances in technology and pedagogy mean that ITSs are constantly evolving…
  2. … diverse abilities. Technology, pedagogy and Education, 27(2), 183–198. https://edtechbooks.org/-fuKT

From Engagement to User Experience: A Theoretical Perspective Towards Immersive Learning

  1. … it about field trips? Praxis, pedagogy and presence in virtual environments. Procedia-Social…

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … complex relationships between pedagogy, learning and entertainment/fun, joining…
  2. … design, interaction design, and pedagogy (Bellotti et al., 2013), making it a…
  3. … educational theorists on 21st century pedagogy” (Arnab et al., 2015, p. 396).…
  4. … interdisciplinary link between pedagogy and game design reinforces LXD’s potential…
  5. … literature across LXD, GBL, and pedagogy more generally as supporting the process…

LX Design-in-Use

  1. … the synergistic interplay of pedagogy and theory with perceptions of usefulness…

Think-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide

  1. … discipline-specific approaches to pedagogy. Additionally, there are new approaches…

personas

Introduction to the Edited Volume

  1. … UX methods and concepts (i.e., personas, prototyping, usability testing, etc.).…
  2. … through the development of learner personas (a well-known approach within UX design…
  3. … productively applied in LIDT (e.g., personas, scenarios, prototyping, usability…

Methods of User Centered Design and Evaluation for Learning Designers

  1. 3.1.1. personas
  2. … but for all learner types and personas (including instructors and administrators)…
  3. … in the development of learner personas. Representative learners can be recruited…
  4. … end-user. Using tools such as personas and prototypes, the learning design process…
  5. … particularly valuable when writing user personas and scenarios. Ethnography is…
  6. … the expert typically refers to personas to become informed about the users. Regardless…
  7. … is to create what is known as personas (Cooper, 2004). personas provide a detailed…
  8. A complimentary method to personas is scenarios. Scenarios provide a means to situate…
  9. … an iterative process. Based on personas and identified requirements, an initial…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. Marsden, N., & Pröbster, M. (2019). personas and Identity: Looking at Multiple…

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … real-world settings. The use of personas is an example of a strategy that has…

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. … included one or more learner personas representing the target audiences of the…
  2. … approach within UX design processes (personas) was adopted by LXDs and used within…
  3. … (2017). The persona party: Using personas to design for learning at scale. CHI…
  4. … traditional UX tools such as personas. LXDs can educate instructional teams about…
  5. … audiences before bringing the learner personas into a larger group discussion.
  6. … second design case, we discuss how personas (a traditional UXD methodology) became…
  7. … creating assumptive and aspirational personas. LXDs included reflective prompts…
  8. … (2002). Getting from research to personas: Harnessing the power of data. Cooper…
  9. Instructors developed personas asynchronously (i.e., in advance of a group meeting)…
  10. … overview of three types of learner personas: assumptive, aspirational, and data-informed…
  11. … either assumptive of aspirational personas), which consisted of five categories:

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. … description of the stakeholders as personas (Figure 11) and some functionality…

professional development

Introduction to the Edited Volume

  1. … reflections on LX design as a professional development outcome of the design teams. By focusing…
  2. … redesign of a gamified online professional development course for university faculty to facilitate…
  3. … learners-as-end-users and (b) promotion of professional development for all members of a design…
  4. … Collaborative design as a form of professional development. Instructional Science, 43(2), 259–282.…

Theories of Change in Learning Experience (LX) Design

  1. … of technology, curriculum, and professional development for advancing middle school mathematics:…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. … towards the gamification of a professional development course. The following design case describes…
  2. The professional development's design sought to increase faculty’s engagement using gamification…
  3. … The frequency and variety of professional development programs available to online instructors.…
  4. … engagement within a gamified professional development course. The results of the study suggest…
  5. … offered traditional face-to-face professional development sessions. However, the traditional face-to-face…
  6. … M., & Mandernach, B. J. (2015). professional development: Designing initiatives to meet the needs…
  7. … process: The first step in fostering professional development in an online university. Journal…
  8. … orientation on how to navigate the professional development course, faculty were given access…
  9. … challenge to foster engagement in professional development within higher education contexts. The…
  10. … dissatisfied with the current professional development opportunities for online instruction within…
  11. … R., & Gu, J. (2015). A blended professional development program to help a teacher learn to provide…
  12. … formats. This creates a need for professional development defined as organized opportunities designed…
  13. … Challenges of online teacher professional development communities: A statewide case study in the…
  14. … progressed within the online professional development (PD) course, instant feedback mechanisms…

Learning Experience Design: Challenges for Novice Designers

  1. … Designers at various stages in their professional development are expected to bring different…

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. … more common in higher education, professional development, and lifelong learning contexts, the…

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. … Production Stage -- Reflections From a professional development Perspective
  2. … Experience Design (LXD) From a professional development Perspective
  3. … MOOCs for large-scale teacher professional development in contexts of mass displacement. London…
  4. … end-users and b) contributing to the professional development of the design team involved in the…
  5. … foster collaboration and the professional development of its staff in instructional design.

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … Luyten, H. (2014). The effects of professional development on the attitudes, knowledge and skills…
  2. … teachers’ use of data systems: professional development, leadership for a supportive data climate,…
  3. … and colleagues (2014) created a professional development course designed to help teachers learn…

prototype

Methods of User Centered Design and Evaluation for Learning Designers

  1. … considerations represented in this paper prototype that took less than three minutes…
  2. … designer then sends this functional prototype to subject matter experts, who are…
  3. … should only be used to evaluate prototypes in the interest of making improvements…
  4. … may also present a lo-fidelity prototype and ask for feedback. The role of the…
  5. … decides to continue iterating prototypes of the comic-book design while better…
  6. … the user during the functional prototype phase. Eye-tracking is a psychophysiological…
  7. … users. Although high fidelity prototypes can emerge from the process of rapid prototyping,…
  8. … learning designers can develop prototype learning designs (e.g., learning modules,…
  9. Functional prototypes are higher-fidelity graphical representations of interfaces…
  10. … Using tools such as personas and prototypes, the learning design process becomes…
  11. … attached to it. While viewing a prototype, EEG data such as illustrated in Figure…
  12. … usability evaluator reviews a prototype but differs in that the expert does not…
  13. … Figure 4). Wireframing results in prototypes that are of higher fidelity than paper…
  14. … and thinking while looking at a prototype (or fully functional system) or completing…
  15. … the designer iterates the early prototypes so the menu information and other features…
  16. … Choosing attributes when testing web prototypes. Proceedings of the human factors…
  17. … The purpose of creating these prototypes is to communicate designs among the design…
  18. … identified requirements, an initial prototype of the user interface or the online…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … commonly use intermediate or final prototypes to elicit user feedback, but the…
  2. … Tenenberg, J. (2008). The anatomy of prototypes: prototypes as filters, prototypes…

Theories of Change in Learning Experience (LX) Design

  1. … helps inform both the design of prototypes and research metrics.
  2. … particular, before one has a prototype to test, analyzing existing products and…
  3. … particular learning output, early prototypes should be designed to deliberately…
  4. … change, led the team to a series of prototype tests.
  5. … formative evaluation of successive prototypes (Sorcar, 2009).[5]
  6. … versions of the game. Though early prototypes had fewer levels and less polished…
  7. As the team began to build out prototypes, they systematically sought feedback on…
  8. The team started to prototype a game that would map different representations (pies,…

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … that data, and use it to create prototype products and concepts that will be used…
  2. … outcomes associated with design prototypes.

The Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring System

  1. … experience data, we constructed prototypes of the interface using the Marvel prototyping…
  2. … and user experience with the prototype, we hard-coded iSTART to reflect these design…

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. 3.8. prototype Game
  2. 3.8.2. Extended Example: prototype Game
  3. 3.8.1. Simple Example: prototype Game
  4. … behaviors, Align learning content, and prototype stages. If working directly with…
  5. … may be limited to testing her prototype and iteratively improving it over time,…
  6. … mentally before any material prototype is even attempted. It is certainly recommended…

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. … (2014). Probes, toolkits and prototypes: Three approaches to making in codesigning.…
  2. Two new prototypes were produced during this session: a description of the stakeholders…
  3. … using co-design methods to help prototype the macro-design of the MOOC. Public…
  4. … then chose what was relevant to prototype in order to move forward in the design…
  5. … Learning Environments (PLE) were prototyped during a 3 hours co-design workshop;…
  6. … technologies, and creative processes to prototype (Figure 5).
  7. … organized to produce and test prototypes. During the afternoon, each team had to…
  8. … several times. At the end, new prototypes were built.
  9. … workshop in July in which the first prototype of the MOOC's architecture was presented.
  10. … sequences timeline made from the prototypes produced in June (Figure 9) and further…
  11. … preparing an exhibition of the MOOC prototypes as initially planned, they asked…
  12. The two other prototypes were teasers proposing a general theme to introduce innovation…

public innovation

Introduction to the Edited Volume

  1. … Co-design—the Case of a MOOC on public innovation, authors Cavignaux-Bros and Cristol…

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. … July Event: The University of public innovation
  2. … of knowledge on the topic of public innovation and to enrich the ecosystem of the French…
  3. The idea of a MOOC on public innovation was born from an opportunity to study connectivism…
  4. … goals of the MOOC focused on public innovation. More specifically, after completion of…
  5. … co-design called the University of public innovation. During preparatory workshops came…
  6. … looking to develop skills on public innovation attended the University of Innovation, alongside…
  7. … during the July University’s public innovation event.
  8. … Onboarding; Session 2: Territorial public innovation; Session 3: Collaborate, an innovative…

reading comprehension

Introduction to the Edited Volume

  1. … Principles for the Redesign of a reading comprehension Intelligent Tutoring System, authors…

The Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring System

  1. … Improving adolescent students' reading comprehension with iSTART. Journal of Educational Computing…
  2. … research and development program in reading comprehension. RAND.
  3. … the DIF in the redesign of the reading comprehension ITS iSTART. Guided by principles of DIF,…
  4. … intelligent tutoring system (ITS) for reading comprehension, iSTART. The development of iSTART…
  5. … Profiles of children with specific reading comprehension difficulties. British Journal of Educational…
  6. … practice to improve students’ reading comprehension skills through self-explanation training.…
  7. … McNamara, D. S. (2016). iSTART-2: A reading comprehension and strategy instruction tutor. In…
  8. … motivated by research in both reading comprehension and ITS development showing that increasing…
  9. … Matthew effects in young readers: reading comprehension and reading experience aid vocabulary…
  10. … the next generation of iSTART reading comprehension training.

requirements

Methods of User Centered Design and Evaluation for Learning Designers

  1. 3.1. Developing requirements Based on Learners’ Needs
  2. … (a) identifying user needs, (b) requirements gathering, (c) prototyping, and (d) wireframing.
  3. … identified learner needs, a set of requirements is generated to define what system…
  4. … capabilities or conditions are known as requirements. The process a designer undertakes…
  5. … analysis phase, especially for requirements gathering, is ethnography. Ethnography…
  6. … CSCW: The gap between social requirements and technical feasibility. Human-Computer…
  7. … be used to highlight necessary requirements.
  8. … Based on personas and identified requirements, an initial prototype of the user interface…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. … overwhelmed by the design or learning requirements. The next construct necessitates…

Color Theory in Experience Design

  1. … constrained by the preexisting branding requirements of the client (e.g., “our brand…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … and colleagues (1997), “The requirements of interfaces designed to support learning…
  2. … sociotechnical approach to systems design. requirements Engineering, 5, 125–133.

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … which can include curriculum requirements, organisational parameters, and, of course,…
  2. … learner goals, desires, support-requirements, and enjoyment can help to elucidate…
  3. … higher planes of LXD: Strategy, requirements, and Structure (Plaut, 2014). The initial…

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. … implementation phase. Two design requirements of the backend developer were used,…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … involves determining the central requirements that will lead to the proposed solution…

scenarios

Introduction to the Edited Volume

  1. … applied in LIDT (e.g., personas, scenarios, prototyping, usability testing). Helpful…

Methods of User Centered Design and Evaluation for Learning Designers

  1. 3.1.2. scenarios
  2. … when writing user personas and scenarios. Ethnography is also useful if the researcher…
  3. … applicable in all evaluation scenarios, so UX designers tend to pull from existing…
  4. … complimentary method to personas is scenarios. scenarios provide a means to situate…

Color Theory in Experience Design

  1. … actually using color in UX design scenarios. After this, I will briefly explore…

From Engagement to User Experience: A Theoretical Perspective Towards Immersive Learning

  1. … on engagement within learning scenarios that use immersive technology and how the…

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … Creative Game-Based Learning scenarios: A Handbook for Teachers (Torrente et al.,…
  2. … Creative Game-Based Learning scenarios: A Handbook for Teachers. https://edtechbooks.org/-cmQp

Participatory Design and Co-Design—The Case of a MOOC on Public Innovation

  1. … these sessions were training scenarios, storyboards for videos, quizzes, programs,…

Think-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide

  1. … research goals to usability-testing scenarios: A 7-step method. Nielsen Norman…

sense-making

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … SEET data by focusing on the sense-making of the teachers. Our research team drafted…
  2. … visualizations as the most conducive to sense-making: horizontal bar chart, heatmap,…

serious games

Introduction to the Edited Volume

  1. … D. (2010). From edutainment to serious games: A change in the use of game characteristics.…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. … right! International Journal of serious games, 5(3), 61–78.
  2. … M. Ma & A. Oikonomou (Eds.), serious games and edutainment applications (Vol. 2, pp.…
  3. … so serious? On the relation of serious games and learning. Journal for Computer Game…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … learning management systems, serious games, etc.). These technology mediated social…

Intentional Learning Design for Educational Games: A Workflow Supporting Novices and Experts

  1. … learning and game mechanics for serious games analysis in engineering education. British…
  2. … methods. International Journal of serious games, 2(1), 2384–8766. https://edtechbooks.org/-BPpH
  3. … effective design and evaluation of serious games. International Journal of Serious…
  4. Westera, W. (2019). Why and how serious games can become far more effective: Accommodating…
  5. … (2017). Essential features of serious games design in higher education: Linking learning…
  6. … (2013). Assessment in and of serious games: An overview. Advances in Human-Computer…

social dimension

Introduction to the Edited Volume

  1. … but also the pedagogical and social dimensions. To operationalize the framework, the authors…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … student-centered learning, the social dimension is necessary to foster a positive learner…
  2. … also how the pedagogical and social dimensions of learning are influenced by technology.…
  3. … involves the technological and the social dimensions. It uniquely explains how the technology…
  4. … learning—specifically, the pedagogical and social dimensions of learner experience.…
  5. … research are considerations of the social dimension. In this chapter, we have foregrounded…
  6. … both the technological and the social dimensions of the learner experience.
  7. … outcomes. The pedagogical and social dimensions associated with the learning process also…
  8. … learning technologies is the social dimension (Gamage et al., 2020; Kreijns et al., 2003).
  9. … technological, pedagogical, and social dimensions of technology-mediated learning systems…

technological usability

Introduction to the Edited Volume

  1. … usability not only considers the technological usability of a given learning technology, but…
  2. … Schmidt, Pham, and Singh that claims technological usability evaluation alone is insufficient…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … Experience Evaluation: Extending technological usability to Consider Social and Pedagogical Dimensions…
  2. … usability evaluation is known as technological usability. technological usability is apparent…
  3. … without a usable technology tool. technological usability itself is inherently necessary but…
  4. … evaluation, as the central focus of technological usability ignores factors that are critical…
  5. … studies have focused principally on technological usability. More recently, heuristics have begun…
  6. It is clear, therefore, that technological usability is an important aspect of overall LX. However,…
  7. … methods that focus narrowly on technological usability alone prove insufficient when applied…

technology-enhanced learning

Introduction to the Edited Volume

  1. … Evaluating Learner Experience in technology-enhanced learning Environments, a chapter by authors Jahnke,…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … (2005). Design-based research and technology-enhanced learning environments. Educational Technology…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … and Pedagogical Dimensions of technology-enhanced learning
  2. … Technological usability is apparent in technology-enhanced learning environments. For example, instructors…
  3. … necessary but insufficient for a technology-enhanced learning environment. Instead, usability and…
  4. … that usability evaluation of technology-enhanced learning should embrace a broader conceptualization…

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. … and education: Designing for technology-enhanced learning experiences. In K. Norma & J. Kirakowsky…

theory of change

Theories of Change in Learning Experience (LX) Design

  1. 4.4. Revised theory of change
  2. 3.2. theory of change
  3. 4.2. theory of change
  4. … and communicate an effective theory of change for learning design, we need to have answers…
  5. … design, we like to illustrate the theory of change through a simple graphic that shows…
  6. The design brief based on this theory of change featured an interactive website rather…
  7. … learning sciences to develop a theory of change to test and refine over multiple iterations.…
  8. … research to develop a more nuanced theory of change (see Figure 6). This deep understanding…
  9. … critical insights to inform the theory of change that undergirds one’s own designs.…
  10. … making progress?" A designer's theory of change leads directly to features and interactions…
  11. … well-designed. A look back at the theory of change shows several testable assumptions.…
  12. … the value of a well-articulated theory of change.
  13. A Simple theory of change in Prevention Begins With Me
  14. … questions derived from their theory of change, the Motion Math team was able to identify…
  15. A key assumption in the theory of change for Bounce was that physical movements would aid…
  16. … of questions related to their theory of change: how comfortable learners were with different…
  17. Mayne, J. (2015). Useful theory of change models. Canadian Journal of Program Evaluation,…
  18. … design to product viability. A theory of change is key to developing such hypotheses.…
  19. … et al., 2017). Over time, the theory of change has been further refined and now includes…
  20. … a simple illustration of this theory of change in Figure 2.
  21. … process aimed at testing a clear theory of change: that to teach HIV/AIDS prevention effectively,…
  22. The concept of a theory of change is borrowed from the world of program evaluation. It…

think-aloud

Introduction to the Edited Volume

  1. … decision-making. They then elaborate on how think-aloud and cognitive interview methods…
  2. … section concludes with the chapter think-aloud Observations to Improve Online Course…

Methods of User Centered Design and Evaluation for Learning Designers

  1. 4.7. think-aloud User Study
  2. Users do not necessarily have to think-aloud while they are using the system. The…
  3. Similar to the think-aloud user study, eye-tracking is an evaluation method that involves…
  4. … these situations, a retrospective think-aloud can be beneficial. After the eye-tracking…
  5. Unlike A/B testing, a think-aloud user study is only used during the functional prototyping…
  6. … valuable data can come from a think-aloud user study (Krug, 2010). Sometimes participants…
  7. think-aloud user testing is the most widely used method of usability evaluation in…

The Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring System

  1. … in everyday life: Contrasting think-aloud protocols with descriptions and explanations…
  2. … Rather than asking participants to think-aloud, we conducted retrospective interviews…

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. 3.1. Use case 1: Using the think-aloud method
  2. The think-aloud method is a way of understanding the cognitive processes of the participants…
  3. … males, three females). In our think-aloud studies, we showed the teachers different…
  4. After the think-aloud, teachers then participated in cognitive interviews (Fisher…
  5. … interviews, affinity mapping, and think-aloud. Dollinger and colleagues (2019) stressed…

Think-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide

  1. 3. think-aloud Observations Study
  2. … people's heads?: Reflections on the think-aloud technique. NordiCHI '02: Proceedings…
  3. … training in how to conduct a think-aloud observation. In order to reduce pressure…
  4. … practice?: An explorative study of think-aloud testing. DIS '06L Proceedings of the…
  5. … (2008) assert that through the think-aloud technique, one can “capture preference…
  6. … Improving online course design with think-aloud observations: A “how-to” guide…
  7. … gift card on completion of the think-aloud observation; funding for incentives was…
  8. … K. (2006). Reflecting on the think-aloud method for evaluating e-learning. British…
  9. … Improving online course design with think-aloud observations: A “how-to” guide…
  10. … UX testing, specifically the think-aloud observation (TAO) method, can be used in…

Universal Design for Learning (UDL)

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. … leveraged an initiative called the Universal Design for Learning (UDL) to support teachers as they design…

usability

Introduction to the Edited Volume

  1. … having participants complete a usability questionnaire at the end of a design cycle.…
  2. … CMS courses from a pedagogical usability perspective. In A. Benson & A. Whitworth…
  3. … (i.e., personas, prototyping, usability testing, etc.). Building on identified…
  4. … learning tools, which adapts known usability heuristics to a range of learning-related…
  5. … personas, scenarios, prototyping, usability testing). Helpful examples of how to…
  6. … outcomes are distinct. For example, usability testing is perhaps the most recognizable…
  7. … with Sociotechnical-Pedagogical usability for Evaluating Learner Experience in…
  8. … learner experience and pedagogical usability. In addition to the goal of making…
  9. … empirical assessment of pedagogical usability criteria for digital learning material…

Methods of User Centered Design and Evaluation for Learning Designers

  1. … others focus more specifically on usability. Table 3 provides an overview of methods,…
  2. … on the learner experience and usability of their designs. In the following sections,…
  3. … functional prototype is then usability tested with a representative parent, and…
  4. … Nielsen & R. L. Mack (Eds.), usability inspection methods (pp. 25–62). John Wiley…
  5. Nielsen, J. (1993). usability engineering. Morgan Kaufmann.
  6. … Lauber, Erick & Loh, S. (2002). usability and instructional design heuristics for…
  7. usability and HCI are often situated in established theories such as cognitive load…
  8. … are user experience (UX) and usability. UX describes the broader context of technology…
  9. … S.-Y. (2016). A study on the usability of E-books and APP in engineering courses:…
  10. … improving web accessibility and usability of Open CourseWare sites. Computers &…
  11. … cognitive load and improving usability. Evaluation methods are discussed in the…
  12. … is similar in that an expert usability evaluator reviews a prototype but differs…
  13. … analysis best practices. Journal of usability Studies, 8(3), 69–89.
  14. … practice and beyond. Journal of usability Studies, 4(1), 1–6.
  15. … Ayres, 2005) through improved usability. When an interface is not designed with…
  16. … UsersNote. Derived from: http://usabilitybok.org/persona
  17. Nielsen, J. (2012). usability 101: Introduction to usability. Nielsen Norman Group.…
  18. … were derived from 249 identified usability problems (Nielsen, 1994). In the field…
  19. … may be the single most valuable usability engineering method” (p. 195). In a…
  20. … Nielsen & R. L. Mack (Eds.), usability inspection methods (pp. 105–140). John…
  21. usabilityTest (2006). Paper prototyping. https://edtechbooks.org/-WFzk
  22. … do-it-yourself guide to finding and fixing usability problems. New Riders.
  23. … prototyping, refer to Snyder (2003) and usabilityNet (2012).
  24. … the most widely used method of usability evaluation in practice, including in the…
  25. … user. In a heuristic evaluation, usability experts work independently to review…
  26. … Hollebrands, K. (2016). Utility and usability as factors influencing teacher decisions…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … (1999). A practical guide to usability testing. Intellect Ltd.
  2. … method: A practitioner’s guide. usability Inspection Methods, 105–140.
  3. … Fitzmaurice, G. (2011). Post-deployment usability: A survey of current practices.…
  4. … Practitioners Produce Findings in usability Testing. ACM Transactions on Computer-Human…

Theories of Change in Learning Experience (LX) Design

  1. … of engagement, likability, and usability to measure progress. All of these measures,…
  2. … measures of both learning and usability to drive their design decisions.

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … Evaluation: Extending Technological usability to Consider Social and Pedagogical…
  2. … CMS courses from a pedagogical usability perspective. Perspectives in Instructional…
  3. … Mayhew, P. (2016). Assessing the usability of learning management system: User…
  4. … Pragmatic evaluation: Lessons from usability. 13th Annual Conference of the Australasian…
  5. Second, socio-pedagogical usability is situated at the intersection of the social…
  6. … Ludovice, P. (1997). Balancing usability and learning in an interface. CHI '97:…
  7. … speaking, traditional (technological) usability evaluation focuses on the user…
  8. Drawing from this, traditional usability evaluation or testing considers the following…
  9. … design are applying methods from usability and user experience (UX) research for…
  10. … as sociotechnical-pedagogical usability, which we expand upon in the following…
  11. … & Lee, S. (2007). Pedagogical usability checklist for ESL/EFL e-learning websites.…
  12. … usable pedagogy. While technology usability is necessary but not sufficient for…
  13. … dimensions. First is socio-technical usability, which involves the technological…
  14. … multidisciplinary tool for the evaluation of usability, pedagogical usability,…
  15. … inherent technocentric bias of usability evaluation, as the central focus of technological…
  16. … principally on technological usability. More recently, heuristics have begun to…
  17. Squires, D., & Preece, J. (1996). usability and learning: evaluating the potential…
  18. … considering the three dimensions of usability identified by our literature review—namely,…
  19. … Enhancing the explanatory power of usability heuristics. CHI ’94: Proceedings…
  20. … Collecting, analyzing, and presenting usability metrics. Elsevier.
  21. … empirical assessment of pedagogical usability criteria for digital learning material…
  22. … Criteria for the pedagogical usability, version 1.0. Häme Polytechnic and University…
  23. … Nokelainen’s (2006) work of pedagogical usability is relevant to this in that…
  24. … (a) acknowledge the utility of usability evaluation to exploring and assessing…
  25. … therefore, that technological usability is an important aspect of overall LX. However,…
  26. usability evaluation is perhaps the most widely-practiced research methodology in…
  27. usability dimension
  28. … Loranger, H. (2006). Prioritizing web usability. Pearson Education.
  29. … distance education: Effects of usability on learning. Interacting with Computers,…
  30. … J. Nielsen & R. Mack (Eds.), usability inspection methods (pp. 25–62). John Wiley…
  31. … along key dimensions related to usability evaluation that considers not only the…
  32. … to sociotechnical-pedagogical usability. We now turn to the potential implications…
  33. … is the concept of pedagogical usability, an approach to usability that is less…
  34. Technology usability and user-friendliness of tools:

Learning Experience Design: Challenges for Novice Designers

  1. … design? Documenting the effect of usability sessions on novice software designers.…

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … conducts assessments to measure usability, and (c) works to create high fidelity…
  2. … into consideration the fidelity, usability, and functionality (Norman, 2013) of…
  3. … issues with relevancy, fidelity, usability, and functionality (Norman, 2013; Sanders,…
  4. … fidelity, functionality, and usability.

The Design Implementation Framework: Guiding Principles for the Redesign of a Reading Comprehension Intelligent Tutoring System

  1. … R. T., & Tsai, I. H. (2014). usability of affective interfaces for a digital arts…
  2. … empirical evaluation of the system usability scale. International Journal of Human-Computer…
  3. … recognize the need to focus on usability and user experience. Solely examining…
  4. … the inconsistency across system usability and user preference. One limitation to…
  5. … J. Nielsen & R. Mack (Eds.), usability inspection methods (pp. 105–140). Wiley.
  6. … intelligent tutoring system: usability testing and development. Computers and Composition,…
  7. … little work has been published on usability and experience in intelligent tutoring…
  8. … data. Cognitive walkthrough is a usability inspection method in which evaluators…
  9. usability and user experience research methods to test and refine the designs (e.g.,…
  10. … Zhang, S., & Craig, S. D. (2015). usability evaluation of intelligent tutoring…
  11. … development with iSTART, is that usability and experience must be gauged across…
  12. … responded to the 10 items about the usability of the system on a Likert scale from…
  13. … (1996). SUS-A quick and dirty usability scale. usability Evaluation in Industry,…
  14. … also had students complete a usability survey, adapted from the System usability

From Engagement to User Experience: A Theoretical Perspective Towards Immersive Learning

  1. … learning, we address both the UX and usability conceptualizations of the technology…
  2. 3.3.3. usability
  3. Interactivity through good usability practices and design can improve immediate…
  4. … Rossano, V. (2006). An approach to usability evaluation of e-learning applications.…
  5. … immersive framework, we note that usability factors cannot be ignored because UX…
  6. … involvement, motivation, and usability.
  7. … computerised diagnostic tool: For usability evaluation of virtual/synthetic environment…
  8. … attributes enable key concepts in UX, usability, and learning to establish learner…
  9. … often will forgive issues of usability or ignore the content of the experience…
  10. usability plays an integral role in how technology influences the experience. Commonly,…
  11. … Enjoyment is strongly related to usability and considered a factor leading to learner…
  12. … feedback is directly tied to usability, which can either increase or decrease satisfaction,…
  13. … engaging with the content, and the usability of the system's navigation and setup…

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. 3.2.4. Software Testing: usability and Learning
  2. … different from a UX focus on usability and task efficiency. Learner-centered design…
  3. With respect to evaluating the usability of a digital interface, Jakob Nielsen’s…
  4. … learning courses: Implications for usability. Scientific Journal on Applied Information…
  5. … discussion forums that present major usability challenges.
  6. … does not mean, however, that usability holds decreased significance in learner-centered…
  7. … team had several objectives when usability testing the mock-ups:

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. Greenberg, S., & Buxton, B. (2008). usability evaluation considered harmful (some…

Think-Aloud Observations to Improve Online Course Design: A Case Example and “How-to” Guide

  1. … Learner Experience, and Pedagogical usability
  2. … do-it-yourself guide to finding and fixing usability problems. New Riders.
  3. Nielsen, J. (2012, January 3). usability 101: Introduction to usability. Nielsen…
  4. … common sense approach to web usability (3rd ed.). New Riders.
  5. … empirical assessment of pedagogical usability criteria for digital learning material…
  6. … and UX is that of pedagogical usability, which refers to a category of usability
  7. Zaharias, P. (2004). usability and e-learning: The road towards integration. eLearn…
  8. … Rossano, V. (2006). An approach to usability evaluation of e-learning applications.…
  9. … Hornbæk, K. (2006 ). What do usability evaluators do in practice?: An explorative…
  10. Nielsen, J. (1993). usability engineering. Academic Press.
  11. … Poylymenakou, A. (2009). Developing a usability evaluation method for e -learning…
  12. … Hornbæk, K. (2000). Measuring usability: Are effectiveness, efficiency and satisfaction…
  13. … (2015). E-Learning courseware usability: Building a theoretical model. The Journal…
  14. … (2015). Technical and pedagogical usability in E-learning: Perceptions of students…
  15. … multidisciplinary tool for the evaluation of usability, pedagogical usability,…
  16. … participants per unit based on usability best practices (Nielsen, 2000). The study…
  17. … online course design through usability testing. Journal of Online Learning and…
  18. … student feedback on course-design usability assists designers in creating environments…
  19. … (1992). Refining the test phase of usability evaluation: How many subjects is enough?…
  20. … standardized approaches. However, usability benefits when there is consistency…
  21. … Chisnell, D. (2008). Handbook of usability testing: How to plan, design, and conduct…
  22. … Health & Human Services. (2016). usability testing. https://www.usability.gov/how-to-and-tools/…
  23. … Collecting, analyzing, and presenting usability metrics. Elsevier.
  24. Rowley, D. E. (1994). usability testing in the field: Bringing the laboratory to…
  25. … computer‐mediated instruction through usability evaluations. British Journal…
  26. … contribute to improving pedagogical usability as learning-centered design requires…
  27. … specific tasks to demonstrate the usability of those elements need to be written.…
  28. … September 17). From research goals to usability-testing scenarios: A 7-step method.…
  29. … learner experience and pedagogical usability. Next, it presented the methods and…
  30. … contexts to improve course-design usability; the chapter is organized as follows.…
  31. … help identify roughly 80% of the usability problems in a system (Nielsen, 1993;…
  32. … ultimate learning. It is the usability properties of the e-learning system that…

user experience (UX)

Introduction to the Edited Volume

  1. … for instructional designers and user experience (UX) designers, these authors provide useful…
  2. … of learner experience (LX) and user experience (UX) in the field of learning/instructional…

Methods of User Centered Design and Evaluation for Learning Designers

  1. … (Rogers, 2012)—two of which are user experience (UX) and usability. UX describes the broader…

Paradigms of Knowledge Production in Human-Computer Interaction: Towards a Framing for Learner Experience (LX) Design

  1. … substantially by practitioners known as user experience (UX) designers—a transdisciplinary…

Theories of Change in Learning Experience (LX) Design

  1. … measures, while important to user experience (UX) and eventual product viability, should not…

Flow Theory and Learning Experience Design in Gamified Learning Environments

  1. … encounter unforeseen obstacles due to user experience (UX) challenges. For example, a design…

Sociotechnical-Pedagogical Usability for Designing and Evaluating Learner Experience in Technology-Enhanced Environments

  1. … applying methods from usability and user experience (UX) research for evaluating and improving…

The Role of Needs Assessment to Validate Contextual Factors Related to User Experience Design Practices

  1. … present a systems approach to user experience (UX) design practices, differentiate between…

From Engagement to User Experience: A Theoretical Perspective Towards Immersive Learning

  1. … effectiveness, and the other is focused on user experience (UX) from human-computer interaction…

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. … needs can motivate and guide a user experience (UX) design process, and we investigate how…

user-centered design (UCD)

Introduction to the Edited Volume

  1. … LIDT? There is no question that user-centered design (UCD) methods increasingly are being applied…

Methods of User Centered Design and Evaluation for Learning Designers

  1. … supporting positive user experience. user-centered design (UCD) emphasizes understanding users’…

visual analytics

Supporting Equity in Schools: Using Visual Learning Analytics to Understand Learners’ Classroom Experiences

  1. … Electronic Exit Tickets (SEET): A visual analytics Tool Supporting Equitable Instruction…
  2. … Vehicle for Producing Equitable visual analytics
  3. … illustrates our ideas about how visual analytics tools can support more equitable classrooms.…
  4. … the design of the SEETs as a visual analytics tool. Teachers first gather student data…
  5. … the SEETs, validate our view of visual analytics as having the potential to serve as a…
  6. … teachers attend to equity using visual analytics. We adopted the grounded theory approach…
  7. … feedback on the design of the visual analytics tool addressing equity.
  8. … teachers’ perceptions related to visual analytics, they used methods including case…

visual design

Introduction to the Edited Volume

  1. … stands apart as an application of visual design theory as applied in LX design practice,…

Methods of User Centered Design and Evaluation for Learning Designers

  1. … The initial sketch considers visual design (sequence of scenes, positioning of the…
  2. … continues. In this way, content, visual design, and interaction design can all be tested…
  3. … with links between screens. A visual design is conceived and added to the wireframe,…
  4. … of content, before more formal visual design and content creation occurs. Wireframing…

wireframe

Methods of User Centered Design and Evaluation for Learning Designers

  1. … designer has received approval on a wireframe set for mobile microlearning materials…
  2. … prototype might start out as a wireframe interface with links between screens.…
  3. wireframes consist of simple representations of an interface, with interface elements…
  4. wireframes are medium fidelity representations of interfaces that visually convey…
  5. … unnecessary effort by developing wireframes for how content will be structured…

Integrating Learner and User Experience Design: A Bidirectional Approach

  1. 3.2.3. Sketch and wireframe