Tools and Settings
Content
AECT 100 – Reflections and Transformations A Scoping Review for Exploring Side Effects of Implementing Chatbots in EFL Classrooms A Systematic Review of Human Information Behavior: Implications for Research, Teaching, and Learning An Augmented Classroom Teaching System based on AR and Facial Recognition Are We Still Struggling with Accessibility? A Case Study Reflecting on Potential Transformations Challenges and Needs of International Graduate Teaching Assistants Cultural Factors Affecting Lifelong Learners’ Motivation to Complete MOOCs Design Considerations for Implicit Bias Training Designing and Developing a Gamified App for Enhancing Independent Practice in K-12 Music Education Development and Validation of a Learner Interactions Behavioral Observation Checklist (BOC). Development of an Online Teacher Education System for Designing AI-integrated Lessons Digital Distraction on Academic Performance: An HLM Study on K-12 Learners Effects of Nudges by Visualization of Others’ Note-Taking on In-Class Learning Behavior Evaluating Learners' Online Learning Experience of Informal Learning Environments: A LIWC Analysis Exploring AP English Students’ Experience with the Open World Simulation of Henry David Thoreau’s Experiment Exploring EdTech Policies in Africa Exploring Faculty Development Frameworks in Medical Education: Challenges and Opportunities Exploring the Evolving Landscape of Simulation-Based Education in Nursing Undergraduate Curricula 2018-2023: A Bibliometric Investigation Exploring the presence of marginalized populations in OER texts dealing with matters of EDI Exploring the Transformative Integration of Immersive Makerspace for Teaching Abstract Science Concepts Getting to the <3 of Things: How Game Feedback Enables Failure for Learning Impact of Metacognitive Awareness Prompting on Students’ Learning Performance: A Pilot Study in a Genetics Undergraduate Course Implementation of Deep-Learning Strategies that Support Development of Adaptive Expertise in Two First-Year Pharmacy Courses Implication of a Case Study using Generative AI in Elementary School: Using Stable Diffusion for STEAM Education Improving Student Performance in Higher Education Instructional Design Courses using Virtual Reality Integration Innovative Use of Grammarly Feedback for Improving EFL Learners’ Speaking: Learners’ Perceptions and Transformative Engagement Experiences in Focus Investigate pre-service teachers’ learning behaviors and their relationship with academic performance through LMS log data Investigating Which Challenges Considered by Pre-service Teachers Are Reflected with Their Technology Integration Self-efficacy It’s All in the Design - the Learning Design: Comparing Active Learning Affordances within VLEs L-WI : Digital Innovation for Incubating Local Wisdom Innovators in Creative and Innovation Skills Liberatory Design Thinking for Equity-Centered Instructional Design: A Systems Thinking Analysis Online Learning Issues, Challenges, and Trends in Higher Education: An Instructional Design Perspective Beyond Pandemic Personalizing Feedback and Developing Learner Agency Using Kami Perspectives About the State of Undergraduate Computing Education in Nigeria Pre-Algebra Student Negative Sign Computer-based Learning Promoting Multidisciplinary Digital Learning: A Design-Based Approach to Creating Teacher and Student Support Materials Prototype Design of XR technology for psychomotor skill learning (PSL): Layering content focus and feedback to prompt deep PSL Redesigning Learning Space for Teacher Professional Development: From Traditional PD to Metaverse-based PD Reflections and Transformations in an Open University Reflections on how M. David Merrill’s First Principles of Instruction (FPI) Can Transform Student Learning Revealing the Hidden Processes of Making - A Case Study in a Pop-Up Makerspace STEAM Studio Second University Programs for Personal and Professional Development: Reflections from Anadolu University Open Education System Shakespeare and Social Presence: The Power of Virtual Reality in Remote Education Shifts in Professional Development and PLNs Among Post-Remote Teaching Educators Smart Campus Development: A Case Study of a Middle School in Wuhan STEM Educators’ Perceptions of Gender Bias and the Contributing Factors that Persist for Women in STEM Education Student Engagement in a Gamified Online Learning Environment: A Data Mining Approach Supporting K-12 Educators’ Professional Development Continuity: A Forecasting Approach for Curating Online Resources for Emergency Preparedness Planning Sustaining a Citizen Science Initiative Using an Augmented Reality-Related Technology Application Take Care of YOU: Guilt-Free Self Care Teaching Moral and Ethical Values Through Game-Based Learning Technology for Good or Evil? Asking Five Critical Questions of ClassDojo The Application of Automatic Teaching Evaluation System Based on UTOP and ST Analysis The Impact of AI-based Technology such as Chat-GPT on Second Language (L2) Learners’ Academic Writing The Role of Identity in the Success of Black and Hispanic Professionals in Learning, Design and Technology Transformation or Indoctrination through Critical Pedagogy: Strategic Planning, Digital Literacy, and Technology Infusion in K-12 Unveiling the Measurement of Self-efficacy in Game-based Learning “Why did we do that?” A Systematic Approach to Tracking Decisions in the Design and Iteration of Learning ExperiencesQuestions and Tasks
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