The K-12 Educational Technology Handbook
Acknowledgements
Author List
Part 1. Foundations
1.1. Technology Integration
1.2. Connectivism
1.3. Lifelong Learning
1.4. Information Literacy
Part 2. Classroom Applications
2.1. Blogging
2.2. Coding
2.3. Computational Thinking
2.4. English Language Learning
2.5. Foreign Language Teaching, Part 1
2.6. Foreign Language Teaching, Part 2
2.7. Gamification
2.8. iPad Learning Centers
2.9. Open Educational Resources
2.10. STEAM Mindset
Part 3. Legal, Ethical, and Socially-Responsible Use
3.1. Copyright and Open Licensing
3.2. Digital Equity
3.3. Online Professionalism
3.4. Online Safety
3.5. Universal Design for Learning
Glossary of Terms
Index of Topics
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Acknowledgements
Author List
Foundations
Technology Integration
Connectivism
Lifelong Learning
Information Literacy
Classroom Applications
Blogging
Coding
Computational Thinking
English Language Learning
Foreign Language Teaching, Part 1
Foreign Language Teaching, Part 2
Gamification
iPad Learning Centers
Open Educational Resources
STEAM Mindset
Legal, Ethical, and Socially-Responsible Use
Copyright and Open Licensing
Digital Equity
Online Professionalism
Online Safety
Universal Design for Learning
Glossary of Terms
Index of Topics
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2.1. Blogging
… simply think about some of the
Activities
that you have been doing in your classroom…
… frequency, such as science and school
Activities
.
… Council member had a blog, what
Activities
would he/she blog about? If the schoolâs…
… sure that students are ready for
Activities
like blogging.
… inform their families about class
Activities
.
Blogging
Activities
for Student Buy-In
2.2. Coding
2.3. Computational Thinking
… there is a wide variety of CT
Activities
that do not require the use of a screen…
1.2. Connectivism
… connection making as learning
Activities
begins to move learning theories into a…
… specialized communities are important
Activities
.
… face in knowledge management
Activities
. Knowledge that resides in a database needs…
… understanding of the state of
Activities
organizationally.
… intensifies existing large effort
Activities
. Brown provides the example of a Maricopa…
3.2. Digital Equity
… challenges completing school
Activities
compared with students with an adequate…
2.4. English Language Learning
… Oftentimes, participating in such
Activities
, ELLs are also given the space to reflect…
… Caroline then provided various
Activities
to teach students how to create a good…
2.5. Foreign Language Teaching, Part 1
… make choices about the types of
Activities
they are interested in, students become…
… have opportunities to lead the
Activities
in the classroom and to do more than just…
… audio to describe their favorite
Activities
, talk about family, narrate a story,…
2.6. Foreign Language Teaching, Part 2
… this lesson unit, she designed
Activities
and projects that prompt students to introduce…
… questions, clothing, and some daily
Activities
. The topic of this lesson is food.…
2.7. Gamification
… assignments, quizzes, exams and
Activities
. A core component of a gamified classroom…
… not want to engage in classroom
Activities
- no matter how the material is presented.…
2.8. iPad Learning Centers
… Kidspirationâto design learning center
Activities
for reading, writing, and…
… the most common instructional
Activities
used by many early elementary teachers.…
… by providing a wide range of
Activities
to help students (Tomlinson, 2014). Learning…
… will also make the rest of the
Activities
which may relate to the subject easier…