The K-12 Educational Technology Handbook
Acknowledgements
Author List
Part 1. Foundations
1.1. Technology Integration
1.2. Connectivism
1.3. Lifelong Learning
1.4. Information Literacy
Part 2. Classroom Applications
2.1. Blogging
2.2. Coding
2.3. Computational Thinking
2.4. English Language Learning
2.5. Foreign Language Teaching, Part 1
2.6. Foreign Language Teaching, Part 2
2.7. Gamification
2.8. iPad Learning Centers
2.9. Open Educational Resources
2.10. STEAM Mindset
Part 3. Legal, Ethical, and Socially-Responsible Use
3.1. Copyright and Open Licensing
3.2. Digital Equity
3.3. Online Professionalism
3.4. Online Safety
3.5. Universal Design for Learning
Glossary of Terms
Index of Topics
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Acknowledgements
Author List
Foundations
Technology Integration
Connectivism
Lifelong Learning
Information Literacy
Classroom Applications
Blogging
Coding
Computational Thinking
English Language Learning
Foreign Language Teaching, Part 1
Foreign Language Teaching, Part 2
Gamification
iPad Learning Centers
Open Educational Resources
STEAM Mindset
Legal, Ethical, and Socially-Responsible Use
Copyright and Open Licensing
Digital Equity
Online Professionalism
Online Safety
Universal Design for Learning
Glossary of Terms
Index of Topics
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2.2. Coding
Computer or
Mobile
Device Assisted Games
3.2. Digital Equity
… is relying on a smartphone and
Mobile
data plan to complete homework, knowing…
… slower internet speeds or limited
Mobile
data plans have limitations on the…
… website resources not formatted for
Mobile
phones. Students without access to…
2.6. Foreign Language Teaching, Part 2
1.3. Lifelong Learning
… time and anywhere (e.g., via a
Mobile
device). This means that lifelong learning…
… respond to these comments on her
Mobile
phone while monitoring students during…
3.4. Online Safety
… eighteen (18), and the internet and
Mobile
phones have made child pornography…
Second, and likely more alarming,
Mobile
technologies, cameras, and texting have…
3.5. Universal Design for Learning