The K-12 Educational Technology Handbook
Acknowledgements
Author List
Part 1. Foundations
1.1. Technology Integration
1.2. Connectivism
1.3. Lifelong Learning
1.4. Information Literacy
Part 2. Classroom Applications
2.1. Blogging
2.2. Coding
2.3. Computational Thinking
2.4. English Language Learning
2.5. Foreign Language Teaching, Part 1
2.6. Foreign Language Teaching, Part 2
2.7. Gamification
2.8. iPad Learning Centers
2.9. Open Educational Resources
2.10. STEAM Mindset
Part 3. Legal, Ethical, and Socially-Responsible Use
3.1. Copyright and Open Licensing
3.2. Digital Equity
3.3. Online Professionalism
3.4. Online Safety
3.5. Universal Design for Learning
Glossary of Terms
Index of Topics
Close
Images
References
Abstracts
Download
Endorsements
Front Matter
Search
Summaries
Sign in
Close
Search
Choose a Sign-in Option
Tools and Settings
Abstracts
Download
Endorsements
Front Matter
Search
Summaries
Content
Acknowledgements
Author List
Foundations
Technology Integration
Connectivism
Lifelong Learning
Information Literacy
Classroom Applications
Blogging
Coding
Computational Thinking
English Language Learning
Foreign Language Teaching, Part 1
Foreign Language Teaching, Part 2
Gamification
iPad Learning Centers
Open Educational Resources
STEAM Mindset
Legal, Ethical, and Socially-Responsible Use
Copyright and Open Licensing
Digital Equity
Online Professionalism
Online Safety
Universal Design for Learning
Glossary of Terms
Index of Topics
Search within this publication
Search the entire site
Questions and Tasks
Download the publication as a PDF.
Endorse this publication.
Read a summary of all chapters.
Search within this book's content.
Submit your own content to the publication.
Close
Search
Search
2.1. Blogging
… youâre a teacher who is
Planning
on creating a blog for yourself, start thinking…
2.2. Coding
2.3. Computational Thinking
… key words to keep in mind when
Planning
lessons, guiding discussions, commenting…
… understandably feel that, unless they are
Planning
to get an endorsement in information…
… about computational thinking and
Planning
lessons that integrate its components.
CT Learning and Lesson
Planning
Resources Resources
3.2. Digital Equity
… requires intentional strategies and
Planning
to reduce barriers and to realize…
Planning
2.7. Gamification
… so many variables to consider.
Planning
is key and the first step in this process…
… While there is certainly a lot of
Planning
and thought that needs to go into the…
2.10. STEAM Mindset
3.5. Universal Design for Learning
… fundamentally shift the goal of our
Planning
away from those in the middle to…
… students, and is a way to think about
Planning
classrooms and lessons in ways…
… early consideration in lesson
Planning
, though engagement must go beyond the hook.…
… UDL guidelines into your lesson
Planning
, there are four critical elements to…
… of the first steps in lesson
Planning
. Connecting them to state content standards…
… have taken this approach: by
Planning
to address the needs of the students with…
Intentional
Planning
for learner variability can take many forms. It may be useful…
… background knowledge), 6.2 (Support
Planning
and strategy development), 8.3 (Foster…
… intentional and strategic in their
Planning
to meet the needs of the unique students…
Lesson
Planning
with UDL